Businesses

Video Games Can't Afford To Look This Good (nytimes.com) 85

Major video game studios' pursuit of ultra-realistic graphics has led to diminishing returns and industry-wide layoffs, as younger players gravitate toward simpler, more social games, New York Times is reporting.

Sony's Insomniac Games spent $300 million developing Marvel's Spider-Man 2, triple the budget of its predecessor, before laying off staff amid Sony's 900-person reduction in February. The industry has cut more than 20,000 jobs in the past two years. Meanwhile, games with basic graphics like Minecraft, Roblox and Fortnite continue to dominate, particularly among younger players.

Genshin Impact, a mobile game by Hoyoverse, generates approximately $2 billion annually through frequent content updates rather than cutting-edge visuals. The shift has forced studios to reevaluate their strategies. Warner Bros. Discovery lost $200 million on Suicide Squad: Kill the Justice League, while Sony shuttered its Concord studio shortly after launch. Some industry figures see AI as a potential solution to reduce graphics development costs, the report adds, particularly in sports games.
Privacy

This VPN Lets Anyone Use Your Internet Connection. What Could Go Wrong? (wired.com) 31

Teenagers using Meta's virtual reality headsets to cheat at the popular game Gorilla Tag are unknowingly selling access to their home internet connections to potential cybercriminals, cybersecurity researchers found. The players have been side-loading Big Mama VPN, a free Android app, onto their VR headsets to create lag that makes it easier to win the tag-based game. However, the app simultaneously operates as a residential proxy service, selling access to users' IP addresses on a marketplace frequented by cybercriminals.

Cybersecurity firm Trend Micro discovered VR headsets were the third most common devices using Big Mama VPN, after Samsung and Xiaomi devices. The company's proxy services have been promoted on cybercrime forums and were linked to at least one cyberattack, according to research from security firms Trend Micro and Kela.
Businesses

Ingram Micro To 'Stop Doing Business' With Broadcom, Downgrade To 'Limited Engagement' On VMware (theregister.com) 28

The Register's Simon Sharwood reports: Tech distribution behemoth Ingram Micro will stop doing business with Broadcom and its VMware range in many territories next year. In a statement sent to The Register, an Ingram spokesperson told us: "We were unable to reach an agreement with Broadcom that would help our customers deliver the best technology outcomes now and in the future while providing an appropriate shareholder return." That decision means that from "early January 2025, Ingram Micro will no longer be doing business with Broadcom and have limited engagement with VMware in select regions."

The distie told us this change is not material to its business, and customers and other vendors have been informed. "For us and the more than 1,500 vendors and 161,000 customers we work with, the future of business is focused on transforming relationships, not just transacting sales," the spokesperson explained. Ingram's decision is a challenge to Broadcom, which after acquiring VMware decided to emphasize services delivered through the channel for many customers. However, The Register has heard from VMware users who felt Ingram struggled to handle the increased responsibilities it assumed under this arrangement. We've been told of slow responses, and that Ingram struggled to replicate the expertise that pre-acquisition VMware's support teams delivered. Banter on social media suggests similar experiences were not uncommon.

Ingram's decision means VMware's channel has more change to digest, after a year in which Broadcom cancelled its partner program and created a new one that excluded some existing partners. Some of those partners ran small VMware-powered clouds, and faced being unable to secure licenses â" meaning their customers would have faced unwelcome disruption. Broadcom hastily created a scheme under which small resellers outside its cloud partner program could acquire licenses from bigger players. Another change to Broadcom's plans saw it cordon off 2,000 VMware customers to work with directly, rendering them off limits to its channel. It then diluted that decision by deciding it will work direct with only 500 VMware users. Resellers that don't have relationships with distributors other than Ingram will now need to make friends -- fast.

Graphics

New 'The Witcher 4' Trailer: Pre-Rendered on an 'Unannounced' NVIDIA GeForce RTX GPU (cdprojektred.com) 49

Witcher 4's first trailer debuted at the 2024 Game Awards — a six-minute cinema-quality thriller. It's a teaser for a game that "aims to be the most immersive and ambitious open-world Witcher game to date," according to an announcement from CD Projekt Red. The trailer is pre-rendered in a custom build of Unreal Engine 5 on an unannounced NVIDIA GeForce RTX GPU. Powered by the same tech that The Witcher IV is built on, using assets and models from the game itself, it aims to provide players with a cinematic look at the kind of experience the game is aspiring to provide.
The trailer shows "a remote village that has been terrorized for generations by a fearsome monster demanding human sacrifices..." their announcement notes. ("At the heart of the trailer is Ciri's perspective as an outsider to the village.") "Geralt will appear in the game, but we don't want to spoil his role precisely," CD Projekt Red told IGN.

Kotaku reminds fans there's also Netflix's animated movie The Witcher: Sirens of the Deep in February 2025 — plus the first new Witcher novel in over a decade (with an English translation) expected sometime next year as well...

Thanks to Slashdot reader jjslash for sharing the news.
Data Storage

LG Discontinues Blu-ray Players (tomshardware.com) 109

FlatpanelsHD: LG has discontinued all Blu-ray players, including the UBK80 and UBK90 UHD Blu-ray players, with remaining units only available while stocks last.

The announcement echoes similar moves from Oppo in 2018 and Samsung in 2019, when both companies exited the optical disc player market. LG has now officially discontinued its Blu-ray and UHD Blu-ray players, as reflected on LG's online portals and confirmed by multiple sources to FlatpanelsHD.

AI

Harvard Is Releasing a Massive Free AI Training Dataset Funded by OpenAI and Microsoft (wired.com) 27

Harvard University announced Thursday it's releasing a high-quality dataset of nearly one million public-domain books that could be used by anyone to train large language models and other AI tools. From a report: The dataset was created by Harvard's newly formed Institutional Data Initiative with funding from both Microsoft and OpenAI. It contains books scanned as part of the Google Books project that are no longer protected by copyright.

Around five times the size of the notorious Books3 dataset that was used to train AI models like Meta's Llama, the Institutional Data Initiative's database spans genres, decades, and languages, with classics from Shakespeare, Charles Dickens, and Dante included alongside obscure Czech math textbooks and Welsh pocket dictionaries. Greg Leppert, executive director of the Institutional Data Initiative, says the project is an attempt to "level the playing field" by giving the general public, including small players in the AI industry and individual researchers, access to the sort of highly-refined and curated content repositories that normally only established tech giants have the resources to assemble. "It's gone through rigorous review," he says.

Leppert believes the new public domain database could be used in conjunction with other licensed materials to build artificial intelligence models. "I think about it a bit like the way that Linux has become a foundational operating system for so much of the world," he says, noting that companies would still need to use additional training data to differentiate their models from those of their competitors.

Classic Games (Games)

What 'The Oregon Trail' Co-Creator Thinks of Apple's Plans for a Movie (cbsnews.com) 51

It's one of the most successful — and oldest — computer games of all-time. This week CBS News Minnesota interviewed Bill Heinemann, who in 1971 co-created "The Oregon Trail" as an educational video game simulating pioneers travelling west. "It's surprising and gratifying and humbling, in a way, that a little thing that I spent two weeks on has become a worldwide phenomenon," Heinemann said... The game's become known for the many ways players can die, including by dysentery, but Heinemann's favorite was death by snake bite. "It only happened once every several hundred times, and so people could've played it for months and all of a sudden, 'What? I got bit by a snake and died? This has never happened to me before!'" he said.
The game has been the subject of numerous satirical articles by McSweeney's. And long-time Slashdot reader whois_drek points out that a sketch comedy group also based a movie on the videogame in 2023.

So how does the game's co-creator feel about Apple's plans to film a new big-budget movie based on the game? "Surprising to me how popular it's become and how long the interest in it has been around," Heinemann said. "And this is just the next step I guess."

He won't be making any money off the movie. In fact, Heinemann's never seen a dime from the iconic game. He and his two co-creators, Rawitsch and Paul Dillenberger, turned it over to the Minnesota Educational Computing Consortium shortly after they invented it. Heinemann says it doesn't bother him. "I didn't do it for money," he said. "I did it for just the love of the game and the love of teaching."

Thanks to Slashdot reader quonset for sharing the news.
Games

Riot Games is Cracking Down on Players' Off-Platform Conduct 37

Riot Games has announced sweeping changes to its terms of service, expanding penalties for player misconduct beyond in-game behavior to include content creation and social media activities.

The new rules, Engadget reports, enable "Riot-wide bans" for violations across platforms where players discuss or stream Riot games. The company will not actively monitor social media but will respond to reported violations, particularly during game livestreams.
Mozilla

Mozilla Warns DOJ's Google Breakup Plan May Hurt Small Browser Makers 114

Mozilla has warned that the Justice Department's proposed breakup of Google could harm independent web browsers, pushing back against a key element of the government's antitrust remedy.

The maker of Firefox browser said in a statement the DOJ's blanket ban on search revenue-sharing deals would disproportionately impact smaller players that rely on such agreements, while failing to meaningfully increase competition in search.

Firefox and similar browsers account for a small share of US search queries but provide crucial alternatives for privacy-conscious consumers, Mozilla said. The DOJ's wide-ranging proposal, submitted to a federal court in Washington, includes forcing Google to sell its Chrome browser and prohibiting the company from paying other firms to set Google as their default search engine.

The plan follows an August ruling that found Google illegally monopolized the search market. In a statement, Mozilla argued that rather than an outright prohibition on search agreements, remedies should focus on "addressing the barriers to competition and facilitating a marketplace that promotes competition and consumer choice."
Advertising

The Trade Desk Is Building a CTV OS Called Ventura 28

The Trade Desk, one of the largest publicly traded advertising technology companies in the world, is building a connected television operating system. Axios reports: Existing OS providers, like Roku, Amazon's Fire TV and Google's Android TV, have a conflict of interest because they own content, [CEO and founder Jeff Green] said. Green believes that conflict of interest has muddled the advertising ecosystem for everyone. "We're looking at a concentration around a handful of players that lack objectivity," Green said. "We think we're in a unique position to make the ecosystem better." [...]

Ventura, a nod to the company's headquarters in Ventura, California, will be rolled out to the market in the second half of 2025, Green said. The company has been working to build the system quietly for three years. While some OS developers, such as Google, Amazon and Roku, have also developed their own hardware devices to service their operating systems, Green said The Trade Desk has "no intention of getting into the hardware business." Rather, it will partner with other hardware companies, such as smart TV manufacturers, as well as various television distributors, such as airlines, hotel chains, and gaming companies, to bring its OS to their devices.

Green believes hardware companies will be excited about the opportunity to partner because, in a competitive streaming environment, more hardware companies will need to build advertising businesses to scale. [...] Because The Trade Desk's goal is ultimately to improve a murky marketplace, Green said he isn't looking to make money from the OS directly. Ventura will be successful if it drives more pricing transparency and stronger measurement for the CTV advertising ecosystem writ large, he said. "Ultimately, the measure of success will be, do we have an ad auction that is so transparent that we can predict outcomes?" The Trade Desk will benefit financially from a more transparent ecosystem because it lacks a conflict of interest, Green said.
AI

'Generative AI Is Still Just a Prediction Machine' (hbr.org) 94

AI tools remain prediction engines despite new capabilities, requiring both quality data and human judgment for successful deployment, according to new analysis. While generative AI can now handle complex tasks like writing and coding, its fundamental nature as a prediction machine means organizations must understand its limitations and provide appropriate oversight, argue Ajay Agrawal (Geoffrey Taber Chair in Entrepreneurship and Innovation at the University of Toronto's Rotman School of Management), Joshua Gans (Jeffrey S. Skoll Chair in Technical Innovation and Entrepreneurship at the Rotman School, and the chief economist at the Creative Destruction Lab), and Avi Goldfarb (Rotman Chair in Artificial Intelligence and Healthcare at the Rotman School) in a piece published on Harvard Business Review. Poor data can lead to errors, while lack of human judgment in deployment can result in strategic failures, particularly in high-stakes situations. An excerpt from the story: Thinking of computers as arithmetic machines is more important than most people intuitively grasp because that understanding is fundamental to using computers effectively, whether for work or entertainment. While video game players and photographers may not think about their computer as an arithmetic machine, successfully using a (pre-AI) computer requires an understanding that it strictly follows instructions. Imprecise instructions lead to incorrect results. Playing and winning at early computer games required an understanding of the underlying logic of the game.

[...] AI's evolution has mirrored this trajectory, with many early applications directly related to well-established prediction tasks and, more recently, AI reframing a wide number of applications as predictions. Thus, the higher value AI applications have moved from predicting loan defaults and machine breakdowns to a reframing of writing, drawing, and other tasks as prediction.

Supercomputing

Microsoft, Atom Computing Leap Ahead On the Quantum Frontier With Logical Qubits (geekwire.com) 18

An anonymous reader quotes a report from GeekWire: Microsoft and Atom Computing say they've reached a new milestone in their effort to build fault-tolerant quantum computers that can show an advantage over classical computers. Microsoft says it will start delivering the computers' quantum capabilities to customers by the end of 2025, with availability via the Azure cloud service as well as through on-premises hardware. "Together, we are co-designing and building what we believe will be the world's most powerful quantum machine," Jason Zander, executive vice president at Microsoft, said in a LinkedIn posting.

Like other players in the field, Microsoft's Azure Quantum team and Atom Computing aim to capitalize on the properties of quantum systems -- where quantum bits, also known as qubits, can process multiple values simultaneously. That's in contrast to classical systems, which typically process ones and zeros to solve algorithms. Microsoft has been working with Colorado-based Atom Computing on hardware that uses the nuclear spin properties of neutral ytterbium atoms to run quantum calculations. One of the big challenges is to create a system that can correct the errors that turn up during the calculations due to quantum noise. The solution typically involves knitting together "physical qubits" to produce an array of "logical qubits" that can correct themselves.

In a paper posted to the ArXiv preprint server, members of the research team say they were able to connect 256 noisy neutral-atom qubits using Microsoft's qubit-virtualization system in such a way as to produce a system with 24 logical qubits. "This represents the highest number of entangled logical qubits on record," study co-author Krysta Svore, vice president of advanced quantum development for Microsoft Azure Quantum, said today in a blog posting. "Entanglement of the qubits is evidenced by their error rates being significantly below the 50% threshold for entanglement." Twenty of the system's logical qubits were used to perform successful computations based on the Bernstein-Vazirani algorithm, which is used as a benchmark for quantum calculations. "The logical qubits were able to produce a more accurate solution than the corresponding computation based on physical qubits," Svore said. "The ability to compute while detecting and correcting errors is a critical component to scaling to achieve scientific quantum advantage."

Games

Minecraft Enters Real World With $110 Million Global Theme Park Deal (theguardian.com) 8

An anonymous reader shares a report: The global gaming phenomenon Minecraft is coming to the real world for the first time in a global deal to open themed rides, attractions, hotel rooms and retail outlets, starting with the UK and US. Minecraft has struck a deal with UK-headquartered Merlin Entertainments -- Europe's largest theme park operator and the second biggest globally after Disney -- which runs more than 135 attractions in 23 countries including Alton Towers, Legoland, Sea Life, Madame Tussauds and the London Eye.

Under the terms of the deal, Merlin will invest more than $110 million in the first two attractions. They are due to open in the UK and the US in 2026 and 2027, in either an existing theme park or as new city centre attractions. Over the longer term the two companies plan to expand the strategic partnership, which is called "Adventures Made Real," to other countries and territories. Minecraft is the bestselling video game of all time, with 140 million players each month, in territories as disparate as Antarctica and Vatican City, and there are more than 1.3 trillion videos posted by game players on YouTube.

AI

Pokemon Go Players Have Unwittingly Trained AI To Navigate the World (404media.co) 38

Augmented reality gaming company Niantic plans to develop an AI system for navigating physical spaces using data from millions of unsuspecting players of its games "Pokemon Go" and "Ingress," the company announced in a blog post. The "Large Geospatial Model" (LGM), named after language models like GPT, will process geolocated images to predict and understand physical environments.
Games

World of Warcraft Turns 20 64

An anonymous reader shares a report: Blizzard Entertainment first released World of Warcraft in November 2004, so The New York Times celebrated the anniversary by outlining the many ways we can still see the massively multiplayer online roleplaying game's influence's 20 years later.

For one thing, while multiplayer games and early social networks such as MySpace already existed, WoW provided a real preview of a future where everyone would connect to friends and strangers online. For another, the game made billions of dollars with a business model combining monthly subscriptions with in-game purchases (including for pets and animals that players could ride), becoming a massive cash cow for Blizzard and pointing the way to future internet business models.
Games

Internet Archive Now Hosts Classic Unreal Games; Epic Games Gives Blessing 41

Classic first-person shooters Unreal (1998) and Unreal Tournament are now available for free on the Internet Archive, with official OK from publisher Epic Games.

An Epic spokesperson confirmed to PC Gamer that users are permitted to "independently link to and play these versions." Players can download the games directly from the Internet Archive and apply patches from Github for modern Windows compatibility, or use simplified installers through oldunreal.com. Both titles run on current hardware despite their age, though users may need to adjust dated default settings like 640x480 resolution and inverted mouse controls.
First Person Shooters (Games)

Half-Life 2 Celebrates 20th Anniversary (arstechnica.com) 48

Each day leading up through the 16th (the official day Half-Life 2 was launched), Ars Technica will be publishing a new article looking back at the game and its impact. Here's an excerpt from an article published today by Ars Technica's Kyle Orland: When millions of eager gamers first installed Half-Life 2 20 years ago, many, if not most, of them found they needed to install another piece of software alongside it. Few at the time could imagine that piece of companion software -- with the pithy name Steam -- would eventually become the key distribution point and social networking center for the entire PC gaming ecosystem, making the idea of physical PC games an anachronism in the process.

While Half-Life 2 wasn't the first Valve game released on Steam, it was the first high-profile title to require the platform, even for players installing the game from physical retail discs. That requirement gave Valve access to millions of gamers with new Steam accounts and helped the company bypass traditional retail publishers of the day by directly marketing and selling its games (and, eventually, games from other developers). But 2004-era Steam also faced a vociferous backlash from players who saw the software as a piece of nuisance DRM (digital rights management) that did little to justify its existence at the time.
In honor of the anniversary, Orbifold Studios released a new Half-Life 2 RTX trailer. "[T]his is a remastering project that leverages the technologies of NVIDIA's RTX Remix and has the blessing of the original developer, Valve," reports Wccftech. "Orbifold Studios, a team of experienced modders, was founded specifically to bring this project to fruition." It's unclear when exactly this project will be finished.

Nvidia is also giving away a custom Half-Life 2 themed RTX 480 Super Founders Edition.
AI

Is 'AI Welfare' the New Frontier In Ethics? 66

An anonymous reader quotes a report from Ars Technica: A few months ago, Anthropic quietly hired its first dedicated "AI welfare" researcher, Kyle Fish, to explore whether future AI models might deserve moral consideration and protection, reports AI newsletter Transformer. While sentience in AI models is an extremely controversial and contentious topic, the hire could signal a shift toward AI companies examining ethical questions about the consciousness and rights of AI systems. Fish joined Anthropic's alignment science team in September to develop guidelines for how Anthropic and other companies should approach the issue. The news follows a major report co-authored by Fish before he landed his Anthropic role. Titled "Taking AI Welfare Seriously," the paper warns that AI models could soon develop consciousness or agency -- traits that some might consider requirements for moral consideration. But the authors do not say that AI consciousness is a guaranteed future development.

"To be clear, our argument in this report is not that AI systems definitely are -- or will be -- conscious, robustly agentic, or otherwise morally significant," the paper reads. "Instead, our argument is that there is substantial uncertainty about these possibilities, and so we need to improve our understanding of AI welfare and our ability to make wise decisions about this issue. Otherwise there is a significant risk that we will mishandle decisions about AI welfare, mistakenly harming AI systems that matter morally and/or mistakenly caring for AI systems that do not." The paper outlines three steps that AI companies or other industry players can take to address these concerns. Companies should acknowledge AI welfare as an "important and difficult issue" while ensuring their AI models reflect this in their outputs. The authors also recommend companies begin evaluating AI systems for signs of consciousness and "robust agency." Finally, they call for the development of policies and procedures to treat AI systems with "an appropriate level of moral concern."

The researchers propose that companies could adapt the "marker method" that some researchers use to assess consciousness in animals -- looking for specific indicators that may correlate with consciousness, although these markers are still speculative. The authors emphasize that no single feature would definitively prove consciousness, but they claim that examining multiple indicators may help companies make probabilistic assessments about whether their AI systems might require moral consideration. While the researchers behind "Taking AI Welfare Seriously" worry that companies might create and mistreat conscious AI systems on a massive scale, they also caution that companies could waste resources protecting AI systems that don't actually need moral consideration.
"One problem with the concept of AI welfare stems from a simple question: How can we determine if an AI model is truly suffering or is even sentient?" writes Ars' Benj Edwards. "As mentioned above, the authors of the paper take stabs at the definition based on 'markers' proposed by biological researchers, but it's difficult to scientifically quantify a subjective experience."

Fish told Transformer: "We don't have clear, settled takes about the core philosophical questions, or any of these practical questions. But I think this could be possibly of great importance down the line, and so we're trying to make some initial progress."
IT

Hacker Says They Banned 'Thousands' of Call of Duty Gamers By Abusing Anti-Cheat Flaw (techcrunch.com) 21

An anonymous reader shares a report: In October, video game giant Activision said it had fixed a bug in its anti-cheat system that affected "a small number of legitimate player accounts," who were getting banned because of the bug. In reality, according to the hacker who found the bug and was exploiting it, they were able to ban "thousands upon thousands" of Call of Duty players, who they essentially framed as cheaters. The hacker, who goes by Vizor, spoke to TechCrunch about the exploit, and told their side of the story.

"I could have done this for years and as long as I target random players and no one famous it would have gone without notice," said Vizor, who added that it was "funny to abuse the exploit." TechCrunch was introduced to Vizor by a cheat developer called Zebleer, who is familiar with the Call of Duty hacking scene. Zebleer said he had been in touch with Vizor for months, and as such had knowledge of the exploit, which he said he saw Vizor using.

Facebook

Meta's Next Llama AI Models Are Training on a GPU Cluster 'Bigger Than Anything' Else (wired.com) 28

Meta CEO Mark Zuckerberg laid down the newest marker in generative AI training on Wednesday, saying that the next major release of the company's Llama model is being trained on a cluster of GPUs that's "bigger than anything" else that's been reported. From a report: Llama 4 development is well underway, Zuckerberg told investors and analysts on an earnings call, with an initial launch expected early next year. "We're training the Llama 4 models on a cluster that is bigger than 100,000 H100s, or bigger than anything that I've seen reported for what others are doing," Zuckerberg said, referring to the Nvidia chips popular for training AI systems. "I expect that the smaller Llama 4 models will be ready first."

Increasing the scale of AI training with more computing power and data is widely believed to be key to developing significantly more capable AI models. While Meta appears to have the lead now, most of the big players in the field are likely working toward using compute clusters with more than 100,000 advanced chips. In March, Meta and Nvidia shared details about clusters of about 25,000 H100s that were used to develop Llama 3.

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