Role Playing (Games)

Guild Wars Gone Gold, Previewed 96

Guild Wars, the first offering from NCSoft subsidiary ArenaNet, has gone gold. A preview of the game based on the last weekend of the Beta is available at 1up.com. From the article: "Once the wonder started to wear off, a creeping hangover of disorientation replaced it. Still standing there slack-jawed, the bustle of people going here and there with purpose made us suddenly aware of how clueless we were. Gathering our senses we fell into the familiar pattern of talking to the residents and picking up the quests of the day." Guild Wars is a unique MMOG offering, as it will not require a subscription cost, has almost no grind, and will focus on organized PvP. The game releases next Thursday, the 28th of April.
It's funny.  Laugh.

What Ever Happened to 'Toothing'? 323

Jim Hanas excertps from his very funny article on the quiet disappearance of last-year's promised digital bacchanal. "Remember 'toothing'? It was a craze that was sweeping England last year as bored commuters arranged sexual encounters using Bluetooth-enabled cellphones. You probably read about it over at Wired or Reuters or the BBC. There's a decent chance you even blogged about it. Well. What happened?" Update: 04/05 00:10 GMT by T : Hanas writes with a followup: "The original source on the whole toothing thing has just admitted it was a hoax -- in response to my email and your picking up of my post."
Portables (Games)

Something to Sidetalk About 49

nigelthezebra writes "The N-Gage is at it again, what with the news that the price is being dropped and that the redesigned handheld is going to be redesigned again. In "Something to Sidetalk About," AllRPG.com's Richard Goodness recounts his experiences with the N-Gage QD. To put a long story short, it's very obvious why the system is failing. When you can't even figure out how to turn something on, you know it's time to go back to the drawing board." From the article: "I've always been a big proponent of the axiom, when in doubt, see if Mr. Casual can do it. Games ought not to need big instruction booklets. They should be simple enough to figure out by picking up and fiddling for a moment or two. Turning a system on, that goes without saying."
Media

Welcome to the Future of DRM Media 734

MrFancyPants writes "'DRM, digital rights management, is quite possibly the holy grail of the music and movie industry, allowing them to control exactly how DRM protected content is used, distributed and above all can be tracked right down to the individual end user.' Hardware Analysis reports on a horror story of someone picking up a DVD recently and having to go through an agonizing process of installing DRM-enabled applications to even get it to play on his computer. If this is what the future holds, you'd better think twice about buying DVDs and other media, as you're basically at the mercy of the producer."
First Person Shooters (Games)

Half Life 2 Available, Delays Not Valve's Fault 759

Evil Avatar has the word that even Best Buy is selling Half-Life 2 boxes at this point. If you're planning on picking this one up it should be available pretty much anywhere. Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault. From the article: "This is not Valve's choice. Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time."
Movies

Review of Team America World Police 615

This weekend I had the chance to see Team America, World Police, the new film directed by Trey Parker and Matt Stone, famous of course as "The South Park Guys". Click the link below to read my review of the flick, but the short summary is that I liked it quite a bit... but since I'm a South Park fan, that shouldn't surprise you.
It's funny.  Laugh.

Fun With Passwords? 159

eSims asks: "Most all SysAdmins have the pleasure of picking passwords and while we know the rules for picking good passwords we also know how to have a little fun with them as well. Password choices may be inside jokes about management, comments on the company, or just torture for the users we assign them to, but often they are funny. Without giving away the company secrets what are some of your funny stories about password selection?"
Movies

Uwe Boll Talks Bloodrayne, Alone In The Dark Movies 22

Thanks to Insomniac Mania for its brief question and answer session with German movie director Uwe Boll, the previously discussed director of the House Of The Dead and Alone In The Dark game-based movies, and producer of a host of other videogame movies. He discusses the soon-filming Bloodrayne movie ("August 16th... shooting starts in Transylvania"), his unique method of picking stars for the movie ("Cast comes up soon. We always [wait] till the last weeks to get actors cheaper"), and apparent confirmation of a videogame sequel to Alone In The Dark, possibly themed around the upcoming movie: ("Atari is producing Alone [In The Dark] 5 right now.") There's an earlier in-depth interview with Boll on the same site.
Movies

Movie-Based Videogames - Not Actually That Bad? 77

Moryath writes "The fine folks at Glide Underground look like they've started a new weekly column - and for their opening run, they tackled the question of whether movie-licensed games are in fact cursed or not. Apparently it was in honor of too many reviewers picking up the new Chronicles of Riddick title, and proclaiming boldly that the game broke some curse - 'movie video games suck, it doesn't suck but it's a movie game, ergo curse broken.' Quite an interesting read, going back all the way to the days of Atari 2600 to examine the history of movie-licensed games."
PlayStation (Games)

Mastiff Sinks Teeth Into Technic Beat, Gungrave OD 17

Thanks to GamerFeed for its news story noting that publisher Mastiff has picked up the quirky Arika-developed Technic Beat rhythm title for American release. It's explained: "Players listen to music represented in the game by radiating concentric rings of sound. Picking up the beat, they dance into the middle of the rings and try to 'catch' the music", and a hands-on preview at IGN PS2 has screenshots and more info on the "wickedly weird" PlayStation 2 title. Mastiff, the tiny U.S. publisher also responsible for bringing cult PS2 SRPG La Pucelle Tactics to the States, are also publishing PS2 action title Gungrave OD in the U.S., according to IGN, who describe the sequel to the somewhat one-note Sega-published shooter as "an assault on the senses."
Portables (Games)

N-Gage QD - Worth It At $99? 69

Thanks to GameSpot for its article discussing the possible pricing for Nokia's enhanced N-Gage QD mobile phone/game deck combo, which "will arrive in the Western Hemisphere on June 29, where units will sell for a list price of $199." Although "Reports from Europe and Asia--by way of CNN--indicate that foreign mobile phone networks are heavily subsidizing the QD in exchange for extended service contracts", the U.S. price is not yet known - the article points out: "When the QD was initially unveiled, Nokia publicly stated that it expected a carrier-subsidized $99 price point to be common." What price would you consider picking up an N-Gage QD for?
XBox (Games)

Tough Love - Can A Game Be Too Hard? 309

Thanks to Slate for its article discussing the excessive difficulty inherent in some videogames. The writer argues: "Some [games] are so freakishly, spoon-bendingly difficult that they take 10 hours of solid play before you've even begun to master the basics... I usually discard them in frustration after a couple of hours and wonder: What's the point? What adult has the time to master this stuff? Could it ever be worth it?" He continues: "The latest test of this thesis is Tecmo's new Ninja Gaiden, a game so punishing that even some hard-core players fear picking it up." Although the piece concludes: "Just because a game is hard doesn't mean it'll have a payoff", what games have you played that are insanely tricky to master?
Movies

On Licenses That Should Be Made Into Games 143

Ant writes "GameSpy has an article discussing their favorite ideas for licenses that should be made into games, but haven't made the transition yet." The piece, thankfully, notes that we "often get slammed with hideously inappropriate or just badly implemented and misbegotten licensed creations", but also argues: "For every Crouching Tiger, Hidden Dragon, Pirates of the Caribbean, or Superman for the N64, we'll occasionally get a Tron 2.0, or Star Wars: Knights of the Old Republic", before picking The Road Warrior, Lone Wolf and Cub, and Ender's Game, among others, as licenses they'd like to see made into games. Which licenses do you think could survive the transition to games intact?
PlayStation (Games)

Namco's Bizarre Object Conglomeration Game Rated 42

Thanks to Game Science for its review of Namco's extremely odd PlayStation 2 game, Katamari Damacy, recently released in Japan. The game's premise involves fixing your father the King's drunken heaven-trashing exploits by "...collecting a load of junk from Earth, rolling it into clumps, and sending it up into the Cosmos to make stars." The gameplay is also distinctly unconventional: "Starting with a clump no bigger than the Prince himself, you must roll around the deepest crevices [MPEG link] of a house, picking up tiny things like drawing pins, moving up to Shogi tiles and batteries", before moving all the way up to "picking up giant octopi and huge monsters." The reviewer ends by noting: "A European release can't be ruled out, but a US release seems very unlikely. It's likely to become hot property when word spreads of its goodness, so I recommend a quick purchase if you're teetering on the brink of buying it."
First Person Shooters (Games)

Picking The Top Ten FPS Titles Of All-Time 135

Thanks to GameSpot for its 'TenSpot' feature selecting picks for the top ten first-person shooter (FPS) games of all-time. The article argues: "So what makes a first-person shooter good? Is it a cohesive story and a well-designed campaign? A creative multiplayer mode? How about a devastating arsenal of weapons? Or fiendishly clever AI enemies? The games in this list exhibit one or more of these qualities and have all affected the way shooters are made in a tangible and lasting way." It goes on to identify top titles such as Duke Nukem 3D ("...good-natured attitude... great level design, and solid engine"), Battlefield 1942 ("...an excellent game made better by retail expansion packs"), and, naturally, Doom ("one of the true classics of computer gaming.")
Entertainment

Superbowling 428

An assortment of Super Bowl tidbits: Supposedly sports gambling sites are being threatened with denial of service attacks if they don't pay protection money - also a Reuters story. Infinitus writes "The NFL's legal firm has a PDF up that outlines the NFL's intellectual property rights to words like 'Super Bowl' and 'NFL'. Including a neat little chart that tells you what you can and can't say..." VeggiePossum23 writes "Panthers Upset Patriots, 29 to 21... at least in the Sony Sponsored '989 Sports Game Before the Game' played on NFL Gameday 2004 on the PS2 Console. This annual event, held Wednesday night in Houston, has a perfect 8-year track record of picking the winner of the Super Bowl. Carolina Panthers Wide Receiver Steve Smith controlled the Panthers, winning an upset victory against New England Patriots' Wide Out Troy Brown, also controlling his own team." lordbyron writes "CBS is doing a SuperBowl of commercials that will include a vote for the best commercial in history. You can watch the top 10 now and make sure that you vote at 9pm on Sunday 1/31. It includes some classics like the Apple commercial and the exploding mosquitos from Tabasco."Wing Bowl.--->
Classic Games (Games)

Intellivision Lives With Classic Console Compilation 19

Thanks to 1UP for their review of Intellivision Lives! for Xbox, as "the Atari 2600's most successful rival" in the U.S. gets its own retro compilation, also released for PlayStation 2. The review appreciates the "well-crafted collection" encompassing "roughly sixty games for a wallet-friendly $20", and savors the way "the games are presented via arcade machines within an amusingly kitschy virtual '80s pizza parlor." Although it has some issues with the in-game controls, since "...the Intellivision had intricate controllers featuring a numeric keypad", the piece concludes by noting that "...fans of the system should have no reservations about picking up a copy." We've also previously covered the Intellivision stand-alone 'TV games', as featured on the official Intellivision site.
The Matrix

Matrix Revolutions To Be Released On Imax 260

captain igor writes "IMAX.com is reporting that Matrix Revolutions is going to be released at select IMAX theatres on November 5th, with a wider range of theatres picking the movie up shortly thereafter. (Link includes list of IMAX theatres that will premier the movie.)" We mentioned earlier this year that the Matrix sequels would be Imax-sized.
Classic Games (Games)

Game Innovators Pick Their Favorite Titles 45

Thanks to Ludology.org for pointing to the Georgia Tech game morphology project, which, although still in development, has asked famous creators and academics for their favorite games of all time. Interesting picks include Warren Spector's kudos for Ultima IV ("Wait, you mean games can be about more than just killing things? Whoa! This game, with its ethical underpinnings, changed my life"), Henry Jenkins' choice of Myst ("not a great game from the perspective of game play... [but influential because] it brought some degree of middle class respectability to games"), and Will Wright's picking of Pinball Construction Set ("[a] heavy influence for me - construction is fun.")
It's funny.  Laugh.

The 5-Second Rule Investigated 112

j-beda writes "Here is an interesting report on a student project about the 5-second rule: ' If You Drop It, Should You Eat It? Scientists Weigh In on the 5-Second Rule.' 'According to Clarke, a senior at the Chicago High School for Agricultural Sciences, the 5-second rule dates back to the time of Genghis Khan, who first determined how long it was safe for food to remain on a floor when dropped there. Khan had slightly lower standards, however; he specified 12 hours, more or less.' How long can you safely leave dropped food on the floor before picking it up to eat? You know you've always wanted to have the definitive answer ..."

Slashdot Top Deals