China

China Bans iPhone Use for Government Officials at Work (wsj.com) 70

China ordered officials at central government agencies not to use Apple's iPhones and other foreign-branded devices for work or bring them into the office, WSJ is reporting, citing people familiar with the matter. From the report: In recent weeks, staff were given the instructions by their superiors in workplace chat groups or meetings, the people said. The directive is the latest step in Beijing's campaign to cut reliance on foreign technology and enhance cybersecurity, and comes amid a campaign to limit flows of sensitive information outside of China's borders.

The move by Beijing could have a chilling effect for foreign brands in China, including Apple. Apple dominates the high-end smartphone market in the country and counts China as one of its biggest markets, relying on it for about 19% of its overall revenue. It wasn't clear how widely the orders were being distributed, but similar messages were communicated to employees at some central government regulators. Beijing has for years restricted government officials at some agencies from using iPhones for work, but the order has now been widened, the people said. The latest order also signals an intensified effort by Beijing to ensure its rules are strictly enforced.

Iphone

Apple Set To Embrace an iPhone Charger Change It Didn't Want (bloomberg.com) 222

An anonymous reader shares a report: If Apple had its way, the iPhone would continue to use the current Lightning connector for the next few years -- until the point when the company is ready to begin phasing out ports on its smartphones altogether. But the European Union forced its hand, requiring mobile device makers to use the USB-C standard by the end of next year. So Apple is now in the awkward position of embracing the very technology it didn't want. When the company introduces the iPhone 15 on Sept. 12, USB-C connectors will appear on its four new phone models, as well as the AirPods Pro, and Apple will describe it as a major win for customers.

Customers will be able to use a single charging cable for iPhones, Macs and iPads. It will bring breakthrough data transfer speed increases for the new high-end iPhone models. Phones will charge faster in some instances. And, finally, the phones will be compatible with chargers used by billions of non-Apple devices.

Why will Apple be so upbeat about a change it didn't ask for? That's because the company has an iron-clad rule: When it's introducing a new product or dealing with the media, it always wants to operate from a position of strength. Apple's keynote presentation won't mention the European Union or make reference to the many times over the past few years that it criticized the government's decision to require USB-C. Back when it was still resisting the switch, Apple laid out a few arguments, including that the change would harm the environment -- given that billions of obsolete cables may wind up in a landfill. Another rationale, floated by Apple marketing chief Greg Joswiak last year, is the potentially harmful precedent of governments influencing product design.

Linux

Linux's Marketshare on Steam Still Higher Than Apple macOS (phoronix.com) 79

The (Arch Linux-powered) Steam Deck was released in February of 2022 — and Phoronix reports that's helping Linux's market share on Steam. "While July was at 1.96% for Linux, the August numbers [from SteamPowered.com] show a 0.14% dip to 1.82%. Interestingly, macOS dipped by 0.27% to 1.57% while Windows rose by 0.4% to 96.61%. For those wondering why the Steam Linux numbers dropped while the Steam Deck continues to be very popular, it's possibly again another month impacted by large swings in Chinese traffic... SteamOS Holo that powers the Steam Deck gained another 2% marketshare to now commanding around 44% of the reported Linux gamers.

Among Linux gamers, AMD CPUs power around 71% of the systems. In part due to the Steam Deck being powered by an AMD APU. Meanwhile Steam on Windows has the AMD CPU marketshare at around 33%.

Crime

'Starfield' Fan Banned From Subreddit For Narcing On Leaker To Cops (kotaku.com) 127

Kotaku reports that last week 29-year old Darin Harris "allegedly stole dozens of copies of the game from a warehouse and started selling them online," prompting lots of pre-release leaks for the game.

"One Reddit user immediately reported the leaks to Bethesda and Memphis police," adds Kotaku. "And he's now been banned from the r/GamingLeaksAndRumours subreddit after posting about it." I know this because the commenter in question, Jasper Adkins, emailed Kotaku to inform us it had happened. "It seems to me that the subreddit is running on 'bread and circuses' mode mixed with bystander syndrome," he wrote in his initial email. "They're perfectly willing to ignore a crime that hurts a developer they claim to support, in exchange for a few minutes of shaky gameplay filmed from a phone...."

Despite the criminal charges against him, Harris has become something of a folk hero within the community of fans hungry for Starfield leaks. As the Commercial Appeal reported, memes hail him as "Lord Tyrone" (his middle name) and one player even vowed to name their Starfield ship "Memphian" in his honor...

[Adkins] was banned from r/GamingLeaksAndRumours on August 24 shortly after posting about how he tried to help get Harris arrested. "An officer at the station told me so himself when I called him about it," he wrote in the middle of a long comment thread. Adkins soon received a notification that he had violated the subreddit's rules. He protested, but the r/GamingLeaksAndRumours admins weren't having it. "Just not interested in having someone here who takes action against the community like that," they wrote back.

I reached out to one of the subreddit's admins to confirm what had happened and the thinking behind the ban. "If he just did it I wouldn't think badly of him but to come on the sub and brag about calling the cops on the dude just rubbed me the wrong way," one of them told Kotaku in a DM. "Might unban him at some point but for now he's behind the bars of the internet."

Games

Saints Row Developer Volition Has Been Shut Down (gamedeveloper.com) 50

After 30 years of operations, the developer behind 2001's Red Faction and Saints Row, Volition, is being shut down. Its parent company Embracer broke the news on LinkedIn, attributing the decision to a "restructuring program." Game Developer reports: Founded in June 1993 by Mike Kulas and Matt Toschlog, Volition was originally known as Parallax Software. Its debut title was 1995's Descent, which was followed by a sequel the following year. Starting with 1998's Descent: Freespace -- The Great War, the studio would go by its current name.

Volition's "big break" game came in the form of 2001's Red Faction. That game spawned multiple sequels (ending with 2011's Red Faction: Armageddon) and a movie spinoff. Its other big franchise, Saints Row, began in 2006 and enjoyed the longer tenure: with several sequels, a soft reboot (2017's Agents of Mayhem), and 2022's full-on reboot, simply titled Saints Row. Other titles developed by the studio include 2002's Summoner 2 and The Punisher from 2004.

During the 2010s, Volition was a key developer from THQ that survived the transition over to Deep Silver. That company later rebranded to Plaion (formerly Koch Media) and itself had a "small restructure" as of 2022. Saints Row 2022, the final game from Volition, will be available on PlayStation Plus' Extra tier starting September 6.

Businesses

Wireless Carriers Are Messing With Your Autopay Discount (theverge.com) 60

According to a new report by The Wall Street Journal, mobile carriers including Verizon, AT&T and T-Mobile are all requiring customers to switch to a debit card or bank account withdrawal in order to receive an autopay discount on their plan. Verizon has included this requirement for years, but in the past few months the other two carriers have quietly added it too. The Verge reports: The new rule goes into effect for AT&T customers on October 2nd, and as a gesture of goodwill, the company will only reduce your discount if you continue to pay with a credit card. Those who register for autopay with a bank or debit card will receive $10 off; a credit card will only get you $5. T-Mobile's change went into effect in July, also eliminating Apple Pay and Google Pay as methods eligible for the $5 discount. Oh, and technically, you can qualify for Verizon's autopay discount with a credit card -- it just has to be a Verizon Visa card.

AT&T and T-Mobile aren't just making this a requirement for new customers -- the change is being applied to all postpaid accounts. Even if you've been receiving the discount for years with a credit card, you'll have to make the switch in order to keep your discount. And it adds up -- the discounts are applied for each line on your plan, so if your whole family is on the same plan, it's a significant amount of money.

XBox (Games)

Starfield's 1,000 Planets May Be One Giant Leap for Game Design 106

The stakes are high for Bethesda's newest role-playing game. Microsoft needs an Xbox hit, and players are hungry for an expansive and satisfying space adventure. From a report: Starfield almost immediately nudges its players to the edges of the cosmos. In the opening hours of the role-playing video game, it's possible to land your spaceship on Earth's moon or zip 16 light-years to Alpha Centauri. When you open your map and zoom out from a planet, you can behold its surrounding solar system; zoom out again, and you're scrolling past luminous stars and the mysterious worlds that orbit them. That sprawling celestial journey within Starfield, developed by Bethesda Game Studios, reveals both the tremendous potential and the monumental challenge of an open-world space adventure. Bethesda has hyped an expansive single-player campaign with 1,000 explorable planets. And expectations around the game, officially releasing on Sept. 6 after a 10-month delay, are nearly as vast.

It's the first new universe in 25 years for Bethesda, known for the Elder Scrolls and Fallout series. It's also a high-stakes moment for Microsoft, which makes the Xbox and has long faced criticism that it produces fewer hit games than its console rivals, Sony and Nintendo. To compete, Microsoft went on a spending spree, acquiring Bethesda's parent company in 2020 and agreeing to purchase Activision Blizzard in 2022, a $69 billion bet that is being challenged by regulators. Now Bethesda must deliver. Known for letting players navigate competing factions and undertake eccentric quests, the studio hopes Starfield will dazzle those clamoring for engaging encounters with alien life-forms or space mercenaries as well as a sense of boundless exploration.
AI

Call of Duty Will Use AI To Moderate Voice Chats 48

Activision has partnered with a company called Modulate to moderate voice chats using an AI technology called ToxMod. According to The Verge, the tool "will work to identify behaviors like hate speech, discrimination, and harassment in real time." From the report: ToxMod's initial beta rollout in North America begins today. It's active within Call of Duty: Modern Warfare II and Call of Duty: Warzone. A "full worldwide release" (it does not include Asia, the press release notes) will follow on November 10th with the release of Call of Duty: Modern Warfare III, this year's new entry in the franchise. Modulate's press release doesn't include too many details about how exactly ToxMod works. Its website notes that the tool "triages voice chat to flag bad behavior, analyzes the nuances of each conversation to determine toxicity, and enables moderators to quickly respond to each incident by supplying relevant and accurate context."

The company's CEO said in a recent interview that the tool aims to go beyond mere transcription; it takes factors like a player's emotions and volume into context as well in order to differentiate harmful statements from playful ones. It is noteworthy that the tool (for now, at least) will not actually take action against players based on its data but will merely submit reports to Activision's moderators.
PlayStation (Games)

Sony Jacking Up Annual PlayStation Plus Plans By as Much as $40 (engadget.com) 20

A couple months after Microsoft revealed plans to increase Game Pass subscription prices, Sony is getting in on the act. From a report: The company is bumping up the annual prices of all three PlayStation Plus plans on September 6th. An annual Essential subscription will soon cost $80 per year, up from $60. The Extra plan is going up by $35 to $135 per year, while an annual Premium plan will soon cost $40 more at $160. The price changes won't take effect for current PS Plus users on an annual plan until their next renewal date that's on or after November 6th. If you make any changes to your plan between September 6th and then (such as changing tiers), the new pricing will apply. Sony has not announced changes to the monthly ($10 for Essential, $15 for Extra and $18 for Premium) or quarterly ($25 for Essential, $40 for Extra and $50 for Premium) for the time being. It notes that the annual plan is still less expensive than a monthly or quarterly subscription in the long run.
Iphone

Apple To Launch the iPhone 15 on September 12 (theverge.com) 73

Apple's next big product launch is nearly here. The company just sent invitations for an event on September 12th at 1PM ET / 10AM PT, where the company is expected to announce the iPhone 15 lineup and new Apple Watches. The Verge: The iPhone 15 lineup will probably be the star of the show. The iPhone 15 and iPhone 15 Plus are expected to look a lot like the iPhone 14 but with a couple of key differences. The notch at the top of the screen will apparently be replaced by the Dynamic Island that first appeared in the iPhone 14 Pro lineup. The Lightning port might also be replaced by a USB-C port, which could enable faster charging.
Television

Dolby Atmos' Upcoming FlexConnect May Simplify Wireless Home Theater Audio (arstechnica.com) 22

An anonymous reader quotes a report from Ars Technica: Dolby Laboratories today announced Dolby Atmos FlexConnect, a feature with the potential to add flexibility and simplicity to home theater audio setups. The company says FlexConnect allows supporting TVs to optimize Dolby Atmos audio output among the TV's speakers and paired wireless speakers. Currently, Dolby is only announcing the feature with upcoming TCL TVs, but it could expand elsewhere. FlexConnect, which will work with Atmos, 5.1, and stereo sound, is about adapting to people's audio setups, with considerations for things like speaker count and placement. The upcoming feature aims to bolster Atmos audio in situations where speaker placement is limited due to obstacles like room size, furniture, or outlet locations.

According to Dolby, FlexConnect will mean users can hear the same experience regardless of where they're sitting in the room, and that audio is tweaked based on each speaker's location and capabilities. Ars Technica asked Dolby to elaborate on this, and a company spokesperson told us: "After each speaker is placed, the TV will undergo an automatic calibration using acoustic mapping, [using TV microphones], to understand the location of each speaker. The TV then intelligently and seamlessly optimizes the sound image after analyzing this data combined with information the TV can gather on each speaker's acoustic capabilities. Together, this information allows the TV to adjust the rendering of each speaker to optimize the sound to ensure listeners are enjoying a great audio experience."

An example of how FlexConnect could adapt audio based on speaker capabilities is with low frequencies, which many TVs struggle with. If there's a more capable speaker connected, the TV's speakers could "offload the bass to these speakers, which frees up power to allocate to other parts of the frequency spectrum," Dolby's spokesperson said. "This could allow the TV speakers to allocate more power to dialogue, ensuring the best combination of bass and intelligibility," the rep said. Dolby also provided an example of how FlexConnect could adapt audio based on speaker location. If a user puts two wireless speakers in the back of the room, FlexConnect "will put more of the audio load onto the TV speakers so that the TV speakers cover the front soundstage and the dialogue." But if the wireless speakers were in the front of the room, the TV/center speakers would focus on dialogue.

DRM

Denuvo Security Is Now On Switch, Including New Tech To Block PC Switch Emulation (videogameschronicle.com) 57

Denuvo has become the first security partner to be added to the Nintendo Developer Portal. According to Video Games Chronicle, Switch developers can use Denuvo's tools for their games to block users from playing them on PC emulators. From the report: "Even if a game is protected against piracy on its PC version, the version released on Nintendo Switch can be emulated from day one and played on PC, therefore bypassing the strong protections offered on the PC version," the company says. "This can happen with any of the numerous games available on Nintendo Switch. "By blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period for monetization. The Nintendo Switch Emulator Protection will ensure that anyone wishing to play the game has to buy a legitimate copy. As with all other Denuvo solutions, the technology integrates seamlessly into the build toolchain with no impact on the gaming experience. It then allows for the insertion of checks into the code, which blocks gameplay on emulators."
PlayStation (Games)

Leaked Wipeout Source Code Leads To Near-Total Rewrite and Remaster (arstechnica.com) 21

An anonymous reader quotes a report from Ars Technica: There have been a lot of Wipeout games released since the 1995 original, including Wipeout HD and the Omega Collection, but only the original has the distinction of having its Windows port source code leaked by (since defunct) archive Forest of Illusion. Dominic Szablewski grabbed that code before it disappeared and set about creating a version that's not just a port. He rewrote the game's rendering, physics, sound, and generally "everything everywhere." He documented the project, put his code on GitHub, and has some version of a justification. "So let's just pretend that the leak was intentional, a rewrite of the source falls under fair use and the whole thing is abandonware anyway," Szablewski writes.

As he digs into the specifics of his work, Szablewski takes the reader on a tour of PSX dev kits and how they handled Z-levels, how to translate yesterday's triangles to today's OpenGL, breaking the 30 FPS cap on a game that explicitly forbade that, and more. He takes the code from 40,699 lines to 7,731 and notably loved an excuse to work in C. "I had an absolute blast cleaning up this mess!" Szablewski's Wipeout rewrite can be compiled for Windows, Linux, Mac, and WASM (Web Assembly). You can even play it in your browser on his server (please be gentle). I spent some time in it this morning, and let me tell you: I am not ready for anti-gravity racing in the year 2052. It was a struggle to even get to fourth place, but those struggles were due entirely to skill, not system. The web version feels buttery smooth, even when you're continually clunking into walls. I had misremembered this game as having a lot more to it, but it's all feel: the trance/prog music, the physics, the controls, and the sense that you're always just slightly out of control.

Sony

Sony is Buying Gaming Headphone Maker, Audeze (techcrunch.com) 15

Sony Interactive Entertainment (basically the PlayStation wing) today announced plans to acquire Audeze. From a report: The Orange Country, CA-based firm is best known for its high-end headphones, targeted at gamers and audio producers. The hardware is often priced into four-figures, but the company earns consistently high marks from reviewers and users alike. In a release announcing the news, the companies are quick to note that operating under the Sony banner won't mean platform exclusivity (at least not at first). Audeze will continue to produce gaming headphones for competitors, including -- presumably -- the Xbox. Playstation branded products, however, are almost certain to follow.
Sony

Sony's Portable PlayStation Portal Launches Later This Year For $200 (theverge.com) 50

Sony is officially launching its portable PlayStation later this year, the PlayStation Portal remote player. The handheld device will stream PS5 games over Wi-Fi and features an eight-inch LCD screen running at 1080p resolution at 60fps. Sony says the PlayStation Portal will be available later this year priced at $199.99. From a report: "PlayStation Portal will connect remotely to your PS5 over Wi-Fi, so you'll be able to swiftly jump from playing on your PS5 to your PlayStation Portal," says Hideaki Nishino, senior vice president of platform experience at Sony Interactive Entertainment. "PlayStation Portal can play supported games that are installed on your PS5 console and use the Dualsense controller." The PlayStation Portal features prominent controllers on each side that look very much like Sony's PS5 DualSense controllers. They support adaptive triggers and haptic feedback, so PS5 games will feel similar to using a dedicated DualSense controller. The PlayStation Portal will also be capable of playing media, as the homescreen has a dedicated section for it as it's mirroring your PS5. You won't be able to run anything locally though, so if you don't have Wi-Fi then you're out of luck.
Nintendo

After Three Decades, Charles Martinet Is 'Stepping Back' From Voicing Mario (gamespot.com) 16

An anonymous reader quotes a report from GameSpot: For decades, Charles Martinet voiced the iconic video game character Mario in Nintendo's popular series, but those days are now over. Nintendo has announced that Martinet, who rose to a new level of fame with 1996's Super Mario 64, is transitioning into the role of "Mario Ambassador." The company also confirmed with GameSpot that Martinet will not voice the character in the upcoming Super Mario Bros. Wonder. In its initial statement, Nintendo said Martinet will be "stepping back from recording character voices for our games." However, Martinet will "continue to travel the world sharing the joy of Mario and interacting with you all." Notably absent from that statement was any indication about Martinet's involvement with this year's big new Mario game.

When asked about whether Martinet would voice Mario in the upcoming Mario Wonder, Nintendo told GameSpot, "While Charles is not involved in the game, we're excited to honor his legacy and contributions, including looking ahead to what he'll be doing as a Mario Ambassador." This had previously been a topic of some discussion, as the game's reveal led some fans to wonder if Martinet had been replaced, due to subtle changes in the performance. As for who will now voice Mario (or the many others typically voiced by Martinet), Nintendo said, "Character voice actors will be credited in the game credits, so please wait for the game to be released." Nintendo also stated that it will have a "special video message" to share from Mario creator Shigeru Miyamoto and Martinet to come "at a future date." It added, "It has been an honor working with Charles to help bring Mario to life for so many years and we want to thank and celebrate him."
In addition to Mario, GameSpot notes that Martinet also voices Wario, Luigi, Waluigi, Baby Mario, and Baby Luigi, among others.
PlayStation (Games)

Fan-Made Game Reimagines 'Twin Peaks' with PS1-Style Graphics (engadget.com) 17

An anonymous reader shared this report from IGN: A demo for the unofficial fan game Twin Peaks: Into the Night has been released, allowing players to explore the weird and wonderful world of David Lynch and Mark Frost's '90s TV show in a PS1-style adaptation... developed by Jean Manzoni and Lucas Guibert of the Blue Rose Team. The game is now available to download on PC via itch.io, with its creators welcoming feedback on the gameplay experience... "We hope you'll enjoy playing it. As a quick reminder, this is a free fan game made by a very small team of two on our free time. Please take this into consideration... The demo is intended to show you the direction we're taking, and we've put our hearts at it. We're already working on the next release."

Although the game shares no affiliation with the show or its creators, it promises an "experience that will immerse you directly into the unique atmosphere of the show" by offering players the opportunity to step into the shoes of Cooper to solve the mystery while enjoying a slice of cherry pie and a damn fine cup of coffee.

More details from Engadget: The graphics are retro and decidedly PS1-flavored, which makes sense given how the show premiered in 1990. The gameplay looks to be full of exploration, complete with conversations with the town's many oddball residents, though there's a survival horror element reminiscent of the original Resident Evil titles. This is also an appropriate design choice, as the show pits Agent Cooper against foes both physical and supernatural...

The creators have announced that the game will be free when it launches, so that should clear up any potential legal hurdles moving forward.

Cellphones

Do US Teens Hate Android Phones? (msn.com) 218

America's teens hate Android phones, according to a new article from the Wall Street Journal: Melissa Jones, a former teacher in Lebanon, Ind., observes that, among students, it's considered most important to own a new, up-to-date phone. And judging by the copious TikTok content that pits users of the two operating systems against each other — with Android most frequently the butt of the joke — many teens associate Androids with older technology, and older people, no matter how new the phone actually is.

"You're telling me in 2023, you still have a 'Droid?" says 20-year-old online creator Abdoul Chamberlain during a video posted in April. "You gotta be at least 50 years old." The video goes on to say that only parents have Androids, and despite the persistent claims from Android users that features like the cameras or battery life are better on the Android than the iPhone, Chamberlain refuses to get one. Other videos more somberly describe the experience of showing up to high school with an Android phone and being called "broke" or "medieval" by the poster's peers. Still more describe the feeling of being the lone Android user in a group chat of iPhone owners, shamed by texts which, when rendered in Apple's proprietary iMessage platform, appear in a revelatory bright green rather than the cool blue of messages sent between Apple devices.

Apple holds 57% of the phones market versus Android's 42% in the U.S., according to web traffic analysis site Statcounter. The data skews worse for Android when narrowed down to teenagers. According to a survey of 7,100 American teens last year conducted by investment bank Piper Sandler, 87% of teens currently have an iPhone, and 87% plan on sticking with the brand for their next phone.

But the stigma regarding Android phones is mostly an American phenomenon, at least to the degree to which it affects purchase habits. Worldwide, per the same Statcounter report, Androids represent the significant majority of all smartphones, holding a 71% share of sales compared with Apple's 28%.

Two years ago someone asked Reddit's "Ask Teens" forum, do teenagers really hate Android phones? But the responses were a lot more balanced.

"No," replied one (presumably teenaged) Reddit user. "Apple fanboys are just obnoxious, probably because they're knowingly getting scammed."
Classic Games (Games)

World Chess Body Bans Transgender Women From Competing In Women's Events (bbc.com) 364

The International Chess Federation (FIDE) says it is temporarily banning transgender women from competing in its women's events. The BBC reports: The FIDE said individual cases would require "further analysis" and that a decision could take up to two years. "The transgender legislation is rapidly developing in many countries and many sport bodies are adopting their own policies," it said. "FIDE will be monitoring these developments and see how we can apply them to the world of chess. Two years is a scope of sight that seemed reasonable for the thorough analyses of such developments." It added that transgender players could still compete in the open section of its tournaments. In its policy decision, FIDE also said that trans men who had won women's titles before transitioning would see their titles abolished. Woman Grandmaster and two-time US Women's Champion Jennifer Shahade said the policy was "ridiculous and dangerous."

"It's obvious they didn't consult with any transgender players in constructing it... I strongly urge FIDE to reverse course on this and start from scratch with better consultants," Ms Shahade said.

UK MP Angela Eagle, who was a joint winner of the 1976 British Girls' Under-18 chess championship, said: "There is no physical advantage in chess unless you believe men are inherently more able to play than women -- I spent my chess career being told women's brains were smaller than men's and we shouldn't even be playing." She added: "This ban is ridiculous and offensive to women."
XBox (Games)

Xbox 360 Digital Store Will Close Next July (eurogamer.net) 14

Microsoft will close its Xbox 360 digital store next July, though anything purchased will still be accessible. From a report: On 29th July 2024, Xbox 360 users will no longer be able to purchase new games, DLC, or other entertainment content from either the console store or the web-based marketplace. In addition, the Microsoft Movies & TV app on the Xbox 360 will no longer function. Of course, the store will continue as normal until that date next July. After that time, any games purchased will still remain playable and deleted purchases can still be re-downloaded. Online multiplayer will also remain accessible for games already purchased (digitally or physically), as long as the publisher supports the servers. Further, users will still be able to play Xbox 360 games on Xbox One and Xbox Series X/S consoles via backward compatibility, and hundreds of games will remain available to purchase on those consoles.

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