China

Huawei Mostly Omits Mentioning Mate 60 Phone in Two-Hour Event (bloomberg.com) 13

Huawei largely omitted mention of its Mate 60 smartphone series at a grand showcase of its new consumer products on Monday. From a report: The Shenzhen-based company will increase smartphone production in response to demand, said consumer division chief Richard Yu, without naming the handset triggering that surge. The Mate 60 Pro earned international notoriety with its advanced made-in-China processor last month, causing concern in Washington about Huawei's progress toward developing in-house chipmaking capabilities despite US trade curbs. Huawei's new phones have fired up the company's sales and were among the top sellers in China in the week before Apple's latest iPhone launch. They are the first 5G-capable handsets that Huawei's put on sale since the Trump administration's sanctions cut it off from advanced tech suppliers. That connectivity is provided by the 7-nanometer Kirin 9000s processor inside -- made by Shanghai-based Semiconductor Manufacturing International Corp. -- which is accompanied by a broad range of China-made components inside each phone.
Iphone

iPhone 15 Models Support USB-C to Ethernet for Faster Internet Speeds 80

An anonymous reader shares a report: Following the launch of the iPhone 15 series today, a few readers of our website have reached out to highlight that the devices support USB-C to Ethernet adapters, allowing for a wired internet connection with faster download speeds than Wi-Fi. Apple confirmed this information in a support document last week, with USB to Ethernet adapters listed as compatible with iPhone 15 models. When an iPhone is connected to an Ethernet cable, an otherwise hidden Ethernet menu appears in the Settings app with IP-related information and various configuration options.
Businesses

Unity President Apologizes, Thanks Devs for 'Feedback', Pledges 'Sustainable' Future (arstechnica.com) 55

In an online Q&A Friday, Unity president Marc Whitten said they're pursuing a "sustainable" long-term future for Unity by creating a "shared success" business model that still allows for "massively, deeply investing in the engine". But Whitten began with acknowledging they had work to do to earn trust. "I just want to say that I'm sorry. I know it's been a very tough week to hear a bunch of the very well-deserved feedback on the changes we made. It's very clear we did not take enough feedback, listen to enough feedback before we rolled out the program."

Ars Technica writes> : If there's one thing Unity Create President and General Manager Marc Whitten wants to make clear, it's that he appreciates your feedback. "It's been a very feedback-giving week for Unity," Whitten told Ars, possibly the biggest understatement he made during an interview accompanying the new, scaled-back fee structure plans... "There was a lot more [feedback than we expected] for sure... I think that feedback has made us better, even though it has sometimes been difficult."

But Whitten was also quick to find the bright side of the tsunami of backlash that came Unity's way in the week since the company announced its (now outdated) plans for per-install fees of up to $0.20 on all Unity games starting in 2024. That's because that anger reflected "the extraordinary passion that our community has for their craft, their livelihoods, and their tools, including Unity," Whitten said. "When Unity disappoints them, in a way where they're overly surprised or whatever, they give very, very critical feedback. I don't love hearing every single one of those pieces of feedback — sometimes they can be pretty pointed — but I love that that passion exists."

"They let us know when we disappoint them," he added. "That's not always easy to hear, but it's really, really great feedback, and it makes us better...."

Whitten said he hopes the new fee structure — which removes ongoing fees for free Unity Personal tier subscribers [and Unity Plus subscribers] — makes it clear that this move was never meant to extract excessive value from the company's smallest development partners. "It was not our intent to nickel-and-dime it, but it came across that way," he said.

Other changes announced by Unity:
  • No games created with any currently supported Unity versions will be impacted. Only those created with or upgraded to the Long Term Support version releasing in 2024 (or later), currently referred to as the 2023 LTS will be impacted.
  • For those games, the fee is only applicable after a game has crossed two thresholds: $1,000,000 (USD) in gross revenue (trailing 12 months) AND 1,000,000 initial engagements. After crossing these two thresholds, you can choose to pay the Runtime Fee, either based on monthly initial engagements or 2.5% of your game's monthly gross revenue. Ultimately, you will be charged the lesser of the two.

China

Huawei's New SoC Features Processor Cores Designed In-House (arstechnica.com) 88

"Huawei is emulating Apple in developing the processors that power its latest smartphone," reports Ars Technica, "a breakthrough that will help the Chinese company to reduce its reliance on foreign technology as it confronts US sanctions." Analysis of the main chip inside the Mate 60 Pro smartphone, which launched at the end of last month and immediately sold out, reveals that Huawei has joined the elite group of Big Tech companies capable of designing their own semiconductors. Four of the eight central processing units in the Mate 60 Pro's "system on a chip" (SoC) rely purely on a design by Arm, the British company whose chip architecture powers 99 percent of smartphones. The other four CPUs are Arm-based but feature Huawei's own designs and adaptations, according to three people familiar with the Mate's development and Geekerwan, a Chinese technology testing company that took a closer look at the main chip...

While Huawei is still licensing Arm's basic designs, its own HiSilicon chip design business has improved on them to build its own processor cores on the Mate's Kirin 9000S SoC. This will give it the flexibility needed to produce high-end smartphones despite the constraints of US export controls, said analysts and industry insiders. The Kirin 9000S also features a graphics processing unit and neural processing unit developed by HiSilicon. Its predecessor, the Kirin 9000 SoC, had relied completely on Arm for its CPUs and GPU...

Huawei was able to produce its own phone processors by adapting CPU core designs that were originally used in its data center servers, according to people with direct knowledge of its development. The strategy resembles Apple's moves to turn its iPhone processors into chips capable of powering its Mac computers — but in reverse. "No one ever did this before," said analyst Brady Wang of Counterpoint Research of Huawei's server-to-phone innovation...

Various testing teams, including Geekerwan's, have found that Huawei's semiconductor capabilities are one to two years behind those of chips made by the US's Qualcomm, the leading mobile chipmaker. Huawei's chips also consume more power than its competitors', according to measurements, and can cause the phone to heat up.

Reuters reports that "The United States has no evidence that Huawei can produce smartphones with advanced chips in large volumes, U.S. Commerce Secretary Gina Raimondo said on Tuesday."

But meanwhile, a Huawei Technologies unit "is shipping new Chinese-made chips for surveillance cameras, in a fresh sign the Chinese tech giant is finding ways around four years of U.S. export controls, two sources briefed on the unit's efforts said." The shipments to surveillance camera manufacturers from the company's HiSilicon chip design unit started this year, according to one of the sources, and a third source familiar with the industry supply chain. One of the sources briefed on the unit said at least some of the customers were Chinese...

"These surveillance chips are relatively easy to manufacture compared to smartphone processors," said the source familiar with the surveillance camera industry's supply chain, adding that HiSilicon's return would shake up the market... Before the U.S. export controls, it was the dominant chip supplier to the surveillance camera sector, with brokerage Southwest Securities estimating its global share in 2018 at 60%. By 2021, HiSilicon's global market share plummeted to just 3.9%, according to data from consulting firm Frost & Sullivan...

TechInsights analyst Dan Hutcheson said their analysis of the Mate 60 Pro and other components such as its radio frequency power chip also suggested that Huawei had access to sophisticated electronic design automation (EDA) tools that "they are not supposed to have".

"We don't know if they got them illicitly, or more probably the Chinese developed their own EDA tools," he said.

Thanks to long-time Slashdot reader AmiMoJo for sharing the news.
Cellphones

Google Offers Genuine 'Pixel Fold' Repair Parts on iFixit. But Inner Screen Repairs Cost $900 (arstechnica.com) 31

"Since 2022, Google has worked with iFixit to offer official repair parts and guides for virtually all of the company's Pixel releases," according to the blog 9to5Google, which in June confirmed this would continue with Google's Pixel Fold. (They called the announcement "notable, as it will be the first foldable to date with support for DIY repair options.")

But Ars Technica has a warning about Google's "biggest and most expensive phone." The good news is Google has indeed started offering OEM replacement parts for the $1,800 phone on the repair site iFixit.

The bad news is a repair kit for the phone's inner display, a 7.6-inch flexible OLED screen, "will cost you a whopping $900." Even the "part only" option for $900 is the entire top half of the Pixel Fold. We're talking the display, the bezels around it, the entire metal frame and sides of the phone, the all-important hinge, side buttons, fingerprint sensor, and a whole bunch of wires. You wouldn't buy this and connect it to your original phone; you would part out your original phone and move a few pieces over into this, like the motherboard, batteries, cameras, and back plate...

The outer screen is a much more reasonable $160, while the rear glass cover and camera bump is $70. The batteries — there are two, remember — will run you $50 each...

Once you get the parts you need, it really feels like iFixit went all out in the guide department, with 32 different guides and "techniques" detailing how to disassemble the Pixel Fold.

Games

Cyberpunk 2077 Finds Redemption Years After Calamitous Debut (bloomberg.com) 81

In 2019, CD Projekt Red unexpectedly announced Cyberpunk 2077's 2020 release, surprising some employees. Released in December 2020, it faced bugs and issues, symbolizing industry crunch. However, post-release updates, particularly in 2022, significantly improved the game, leading some to praise its transformation. A Kotaku critic wrote that the game "might finally be complete." But CD Projekt Red wasn't finished just yet. Now, in September 2023, the Cyberpunk 2077 saga is coming to an end with two final, major releases:
1. The 2.0 patch, which came out Sept. 21 and overhauls many of the game's core mechanics.
2. Phantom Liberty, an expansion starring Idris Elba that's out on Sept. 26.

Bloomberg adds: Both appear to be excellent. The expansion adds a new area to the game's dystopian Night City and tells a heist story in which you team up with the president and government spooks. It has received glowing reviews from critics, with IGN declaring that, "Phantom Liberty is Cyberpunk 2077 at its best." New content is great, but it's the 2.0 patch that makes the biggest impact on Cyberpunk 2077, with changes that are made immediately apparent when you open up the game. The menus are cleaner, the loot system is less convoluted and character building feels completely different thanks to a revamped skill system that allows for more distinct playstyles. You can now specialize, transforming your character into a stealthy ninja, a speedy assaulter or a cybernetic hacker.

Cyberpunk 2077's biggest problem, aside from the bugs, was its uncertainty over whether it wanted to be Deus Ex or Grand Theft Auto. It straddled the line between deep role-playing game and systemic open-world sandbox, ultimately feeling like an inferior version of both. Although the new patch doesn't pick a side in this divide, it does bolster them. The new level system allows for the type of build experimentation that RPG fans were hoping to see in Cyberpunk 2077.

Games

Unity To Roll Back Some Key Aspects of Runtime Fee Policy (ign.com) 55

Unity has announced some key changes to its widely panned Runtime Fee policy, which spawned both derision and confusion from developers and the gaming community at large when it was unveiled earlier this month. From a report: It's easing up on some big aspects of the previously announced charges, removing the fee from the Unity Personal tier entirely, although it still remains in a revised form on the Unity Pro and Unity Enterprise tiers. In short, as originally announced, starting on Jan. 1, 2024, Unity would start charging developers a small fee every time someone downloads a game built on Unity's game engine after a certain threshold for minimum revenue and install count.

The different tiers of Unity plans - Unity Personal/Unity Plus, Unity Pro, and Unity Enterprise - had different thresholds and, per the original announcement, smaller developers using Unity Personal/Unity Plus would have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to-date installs. Unity announced today, however, that there will be no Runtime Fee on games built on Unity Personal, which will remain free. They will also be increasing financial theshold of Unity Personal from $100,000 to $200,000 and will remove the requirement to use the Made with Unity splash screen.

Businesses

Nearly 500 Smartphone Brands Have Left the Market Since 2017 (techspot.com) 42

How many smartphone brands do you think have left the market since 2017? The likes of LG probably come to mind, then there are the many local, lesser-known brands. Maybe fifty, or one hundred? The actual figure is, astoundingly, nearly 500. TechSpot: Counterpoint Research's analysis shows that at its peak in 2017, there were more than 700 smartphone brands contributing to the 1.5 billion units sold annually. In 2023, that number is down by a third to almost 250. Nearly all of those brands that have shuttered over the last five years were local ones found in locations such as India, the Middle East, Africa, China, Japan, and South Korea. The number of global brands such as Samsung has remained consistent at over 30.

Counterpoint Research highlights several reasons behind the shrinking number of brands over the last seven years. The pandemic and component shortages that began in 2020 had a massive impact, while the global economic slowdown following Russia's invasion of Ukraine in 2022 has caused many smaller smartphone companies to shutter. The local brands have also been dealing with other factors killing off their businesses. More people are holding onto their devices for longer before upgrading, cheaper phones are improving in quality all the time, there's a maturing user base, we've seen technology transitions such as that from 4G to 5G, and a handful of big brands are holding on to more of the market.

Iphone

The New FineWoven iPhone Cases Are 'Very Bad' 283

Several Slashdot readers have shared this report: Folks, what you've heard so far is true. Apple's new FineWoven iPhone cases and accessories are bad. Like, really bad. I've been puzzling over them for the past week, looking at them from different angles. Picking them up, setting them down, petting them. Seven days later, I still can't make sense of them and have no other choice but to say it out loud: FineWoven is very bad. FineWoven is a new fabric option you'll find on iPhone 15 cases, AirTag holders, and MagSafe wallets. Apple calls it a "luxurious and durable microtwill." It's silky, almost slippery to the touch, and costs $59 for any of the phone cases, $35 for an AirTag holder, and $99 for one of the new watch bands -- not the most expensive phone cases you can buy, but pretty darn pricey.

Apple is pitching them as a premium replacement of sorts for the leather accessories it discontinued. The company won't sell leather iPhone cases and straps anymore because making them at Apple's scale "has a significant carbon footprint," according to Lisa Jackson, the company's environmental policy VP. That's fair; as my colleague Justine Calma puts it, "Cattle are a big source of greenhouse gas emissions because cows burp out methane, which is even more potent than CO2 when it comes to its ability to trap heat on the planet." If you want a fancy first-party iPhone case, then your new, more sustainable option would be FineWoven. But FineWoven is very much not the premium material that leather is. When I popped the MagSafe wallet out of its box, I could clearly see some places where it was already showing wear along the edges. Little bits of lint immediately caught on the fabric, too. And then there's the fingernail test.
United States

Parents In US Offered Refunds For Purchases Kids Made In Fortnite (bbc.com) 29

Parents in the U.S. whose children purchased items in the popular game Fortnite without their permission will be able to claim a refund from today. The BBC reports: The U.S. regulator accused the game of tricking players into making unintended purchases and breaching privacy. Fortnite developer Epic Games agreed to pay $245 million in refunds in 2022. The Federal Trade Commission (FTC) has now begun the process of contacting 37 million people to alert them to the compensation.

The FTC said Epic Games duped players with "deceptive interfaces" that could trigger purchases while the game loaded, and accused it of having default settings that breached people's privacy. In total, it agreed to a settlement of $520 million with Epic Games over the concerns. This includes a $275 million fine relating to how Fortnite collects data on its users, including those aged under 13, without informing parents. It is the largest fine ever levied by the FTC for breaking a rule. The rest of the settlement will be paid out as refunds.

XBox (Games)

Xbox Exec Says Leaked 'Old Emails and Documents' Have 'Outdated' Info 8

Yesterday's massive leaks from the Microsoft vs. FTC case have a large swath of the gaming world expecting that a more powerful, disc-free Xbox Series X refresh could be coming as soon as next year. But Xbox boss Phil Spencer is warning that players shouldn't put too much stock in what he called "old emails and documents." ArsTechnica adds: "It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about right now, and in the future," Spencer wrote on social media late Tuesday. "We will share the real plans when we are ready." Spencer followed up that post with a memo sent to the Xbox team, apologizing for the unintentional disclosure of internal plans. "I know this is disappointing, even if many of the documents are well over a year old and our plans have evolved," the memo reads, in part. "I also know we all take the confidentiality of our plans and our partners' information very seriously. This leak obviously is not us living up to that expectation... That said, there's so much more to be excited about, and when we're ready, we'll share the real plans with our players."

While Spencer's statements are vague about who was responsible for the "unintentional disclosure" of Microsoft's plans, a representative for the FTC was quick to push the blame on the company itself. "The FTC was not responsible for uploading Microsoft's plans for its games and consoles to the court website," FTC Director of the Office of Public Affairs Douglas Farrar wrote early Tuesday. In a follow-up post, Farrar pointed to a court order resealing the leaked information (too late for it to prevent the spread of the information, of course), which notes that "Microsoft provided the link on September 14 and the Court uploaded the exhibits to [the] internet page established for this case."
Further reading: Microsoft's Phil Spencer Says Acquiring Nintendo Would Be 'a Career Moment'
Microsoft's Next Xbox, Coming 2028, Envisions Hybrid Computing.
Wireless Networking

Amazon's Eero Max 7 Mesh Router Adds Wi-Fi 7 - For a Whopping $600 30

Simon Hill, reporting for Wired: Every new hardware announcement is always described as "the best ever," but Amazon's new Eero Max 7 mesh might just be a real leap forward. This is Eero's first tri-band mesh router that utilizes the latest Wi-Fi 7 standard, promising roughly double the speeds of its previous flagship system up to 4.3 Gigabits per second. Theoretically, you can download a 4K movie in 10 seconds. The router has a larger design than its predecessor, which allows for more antennas, cooling without the need for a fan, and space for four Ethernet ports. But all this comes at a hefty price -- a single Eero Max 7 costs a whopping $600. It's early days for Wi-Fi 7, so as new models come out, we'll see these prices dramatically drop.

The Eero Max 7 supports the 2.4-GHz, 5-GHz, and 6-GHz bands and is fully backward compatible with all previous Wi-Fi versions; it runs the same TrueMesh software and app as other Eero systems, so it can be mixed and matched with any existing Eeros you have. However, you won't be able to take advantage of those Wi-Fi 7 upgrades and speeds without a Wi-Fi 7-supported device, which there are very few of right now. A common criticism of Eero routers (and most mesh Wi-Fi systems) is the lack of Ethernet ports. The Eero Pro 6E only offered two ports rated at 2.5 Gbps and 1 Gbps. Despite the Eero Max 7's larger size, it's still recognizably an Eero finished in shiny white plastic, but it's much larger than previous releases. That allows for four Ethernet ports, two rated at 10 Gbps and two at 2.5 Gbps. Accounting for packet overhead, tethered speeds max out at 9.4 Gbps.
XBox (Games)

Microsoft Accidentally Reveals New Disc-Less Xbox Series X Design With a Lift-To-Wake Controller (theverge.com) 24

Microsoft is planning to refresh its Xbox Series X console in 2024 with an all-new design and features. The Verge reports: Codenamed Brooklin, the unannounced console refresh has been accidentally revealed in new FTC v. Microsoft documents this week. The new Xbox Series X design looks a lot more cylindrical than the existing console and will ship without a disc drive. Internal confidential Microsoft documents reveal it has 2TB of storage (up from 1TB), a USB-C front port with power delivery, and an "all-new, more immersive controller."

The new controller, codenamed Sebile, is set to be announced early next year for $69.99 and will include an accelerometer which should let you merely lift it to wake the gamepad. It has a two-tone color scheme and will support a direct connection to cloud, Bluetooth 5.2, and a presumably updated âoeXbox Wireless 2â connection. Microsoft also lists "precision haptic feedback" and "VCA haptics double as speakers" as specs for the controller. It will also have quieter buttons and thumbsticks, a rechargeable and swappable battery, and modular thumbsticks.

Inside the new Xbox Series X design, Microsoft is also adding Wi-Fi 6E support, a Bluetooth 5.2 radio, and the company is shrinking the existing die to 6nm "for improve efficiency." The PSU power will be reduced by 15 percent, according to Microsoft's document. Microsoft is targeting the same $499 launch price of the Xbox Series X. Microsoft lists a roadmap for this new Xbox Series X console and controller, alongside a refreshed Xbox Series S with 1TB of storage. Microsoft just launched a refreshed Xbox Series S in black, but there could be another refresh on the way in 2024 with Wi-Fi 6E support and Bluetooth 5.2. It will also include this new Xbox controller. [...] Microsoft is tentatively planning to launch this new Xbox Series S refresh next September, with the Xbox Series X refresh in November.

XBox (Games)

Microsoft's Next Xbox, Coming 2028, Envisions Hybrid Computing (theverge.com) 42

The documents in the FTC v. Microsoft case also reveal Microsoft's far future plans for 2028 -- by which the company believed it could achieve "full convergence" of its cloud gaming platform and physical hardware to deliver "cloud hybrid games." From a report: "Our vision: develop a next generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." Those are the words on just one slide from a leaked presentation dubbed "The Next Generation of Gaming at Microsoft," which appears to be a May 2022 pitch document entirely around this idea. The company imagined you playing these games using the combined power of a sub-$99 gadget -- possibly a handheld -- and its xCloud platform simultaneously.
Nintendo

Microsoft's Phil Spencer Says Acquiring Nintendo Would Be 'a Career Moment' (theverge.com) 73

Microsoft Gaming CEO Phil Spencer would really like to buy Nintendo someday. From a report: In an August 2020 email to two top Microsoft marketing executives, Spencer wrote that "Nintendo is THE prime asset for us in Gaming" and that "getting Nintendo would be a career moment and I honestly believe a good move for both companies." The emails were revealed as part of a tranche of leaked documents from the FTC v. Microsoft lawsuit. One executive, Takeshi Numoto, asked Spencer and Chris Capossela in an email titled "random thought" about why Microsoft isn't finding acquisition targets like Nintendo a "more attractive" way to "increase our consumer exposure and relevance."
Facebook

Meta Is Killing Two Oculus Quest Games Without Explanation (theverge.com) 26

Meta is ending support for two first party original Oculus Quest launch titles next year without explanation. UploadVR reports: The company sent out emails to all owners of Bogo and Dead And Buried II on Friday to inform them that these apps will "end services" and "no longer be supported" after 15 March 2024, five years after they launched. The Meta Quest platform policies require developers to give customers at least 180 days notice before shutting down an app, so this appears to be Meta complying with its own policy.

Bogo was a free virtual pet app designed as a demo of Oculus Quest's wireless room scale tracking and hand controllers. It's one of the few VR apps that adapts to the size of your playspace, keeping the interactable area reachable for small rooms while encouraging physical walking for those with larger rooms. Bernie Yee, a former Meta manager who hired and led the 'Oculus REX' team that developed Bogo (as well as Dreamdeck, Toybox, First Contact, and First Steps), lamented the death of Bogo on X, tagging Meta's CTO Andrew Bosworth to ask that it be preserved on App Lab. Yee was let go in the first wave of layoffs in November last year, alongside multiple of the REX team. [...] While Meta hasn't commented on the decision, the use of now-obsolete SDKs and the lack of a team to update the app likely contributed to the decision to kill it, but it's not clear why it couldn't have been demoted to App Lab.

Dead and Buried II on the other hand was a $20 multiplayer shooter - one of the first FPS games available on the Oculus Quest. It launched with two game modes, a team vs team 'Shootout' and a free-for-all 'Deathmatch'. An update just under a year later added three new modes: a 1vs1 'Quickdraw' mode and two co-op modes, Survival and Horde. Given Dead and Buried II is a multiplayer title, Meta may be sunsetting so it no longer has to maintain the servers and related online services, as it also did with the much more popular Echo Arena back in August.

Games

Unity Overhauls Controversial Price Hike After Game Developers Revolt 61

Video-game tool maker Unity Software said Monday it's backtracking on major aspects of a controversial new price hike, telling staff in an all-hands meeting that it's now considering changes including a cap on potential fees. From a report: Unity, which operates and licenses a suite of video-game development tools called the Unity Engine, set off a firestorm last week when it announced plans to charge customers for every new installation of their game after a certain threshold. The decision triggered widespread protests, leading several video-game makers to say they would boycott Unity until the policy is changed. Under the tentative new plan, Unity will limit fees to 4% of a game's revenue for customers making over $1 million and said that installations counted toward reaching the threshold won't be retroactive, according to recording of the meeting reviewed by Bloomberg. Last week, Chief Executive Officer John Riccitiello delayed an all-hands meeting on the pricing changes and closed two offices after the company received what it said was a credible death threat.
IOS

Apple Releases OS Updates For iPhone, iPad, Apple Watch, Apple TV and HomePod (macrumors.com) 13

Apple on Monday rolled out iOS 17, iPadOS 17, tvOS 17, HomePod 17 and watchOS 10, the latest operating system versions for all its devices minus the Mac lineup. iOS 17: iOS 17 expands on last year's Lock Screen updates with the addition of interactive widgets and StandBy, a new feature that turns the iPhone into a mini home hub when it is charging. You can now see voicemail transcriptions in real time, and leave video messages in FaceTime. FaceTime also now works on the Apple TV with tvOS 17. With NameDrop, exchanging contacts is as simple as touching two phones together, and Messages has been overhauled with new safety features and updates to the way that stickers work. Autocorrect is better than ever, Spotlight search has been improved, private browsing in Safari is more secure with Face ID lock, and there's now a mood tracking feature in the Health app. Passwords can be shared in iCloud Keychain and AirTags can be shared among family members too, plus there are new features for the AirPods Pro. Apple has also added updates to Siri, Mail, Reminders, Notes, Home, and more. tvOS 17: In tvOS 17, Apple has added a FaceTime app for FaceTime calls on a larger screen. The feature works through an iPhone or iPad running iOS 17/iPadOS 17, with the iOS device serving as the camera and the TV serving as the display. With a Split View option, you can place your FaceTime call on one side of the TV and a TV show or game on the other side for SharePlay experiences. [...] Other new features include Dolby Vision 8.1 support, an enhance dialogue option to make it easier to hear what's being said over music and effects, and support for third-party VPN apps.
Role Playing (Games)

It's the 40th Anniversary of 1983's 'Dungeons & Dragons' Cartoon (newsfromme.com) 66

71-year-old Mark Evanier is a legendary comic book/TV writer. Today he posted on his personal blog that "Forty years ago, I spent about six days (cumulative) of my life writing the pilot script and small-b bible for a Saturday morning cartoon series called Dungeons & Dragons...

"I feel like I have now spent more than six days (cumulative) being interviewed about this series." It went on CBS on September 17, 1983 and lasted three seasons. Do not believe those who claim it was driven from the airwaves by pressure groups who saw satanic subtext in the series. It went off for the same reason most shows go off: Because the ratings were declining and — rightly or wrongly — the brass at the network didn't think it would have enough viewers to sustain another season. Yes, there were protests about its content but not many and CBS, at least in those days, was pretty good about ignoring such outcries if — and this is always a Big If — the viewers seem to want whatever is being outcried about.
From Wikipedia: The level of violence was controversial for American children's television at the time, and the script of one episode, "The Dragon's Graveyard", was almost canceled because the characters contemplated killing their nemesis, Venger. In 1985, the National Coalition on Television Violence demanded that the FTC run a warning during each broadcast stating that Dungeons & Dragons had been linked to real-life violent deaths.
The show ultimately ran for a total of 27 episodes. The blog post continues: It was a good show because of good writers, good producers, good artists, good voice talent, good everything...and I was mostly a spectator to all that goodness, having opted not to stick with it. Still, thanks to the gent who was my agent at the time, my name was seen for a micro-second in the credits each week so I get more kudos than I probably earned...

Quite recently, I sat for this video podcast with a fine interviewer and a major fan of the series, Heath Holland. It's almost an hour and we talked about some other things but it's mostly about Dungeons & Dragons...

The podcaster notes that the cartoon's six adventurers even made a cameo in 2022's live-action Dungeons & Dragons movie, Honor Among Thieves — and several other companies are still celebrating the cartoon. Hasbro recently released a line of action figures based on the cartoon, while IDW has released a comic book mini-series called Dungeons & Dragons: Saturday Morning Adventures.

In the series six children are transported from an amusement park's Dungeon's & Dragons ride into the game's realm, where a kindly Dungeon Master helps them battle various villains and monsters as they search for a way home. More lore about the series from Wikipedia: A final unproduced episode would have served as both a conclusion to the story and as a re-imagining of the show, had it been picked up for a fourth season. However, it was canceled before the episode was made. The script has since been published online and was performed as an audio drama as a special feature for the BCI Eclipse DVD edition of the series... A fan-made animated version of the finale appeared online in 2020 [according to TheGamer.com].
Businesses

Unity Says 'We Apologize,' Promises Changes to Previously-Announced Pricing (ign.com) 127

"We have heard you," Unity posted on Twitter/X on Sunday afternoon. "We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused."

"We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."

Within 90 minutes Unity's tweet had been viewed over 1 million times. Pushback had built over the last five days to Unity's announcement that next year they'd charge developers per game installation (beyond certain thresholds). IGN reports: Unity tried to clarify the policy, saying it will only count "net new installs" on any devices starting January 1 and devs would not be paying fees on re-installations, "fraudulent" installs via botnets and the like, trial version, web and streaming games, and charity-related installs. Unity also claimed that "90 percent of customers will not be affected by this change."

The development community did not take kindly to these proposed changes and clarifications, and many teams across the globe, including Rust 2 developer Facepunch Studios, said they won't be making their games in Unity now. Others, like Massive Monster, threatened to delete its Unity-made game Cult of the Lamb on January 1 should these changes happen.

The pushback got so severe that Unity offices in San Francisco and Austin had to close due to what it called a credible death threat.

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