Education

South Korea Bans Phones in School Classrooms Nationwide (bbc.com) 25

South Korea has passed a bill banning the use of mobile phones and smart devices during class hours in schools -- becoming the latest country to restrict phone use among children and teens. From a report: The law, which comes into effect from the next school year in March 2026, is the result of a bi-partisan effort to curb smartphone addiction, as more research points to its harmful effects. Lawmakers, parents and teachers argue that smartphone use is affecting students' academic performance and takes away time they could have spent studying.
Wireless Networking

Dish Gives Up On Becoming the Fourth Major Wireless Carrier (theverge.com) 23

Dish's parent company EchoStar is selling $23 billion worth of 5G spectrum licenses to AT&T and shifting Boost Mobile onto AT&T and T-Mobile networks, effectively abandoning its bid to become the fourth major U.S. wireless carrier. The Verge reports: As part of T-Mobile's deal to acquire Sprint in 2019, the Department of Justice stipulated that another company must replace it as the fourth major wireless carrier. Dish came forward to acquire Boost Mobile from Sprint, paying $1.4 billion to purchase the budget carrier and other prepaid assets. Since then, Dish has spent billions acquiring spectrum to build out its own 5G network, which the company said was close to reaching 80 percent of the US population as of last year, in line with the Federal Communications Commission's deadline to meet certain coverage requirements.

But Dish struggled to repay mounting debt, leading it to rejoin EchoStar, the company it originally spun off from in 2008. And at the same time, it came under renewed pressure from the FCC to make use of its spectrum. In April, the Elon Musk-owned SpaceX wrote a letter to the FCC saying EchoStar "barely uses" the AWS-4 (2GHz) spectrum band for satellite connectivity. Weeks later, FCC chair Brendan Carr opened an investigation into EchoStar's 5G expansion, criticizing the company's slow buildout and claiming that it had lost Boost Mobile customers since its acquisition of the carrier. Carr also questioned EchoStar's use of the AWS-4 spectrum, which isn't included in its deal with AT&T.

In July, Carr said that he's not concerned with having a fourth mobile provider, saying during an open meeting that there isn't a "magic number" of carriers needed in the US to maintain competition. "We're always looking at a confluence of different factors to make sure that there's sufficient competition," he said, as reported by Fierce Network. Now, EchoStar will become a hybrid mobile network operator, which is a carrier that operates on its own network, in addition to using other companies' infrastructure. As noted in the press release, Boost Mobile will provide connectivity through AT&T towers and the T-Mobile network. "This ensures the survival of Boost Mobile," [said Roger Entner, founder and lead analyst at Recon Analytics]. "It gives them money, but at the end, they don't have much of a network left."

AT&T

AT&T To Buy Wireless Spectrum From EchoStar For $23 Billion Cash (axios.com) 21

AT&T said Tuesday it would buy wireless licenses from EchoStar for $23 billion, after a years-long saga over what the latter would do with its vast spectrum holdings. From a report: EchoStar was reportedly under pressure from regulators and the White House to either start selling its spectrum or potentially lose it. The cash payment is almost three times the size of EchoStar's entire market capitalization.

AT&T said the acquired spectrum covers "virtually every" U.S. market, and will let it speed up and expand the deployment of its home wireless Internet service, as well as continue the phase-out of traditional copper phone line service.

XBox (Games)

Microsoft Re-joins Handheld Gaming Fight Against Nintendo's Switch (yahoo.com) 43

Gaming handhelds are becoming the industry's new battleground as Microsoft launches its ROG Xbox Ally devices October 16, chasing Nintendo Switch 2's record-breaking 5.8 million units sold in seven weeks. The ASUS-manufactured handhelds run full Windows 11 with a gaming-optimized interface, accessing Xbox Game Pass, Steam, Battle.net, and other PC storefronts without platform lockdown.

Two models arrive at launch: the standard Xbox Ally with AMD Ryzen Z2 A processor and the premium Xbox Ally X featuring Ryzen AI Z2 Extreme, 24GB RAM, 1TB storage, and 80Wh battery. Microsoft's Handheld Compatibility Program pre-verifies thousands of PC games for portable play. Pricing remains unannounced.
Google

Google Says the Quiet Part Out Loud: IP68 Protection Doesn't Last (theverge.com) 42

Phone manufacturers rarely acknowledge that IP68 water resistance degrades over time, but Google has broken that silence with advertising disclaimers for its Pixel 10 Pro Fold. The fine print explicitly warns that water and dust protection "will diminish or be lost over time due to normal wear and tear, device repair, disassembly or damage." The company further notes that liquid damage voids warranties despite IP68 certification at manufacture.
Communications

T-Mobile Claimed Selling Location Data Without Consent is Legal - Judges Disagree (arstechnica.com) 23

A federal appeals court rejected T-Mobile's attempt to overturn $92 million in fines for selling customer location information to third-party firms. From a report: The Federal Communications Commission last year fined T-Mobile, AT&T, and Verizon, saying the carriers illegally shared access to customers' location information without consent and did not take reasonable measures to protect that sensitive data against unauthorized disclosure. The fines relate to sharing of real-time location data that was revealed in 2018, but it took years for the FCC to finalize the penalties.

The three carriers appealed the rulings in three different courts, and the first major decision was handed down Friday. A three-judge panel at the US Court of Appeals for the District of Columbia Circuit ruled unanimously against T-Mobile and its subsidiary Sprint. "Every cell phone is a tracking device," the ruling begins. "To receive service, a cell phone must periodically connect with the nearest tower in a wireless carrier's network. Each time it does, it sends the carrier a record of the phone's location and, by extension, the location of the customer who owns it. Over time, this information becomes an exhaustive history of a customer's whereabouts and 'provides an intimate window into [that] person's life.'"

Iphone

Apple is Reportedly Making More of Its New iPhones in India Instead of China (theverge.com) 33

An anonymous reader shares a report: Apple is manufacturing more of its iPhone 17 phones for the US in India instead of in China, and for the first time, the full lineup of new models will ship from India at launch, according to Bloomberg. The company is also working on a successor to the iPhone 16E that it plans to make in India, Bloomberg says.

Apple has increasingly been moving iPhone production to India to reduce its dependence on manufacturing in China. The company already expects to pay $1.1 billion in tariffs for the current quarter, but Bloomberg reports that currently, Apple's exports of iPhones to the US from India are exempted from tariffs. That's despite the Trump administration's 50 percent tariff on many imports from India, and while analyst Patrick Moorhead says the move "does dodge some tariffs," he noted that iPhone subassemblies are still mostly produced in China then shipped to India for final assembly.

Microsoft

More Game Workers at Microsoft's 'Blizzard' Join a Union (aftermath.site) 186

This week workers on Blizzard's "Story and Franchise Development" team "strongly voted" to join America's largest communications and media labor union, the Communications Workers of America.

From the union's announcement: The Story and Franchise Development team is Blizzard's in-house cinematics, animation, and narrative team, producing the trailers, promotional videos, in-game cutscenes, and other narrative content for Blizzard franchises — as well as franchise archival workers and historians. These workers will be the first in-house cinematic, animation, and narrative studio to form a union in the North American game industry, joining nearly 3,000 workers at Microsoft-owned studios who have organized with CWA to build better standards across the video game industry after Microsoft acquired Activision Blizzard in 2023...

The announcement is the latest update in organizing the tech and video game industry, as over 6,000 workers in the United States and Canada have organized with the Campaign to Organize Digital Employees (CODE-CWA) since launching over five years ago. Last week, workers at Raven Software secured a historic contract with Microsoft, joining ZeniMax QA developers at CWA, who also secured a contract with the company in June.

"CWA says that Blizzard owner Microsoft has recognized the union," reports the gaming news site Aftermath, in accordance with the labor neutrality policy Microsoft agreed to in 2022, leading to several other union game studios at Microsoft: In July 2024, 500 workers on Blizzard-owned World of Warcraft formed a union that they called "the largest wall-to-wall union at a Microsoft-owned studio," alongside Blizzard QA workers in Austin. Other studios across Microsoft have also unionized in recent years, including at Bethesda, ZeniMax Online Studios, and ZeniMax QA, the latter of which finally reached a contract in May after nearly two years of bargaining. Unionized workers at Raven Studios reached a contract with Microsoft earlier this month.
The CWA's announcement this week included this quote from one organizing committee member (and a cinematic producer). "I'm excited that we have joined together in forming a union to protect my colleagues from things like misguided policies and instability as a result of layoffs."
AI

Foxconn Now Making More From Servers than iPhones (theregister.com) 9

An anonymous reader shares a report: Manufacturer to the stars Foxconn is building so many AI servers that they're now bringing in more cash than consumer electronics -- even counting the colossal quantity of iPhones it creates for Apple.

The Taiwanese company revealed the shift in its Thursday announcement of Q2 results, which saw revenue grow 16% to NT$1.79 trillion ($59.73 billion) and operating profit rise 27% to NT$56.6 billion ($1.9 billion). CEO Kathy Yang told investors the company's Cloud and Networking Products division delivered 41% of total revenue, up nine percent compared to Q2 2024, and surpassing the company's Smart Consumer Electronics unit for the first time. The latter business includes Foxconn's work for Apple.

PlayStation (Games)

Ex-PlayStation Boss Says Game Subscription Turns Developers Into 'Wage Slaves' (gamesindustry.biz) 36

Former Sony Worldwide Studios chairman Shawn Layden criticized subscription gaming services like Xbox Game Pass, arguing that developers working under such models become "wage slaves." Speaking in a recent industry discussion, Layden contended that subscription services prevent developers from traditional profit-sharing arrangements.

"They're not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff," Layden said. "It's just, 'You pay me X dollars an hour, I built you a game, here, go put it on your servers.'" He called the model uninspiring for game developers.
Games

Millions Flock To Grow Virtual Gardens In Viral Roblox Game (apnews.com) 37

Grow a Garden, a Roblox game created by a 16-year-old in just a few days, has shattered records for the most concurrent players in gaming history, surpassing Fortnite with over 21.6 million concurrent players at once. The Associated Press reports: Grow a Garden is as simple as its name suggests -- players can fill a plot of land with plants and animals, harvest and sell, trade or steal each others' bounty. The game is low stress, with an aesthetic reminiscent of Minecraft and a soundtrack of soothing classical tunes such as Mozart's Rondo Alla Turca playing in the background. Its popularity has further cemented Roblox' place not just in the gaming world but in popular culture -- for better or for worse, it's where the kids hang out.

Coincidence or not, Grow a Garden soared to popularity around the same time that Take-Two Interactive announced it would delay the launch of its wildly anticipated Grand Theft Auto 6 until next year. In late June, the gardening game logged 21.6 million concurrent players, surpassing Fortnite's previous record of 15.2 million according to Roblox. Analysts who follow Roblox's stock say Grow a Garden is helping boost the company's revenue and will push the company's quarterly earnings numbers above Wall Street's expectations.

While it's not clear if the GTA audience flocked to this simple gardening game to pass the time until then, the timing reignited the age-old debate about who gamers are and what titles are taken seriously by the video game establishment. It happened with Candy Crush, with puzzle games, with Animal Crossing. Are people who play cozy games true gamers? Or is the title reserved for the folks who shoot enemies in Call of Duty or drive around creating mayhem in GTA?

Sony

Sony Says Its Xperia Smartphones Are Still 'Very Important' (9to5google.com) 26

Despite dwindling global market share, retreat from key regions like Europe, and halting in-house production, Sony insists its Xperia smartphone line remains "very important" to its business. 9to5Google reports: During Sony's latest financial results presentation this week, Sony CFO Lin Tao addressed the state of its Xperia smartphone brand, saying that Xperia is part of "a very important business for us" as reported by CNET Japan (translated). Tao said that "communication technology is a very important technology that Sony has cultivated for a long time. We also want to continue to value our smartphone business." Though adding that "communication technology is used in areas other than smartphones."
Games

Digital Foundry, the Most Trusted Name in Game Console Analysis, is Going Independent (theverge.com) 9

Digital Foundry, the gaming hardware analysis publication known for its technical console breakdowns, has separated from IGN ownership as of today, with founder Richard Leadbetter purchasing the outlet and its complete archives. Leadbetter, who retained 50% ownership since selling half to Eurogamer in 2015, acquired an additional 25 percent from IGN while investor Rupert Loman, Eurogamer's original co-founder, purchased the remaining quarter.

The five-person team will operate independently, maintaining its YouTube channel with 1.5 million subscribers and Patreon support generating approximately $200,000 annually. The publication plans to develop a full website for its written content and expand coverage while keeping most content free.
Businesses

Electronic Arts Tries (Once More) To End Its Football Addiction (ft.com) 47

Electronic Arts faces a familiar challenge as it prepares to launch Battlefield 6 on October 10: breaking its dependence on the FIFA franchise, now called EA Sports FC, which drives roughly 70% of company profits despite disappointing sales this year.

The company has poured unprecedented resources into Battlefield 6, treating it as a platform built for user-generated content rather than a traditional game release. Early signs appear promising -- the trailer hit nearly 5 million YouTube views in a week and shares climbed 5% after beta testing began -- but analysts remain cautious after last year's Dragon Age flop gutted subsidiary BioWare.
Games

Call of Duty's Anti-Cheat Will Require TPM 2.0 and Secure Boot for PC Players (gamespot.com) 105

Activision will require PC players of Call of Duty: Black Ops 7 to enable Trusted Platform Module 2.0 and Windows Secure Boot when the game launches later this year. The company begins testing these anti-cheat measures with Black Ops 6's Season 5 on Thursday without enforcement.

TPM 2.0 verifies untampered boot processes while Secure Boot ensures Windows loads only trusted software at startup. Both features perform checks during system and game startup but remain inactive during gameplay. Activision has also pursued legal action against 22 individuals who developed and sold cheats.
Cellphones

Engineer Restores Pay Phones For Free Public Use (npr.org) 55

An anonymous reader quotes a report from NPR: Patrick Schlott often finds himself in a cellular dead zone during his drive to work. "You go down the road, you turn the corner and you're behind a mountain and you'll lose cell coverage pretty fast," he says. The 31-year-old electrical engineer says poor reception is a common frustration for residents of Vermont's Orange County. To address this issue, he's providing his community with a new way to stay connected.

Schlott has taken old pay phones, modified them to make free calls, and set them up in three different towns across the county. He buys the phones secondhand from sites like eBay and Craigslist and restores them in his home workshop. With just an internet connection, these phones can make calls anywhere in the U.S. or Canada -- no coins required. And Schlott covers all the operating costs himself. "It's cheap enough where I'm happy just footing the bill," he says. "You know, if I'm spending $20 a month on, say, Netflix, I could do that and provide phone service for the community. And to me, that's way more fun."
Hundreds of calls have been made since the first phone was installed back in March last year. "I knew there would be some fringe cases where it would be really helpful," says Schlott. "But I never expected it to get daily use and for people to be this excited about it."

"One of the cornerstones that I want to stick to is, no matter what happens on the backend, the calls will always be free," he says. "And I will figure out a way to make that happen."
AI

Disney Struggles With How to Use AI - While Retaining Copyrights and Avoiding Legal Issues (msn.com) 29

Disney "cloned" Dwayne Johnson when filming a live-action Moana, reports the Wall Street Journal, using an AI process that they were ultimately afraid to use: Under the plan they devised, Johnson's similarly buff cousin Tanoai Reed — who is 6-foot-3 and 250 pounds — would fill in as a body double for a small number of shots. Disney would work with AI company Metaphysic to create deepfakes of Johnson's face that could be layered on top of Reed's performance in the footage — a "digital double" that effectively allowed Johnson to be in two places at once... Johnson approved the plan, but the use of a new technology had Disney attorneys hammering out details over how it could be deployed, what security precautions would protect the data and a host of other concerns. They also worried that the studio ultimately couldn't claim ownership over every element of the film if AI generated parts of it, people involved in the negotiations said. Disney and Metaphysic spent 18 months negotiating on and off over the terms of the contract and work on the digital double. But none of the footage will be in the final film when it's released next summer...

Interviews with more than 20 current and former employees and partners present an entertainment giant torn between the inevitability of AI's advance and concerns about how to use it. Progress has at times been slowed by bureaucracy and hand-wringing over the company's social contract with its fans, not to mention its legal contract with unions representing actors, writers and other creative partners... For Disney, protecting its characters and stories while also embracing new AI technology is key. "We have been around for 100 years and we intend to be around for the next 100 years," said the company's legal chief, Horacio Gutierrez, in an interview. "AI will be transformative, but it doesn't need to be lawless...." [As recently as June, a Disney/Comcast Universal lawsuit had argued that Midjourney "is the quintessential copyright free-rider and a bottomless pit of plagiarism."]

Concerns about bad publicity were a big reason that Disney scrapped a plan to use AI in Tron: Ares — a movie set for release in October about an AI-generated soldier entering the real world. Since the movie is about artificial intelligence, executives pitched the idea of actually incorporating AI into one of the characters... as a buzzy marketing strategy, according to people familiar with the matter. A writer would provide context on the animated character — a sidekick to Jeff Bridges' lead role named Bit — to a generative AI program. Then on screen, the AI program, voiced by an actor, would respond to questions as Bit as cameras rolled. But with negotiations with unions representing writers and actors over contracts happening at the same time, Disney dismissed the idea, and executives internally were told that the company couldn't risk the bad publicity, the people said...

Disney's own history speaks to how studios have navigated technological crossroads before. When Disney hired Pixar to produce a handful of graphic images for its 1989 hit The Little Mermaid, executives kept the incorporation a secret, fearing backlash from fans if they learned that not every frame of the animated film had been hand-drawn. Such knowledge, executives feared, might "take away the magic."

Disney invested $1.5 billion in Fortnite creator Epic Games, acccording to the article, and is planning a world in Fortnite where gamers can interact with Marvel superheroes and creatures from Avatar. But "an experiment to allow gamers to interact with an AI-generated Darth Vader was fraught. Within minutes of launching the AI bot, gamers had figured out a way to make it curse in James Earl Jones's signature baritone." (Though Epic patched the workaround within 30 minutes.)

But the article spells out another concern for Disney executives. "If a Fortnite gamer creates a Darth Vader and Spider-Man dance that goes viral on YouTube, who owns that dance?
Nintendo

Nintendo Has Sold Over 6 Million Switch 2s, But Still Can't Keep Up With Demand (engadget.com) 24

An anonymous reader shared this report from Engadget: Nintendo sold 5.82 million Switch 2s in less than four weeks and is on pace to hit its target of 15 million units by April 2026, the company said in its latest earnings report. If that pans out, the Switch 2 would easily outsell the original Switch, which took a full year to hit that same 15 million sales number...

Despite those superb sales figures, Nintendo says demand is outstripping supply in many regions and promises to boost production as soon as possible. There's some insight into Nintendo's available inventory elsewhere in the earnings report. The 5.82 million number counts sales up to June 30, and the company says that as of July 25, it had sold through "more than 6 million" consoles. That's not the clearest figure, but it definitely shows sales cratered in July despite consistent demand.

Switch 2 software sales were also strong with 8.67 million units sold...

"Nintendo had a very good quarter, more than doubling revenue over last year..."
Games

Itch.io Starts Returning the Free Games It Removed From Its Store (aftermath.site) 24

"Digital storefront Itch.io is reindexing its free adult games," reports Engadget, "and is talking to its partnered payment processors about plans to gradually reintroduce paid NSFW content..." In a statement included in the Itch.io update, Stripe said it hasn't closed the door on the possibility of being able to support adult content again in the future. In the meantime, Itch.io says it is talking to its other payment partners about accepting the card payments Stripe is currently no longer able to process.
Itch's founder told the gaming news site Aftermath that it was a notice from Visa that led to the sudden deindexing of so many games. But Aftermath notes that Visa and Mastercard have now "both released statements effectively washing their hands of the situation but also, paradoxically, justifying any actions they might have taken."

- Visa: "When a legally operating merchant faces an elevated risk of illegal activity, we require enhanced safeguards for the banks supporting those merchants..."

- Mastercard: "Our payment network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including illegal adult content."

Aftermath's take? The part where the two companies act as though their hands have been tied by the long arm of the law is, frankly, bullshit. None of the games removed from Steam or Itch were illegal. They depict actions that are perfectly legal in other mediums. To re-quote Mike Stabile, director of policy at the Free Speech Coalition: "The stuff [companies] are talking about is entirely legal. It's legal to have in a book, it's legal to have in a game. They are making decisions based on their brand, based on public pressure from anti-porn groups, and that can be reversed."
Meanwhile, gamers are still pushing back: It's difficult to say just how many people have spent the past several days tying up the lines of card companies and payment processors, but the movement has made itself visible enough to gain support from larger industry bodies like the Communications Workers of America [the largest communications/media labor union in America] and the International Game Developers Association.

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