Classic Games (Games)

Homebrew Game & Watch Games Make Debut 69

Kojote writes "The latest PDRoms Coding Competition has just finished. The idea was to write a homebrew Game & Watch-style freeware game for handhelds or consoles, and there were a total of 24 freely downloadable submissions. In detail, there were 10 Game Boy Advance entries, 8 GP32 entries, 3 Gameboy Color entries, 1 Genesis/Megadrive entry and 1 Neo Geo Pocket Color entry. The winning entries were headed by Beer Belly Bill (GBA) by Metalvotze. If you don't have real hardware to test the entries, you can use emulators such as VisualBoy Advance (GBA/GBC) and GeePee32 (GP32). Have fun!"
United States

Digital Praise Takes Up Christian Gaming Cause 180

Thanks to GameSpot for its article discussing the formation of a new Christian videogame developer, Digital Praise, formed to create a "planned line of non-offensive games." CEO Tom Bean notes: "Digital Praise is founded on the principle that fun, exciting computer games don't need to be flooded with violence, sex, hate or images of horror", and the company's official press release discusses "development on two games based on the Adventures in Odyssey radio theater series", arguing: "As long as new game titles are top quality - offering exciting game play and high production value - we believe that interactive Christian games will skyrocket in popularity much like Christian music did 15 years ago."
Role Playing (Games)

Koster's Laws Of Online Gaming Revisited 74

Thanks to F13.net for its article attempting a re-appraisal of the original 'laws of online gaming' document, as first posted by Raph Koster and others starting on October 9, 1998. The curmudgeonly analysis includes rebuttals of original laws such as "No matter what you do, someone is going to automate the process of playing your world" ("There's a very simple fix for this. Dump the treadmill, dump the numbers, and make gameplay fun"), and there's an equally tetchy rebuttal of the rebuttal at F13, suggesting: "Any amount of development time spent making the game more realistic or lifelike is wasted development time, stolen from useful tasks like making the game fun."
NES (Games)

Famicom Mini Series 2 Reviewed Following Series 1 U.S. Debut 30

Thanks to 1UP for its reviews of the second batch of Famicom Mini (NES Classic) series for Game Boy Advance, since "Japanese gamers... are already enjoying their second batch of remakes", following this week's release of eight of the portable conversions from the NES in the States. Intriguing second-batch picks from the almost-complete review set include Ghosts 'N Goblins ("The return of the game that made masochism fun"), Balloon Fight ("Has a simple, universal appeal"), and Adventure Island ("...may well be the most fun you'll ever have running in a straight line from left to right"), and a stuttering IGN has also started coverage of Series 2.
Portables (Games)

Planet Moon Blazes Trail Onto PSP For Smaller Developers? 24

Thanks to GameSpot for its interview with Aaron Loeb of developers Planet Moon Studios, the quirky developer that "was founded in 1997 by the Shiny Entertainment team that created MDK", has gone on to make console/PC titles Giants: Citizen Kabuto and Armed & Dangerous, and is now "devoting itself to the [Sony] PSP exclusively." Loeb justifies this arguably risky move to the "unproven terrain of PSP development" by suggesting: "The PSP will enable a developer like us to make cutting edge games quickly, alleviating the challenge all small developers currently face", and argues the kind of games that will be successful on the PSP are "Games that focus on opportunity game play. Games that are really fun to play right away. You get them immediately, they're cool, you play them for 15 minutes and you've got a very satisfying experience."
PlayStation (Games)

The DDR Workout - It's Official 473

webster1 writes with a followup to a recent Ask Slashdot question. "An AP news story just released says that Dance Dance Revolution is becoming the weight-loss routine of choice for many young gamers. One quote says '"At first I was playing it for fun, but when you see results you're like, Yeah!" said Matt Keene, a 19-year-old from Charleston, South Carolina, who used to weigh more than 350 pounds and wear pants with a 48-inch waist.' It's for grown-ups too. Even Jason Enos, product manager at Konami Digital Entertainment-America, which distributes the game in the U.S., has lost 30 pounds playing the game. There's even a site for DDR wieght loss fans: www.getupmove.com - My wife and I have been playing for months now with this goal in mind, though we aren't yet seeing these results." (A post from a few months ago talks about getupmove and gives some calorie-burn specifics.)
Biotech

Weight Loss through Dance Dance Revolution? 186

An anonymous reader writes "Looking at the beer gut that's developed over the winter, and the excercise schedule that I haven't kept for more than two days at a time, I realize that I need a new plan. A gym isn't the answer; I can't keep a schedule for working out in my apartment, there's no way I could make it to the gym on any regular basis. I've had multiple people in the last few weeks tell me stories involving weight loss through Dance Dance Revolution, and it sounds like a great idea to me! working out is hard, playing video games is easy, and dancing is fun. But a Google search turned up way too much info, and way too little of it was useful unless I want to spend the next four weeks researching this. Does the Slashdot community have any ideas, suggestions, or personal experience that they cared to relate on any of these topics?"
Movies

Hollywood Courting the Gaming Industry 201

beatleadam writes "In a trend that we all seem to already be hyper-aware of... 'The video game industry was once an afterthought in Hollywood, at most an ancillary source of revenue like action figures. The people passionately developing the computer-based form of entertainment were seen as dorks compared with the celebrities. Not anymore. Now that games have matured into a $11 billion business, topping movie box-office sales and siphoning television viewers, the lucrative and increasingly influential genre has attracted more star power than ever.'" We did another story about this a month ago.
First Person Shooters (Games)

Halo 2 Multiplayer Modes Playtested, Recounted 92

Thanks to The Next Level for its two-part hands-on impressions of Halo 2's multiplayer modes, as shown at the E3 Expo in Los Angeles last week, including many videos of the action, and discussing "the changes to the heads up display", also noting gleefully: "Is carrying two guns worth sacrificing your ability to throw grenades? In a word: Hell Yeah!", before finally concluding of the Xbox title, due out this November: "It was by far the most fun and intense playing experience I had with any game at this year's E3."
PC Games (Games)

E3 - BioWare Shows Off Dragon Age Details 11

Thanks to GameSpy for the brief details and screenshots on BioWare's new RPG, Dragon Age, noting of the 2005-due PC title: "What makes the combat system unique is that the game can be played in the over-the-shoulder mode of Knights of the Old Republic or in the tactical overhead mode of Baldur's Gate... The game also utilizes the 'combat pause,' which allows players to plan strategy while the action is frozen." BioWare's Greg Zeschuk is quoted as suggesting the game "melds the fun of party interaction from Baldur's Gate, the community and multiplayer aspect of Neverwinter Nights and the tactical combat of Knights of the Old Republic." Elsewhere, there are new screenshots of Jade Empire, BioWare's Microsoft-published Xbox RPG, and IGN Xbox's preview of Star Wars: KOTOR 2, Obsidian-developed but BioWare engine-using.
PC Games (Games)

MMO Creators Follow The Virtual Money Trail 52

Thanks to Wired News for its article discussing the dysfunctional economies of massively multiplayer games. The piece references an economic analysis by Raph Koster regarding Star Wars Galaxies, in which he mentions the game "...uses what is called a faucet-drain economy. You can visualize a spigot of cash coming into the game, a big ol' sink where the money sloshes around, and a set of drains where the money goes out the bottom." Virtual economist Edward Castronova also comments, concerned about the proletariat and the bourgeoisie: "The wealth distribution is not just unequal, it is incredibly unequal... Raph says it is similar to the distribution of wealth in (real-life) economies, which it is, but even the worst robber-baron economies were not this bad." In the end, though, Koster argues: "You don't get to ignore the economy, but absolutely, the goal is the fun, not Berkshire Hathaway."
It's funny.  Laugh.

Two Funnies: BotBOFH and Joy of Tech 74

Craig Maloney and honestpuck contribute two reviews for your almost-the-weekend reading pleasure: read below for their respective impressions of two dead-tree compendiums of online humor: Bride of the Bastard Operator From Hell and The Best of The Joy of Tech.
Books

Twisty Little Passages 150

John Miles writes "It's been almost thirty years since young Laura and Sandy Crowther sat down at a Teletype and took their first steps into the mysterious subterranean world their father, Will, created for them. Now, if Nick Montfort's Twisty Little Passages: An Approach to Interactive Fiction is any indication, Crowther and Woods's pioneering computer game Adventure and its descendants are finally beginning to garner the critical recognition they deserve. At only 286 pages, Twisty Little Passages is a small, accessible book that addresses a deep and complex subject. The author's stated intention is to bring us the first book-length consideration of interactive fiction (IF) as a legitimate literary field, and he has certainly succeeded." Read on for the rest of Miles' review.
PC Games (Games)

City Of Heroes Beta Evaluated As Game Goes Gold 95

Thanks to GamersWithJobs for its detailed impressions of PC-based superhero MMORPG City Of Heroes, given just after the game reached gold master status, with an "official launch [of] April 28", and a (slightly inflationary?) "monthly subscription fee of US$14.99." The preview, from a "long time tester and fan of the game", notes: "When I entered City of Heroes for the first time, one of the things that quickly grabbed my attention was the scale--the towering statues, the twenty story buildings", before discussing the action-oriented gameplay: "Unlike almost every other MMORPG out there, combat in City of Heroes is designed to be fast paced and fun" The author concludes: "It's not a perfect superhero game, but it's a very good superhero MMORPG."
First Person Shooters (Games)

S.T.A.L.K.E.R. Glows With Chernobyl Radioactive Link 54

Thanks to Eurogamer for its coverage of a THQ-sponsored press trip to Russia to preview GSC's forthclming PC first-person shooter. Since the game is "based on the premise that you've gone to explore the 20km 'exclusion zone' of Chernobyl", this has led to some odd preview publicity, as the writer notes: "When they invited us on a cheery tour to go and see Chernobyl for fun, we knew something had gone awry in our lives. Stranger still, during the press conference to promote the much anticipated mutate 'em up S.T.A.L.K.E.R, they wheeled one of the men responsible for the tragedy. I didn't know whether to laugh or throw things." There's also an interview with one of the developers on Eurogamer regarding this September-bound title, but it's concluded that S.T.A.L.K.E.R, with its impressive visuals, is "...shaping up to be one of the scariest, most original takes on the increasingly tired FPS genre."
PC Games (Games)

Reviewers Pile On World Of Warcraft Beta 104

Thanks to GameSpy for its 'Pile On!' feature discussing Beta impressions so far on Blizzard's long-awaited MMO title, World Of Warcraft. Reactions range from the effusive ("I'm more convinced than ever that this game may finally be the first truly mass-market MMO") through the delighted ("I'm... completely in love with World of Warcraft"), to the ecstatic ("World of Warcraft delivers just what people are expecting: a tight, fun MMOG from a trusted developer.") Elsewhere, a WorldOfWarcraft.com forum discussion has a Blizzard representative mentioning release estimates of early this summer are likely wrong: "Definitely not July. As you know, we never set release dates, but you can expect the beta to run for another 5+ months." But, more importantly, does anyone _not_ like World Of Warcraft?
Classic Games (Games)

ScummVM 0.6.0 Released With Freeware Bonus 21

busfahrer writes "The ScummVM team has announced the release of version 0.6.0 of their famous SCUMM Interpreter. It allows you to play your old LucasArts adventures on non-MS systems and/or recent hardware, and requires the original media to play. This release marks a milestone in the history of ScummVM because as of now, all SCUMM-based games created by LucasArts are now supported by the engine. Together with this release, they announce the release of the rather old, but fun adventure Flight Of The Amazon Queen as ScummVM-compatible 'freeware', having got permission from the original creators."
Entertainment

Move Over Karaoke...Hello Movieoke 286

cb8100 writes "Fox News is reporting about a new bar game called "Movieoke" in which participants act out scenes from their favorite movies -- karaoke style." Totally not a surprising development, but I imagine this can be quite fun. Or quite terrible depending on who's "Playing".
Classic Games (Games)

Are Modern Games Too Easy? 179

bippy writes "Game critic Brian Crecente's weblog Red-Assed Baboon asks if modern video games are too easy. He argues, after playing the new Pitfall game, that what made the games from the '70s and '80s such as the original Pitfall! so much fun to play was 'because the game is so hard - brutally, temper-tamper inducing hard' - Crecente goes on to conclude: 'I'm not saying we should go back to the days of Donkey Kong and [the original] Pitfall!, but maybe developers need to worry a little more about challenging a gamer, instead of plopping them into something that is little more than an interactive movie'."
PlayStation (Games)

Rockstar Announces GTA San Andreas 522

Tickenest writes "According to a Yahoo-reprinted press-release, Rockstar Games has officially announced Grand Theft Auto: San Andreas, the latest in the GTA series. The press release continues: 'Developed by world-class designers Rockstar North, Grand Theft Auto: San Andreas will be available exclusively for the PlayStation(R)2 computer entertainment system and is expected to be in stores in North America on October 19, 2004 and in Europe on October 22, 2004.'" This confirms earlier rumors of (initial?) PS2 exclusivity and possible name for this much-awaited game.

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