China

Chinese Student Enrollment in US Universities Continues Multi-Year Decline (economist.com) 56

Chinese student enrollment at American universities has dropped to 277,000 in the 2023-24 academic year, down from a peak of 372,000 in 2019-20, according to data in a new report examining shifting global education patterns. The decline accelerated following the State Department's May 28th announcement of an "aggressive" campaign to revoke visas for Chinese students in "critical fields" of science and engineering, as well as those with unspecified Communist Party "connections."

The trend reflects broader economic and geopolitical pressures beyond visa restrictions. Chinese families increasingly view American education as too expensive amid China's economic downturn and property market decline, while domestic employers have grown suspicious of foreign-educated graduates. Meanwhile, Chinese students are choosing alternatives including Britain, which hosted nearly 150,000 Chinese students in 2023-24, and regional destinations like Japan, where Chinese enrollment increased to 115,000 in 2023 from under 100,000 in 2019.
Intel

Intel: New Products Must Deliver 50% Gross Profit To Get the Green Light (tomshardware.com) 44

Intel has implemented a strict new policy requiring all new projects to demonstrate at least a 50% gross margin to move forward. CEO Lip-Bu Tan explained Intel's new risk-averse policy as "something that we probably should have had before," later clarifying that the number is a figure the company is aspiring toward internally. Tom's Hardware reports: Tan is reportedly "laser focused on the fact that we need to get our gross margins back up above 50%." To accomplish this, Tan is also said to be investigating and potentially cancelling or changing unprofitable deals with other companies. Intel's margins have slipped to new lows for the company in recent months. MacroTrends reports Intel's trailing 12 months gross margin for Q1 2025 was as low as 31.67%. Intel's gross margins had hovered around the 60% mark for the ten years leading up to the COVID-19 pandemic, falling beneath 50% in Q2 2022 and continuing to steadily fall ever since.

Holthaus predicts a "tug-of-war" to ensue within Intel in the coming months as engineers and executives reckon with being forced between a rock and a hard place. "We need to be building products that... fit the right competitive landscape and requirements of our customers, but also have the right cost structure in place. It really requires us to do both." [...] Tan is also quoted as wanting to turn Intel into an "engineering-focused company" again under his leadership. To reach this, Tan has committed to investing in recruiting and retaining top talent; "I believe Intel has lost some of this talent over the years; I want to create a culture of innovation empowerment." Maintaining a culture of empowering innovation and top talent seems, on its face, at odds with layoffs and a lock on projects not projected to gross 50% margins, but Tan seemingly has Intel investors on his side in these pursuits.

Chrome

Google Chrome Smashes Speedometer 3 Record With Massive Performance Gains (betanews.com) 40

BrianFagioli writes: Google is flexing its engineering muscles today by announcing a record-breaking score on the Speedometer 3 benchmark with its Chrome browser. If you've felt like the web got snappier lately, this could be why.

According to the search giant, Chrome's latest performance improvements translate to real-world time savings. Believe it or not, that could potentially add up to 58 million hours saved annually for users. That's the equivalent of about 83 human lifetimes not wasted waiting for web pages to load!

Programming

Amid Turmoil, Stack Overflow Asks About AI, Salary, Remote Work in 15th Annual Developer Survey (stackoverflow.blog) 10

Stack Overflow remains in the midst of big changes to counter an AI-fueled drop in engagement. So "We're wondering what kind of online communities Stack Overflow users continue to support in the age of AI," writes their senior analyst, "and whether AI is becoming a closer companion than ever before."

For their 15th year of their annual reader survey, this means "we're not just collecting data; we're reflecting on the last year of questions, answers, hallucinations, job changes, tech stacks, memory allocations, models, systems and agents — together..." Is it an AI agent revolution yet? Are you building or utilizing AI agents? We want to know how these intelligent assistants are changing your daily workflow and if developers are really using them as much as these keynote speeches assume. We're asking if you are using these tools and where humans are still needed for common developer tasks.

Career shifts: We're keen to understand if you've considered a career change or transitioned roles and if AI is impacting your approach to learning or using existing tools. Did we make up the difference in salaries globally for tech workers...?

They're also re-visiting "a key finding from recent surveys highlighted a significant statistic: 80% of developers reported being unhappy or complacent in their jobs." This raised questions about changing office (and return-to-office) culture and the pressures of the industry, along with whether there were any insights into what could help developers feel more satisfied at work. Prior research confirmed that flexibility at work used to contribute more than salary to job satisfaction, but 2024's results show us that remote work is not more impactful than salary when it comes to overall satisfaction... [For some positions job satisfaction stayed consistent regardless of salary, though it increased with salary for other positions. And embedded developers said their happiness increased when they worked with top-quality hardware, while desktop developers cited "contributing to open source" and engineering managers were happier when "driving strategy".]

In 2024, our data showed that many developers experienced a pay cut in various roles and programming specialties. In an industry often seen as highly lucrative, this was a notable shift of around 7% lower salaries across the top ten reporting countries for the same roles. This year, we're interested in whether this trend has continued, reversed, or stabilized. Salary dynamics is an indicator for job satisfaction in recent surveys of Stack Overflow users and understanding trends for these roles can perhaps improve the process for finding the most useful factors contributing to role satisfaction outside of salary.

And of course they're asking about AI — while noting last year's survey uncovered this paradox. "While AI usage is growing (70% in 2023 vs. 76% in 2024 planning to or currently using AI tools), developer sentiment isn't necessarily following suit, as 77% in of all respondents in 2023 are favorable or very favorable of AI tools for development compared to 72% of all respondents in 2024." Concerns about accuracy and misinformation were prevalent among some key groups. More developers learning to code are using or are interested in using AI tools than professional developers (84% vs. 77%)... Developers with 10 — 19 years experience were most likely (84%) to name "increase in productivity" as a benefit of AI tools, higher than developers with less experience (<80%)...

Is it an AI agent revolution yet? Are you building or utilizing AI agents? We want to know how these intelligent assistants are changing your daily workflow and if developers are really using them as much as these keynote speeches assume. We're asking if you are using these tools and where humans are still needed for common developer tasks.

United States

California Has Got Really Good at Building Giant Batteries 108

California's battery power capacity rose from 500 megawatts in 2018 to nearly 16,000 megawatts in 2025. Nearly a quarter of America's battery capacity is now in California alone, according to Bloomberg.

At their daily peak around 8pm, batteries can provide as much as 30% of the state's electricity. The batteries charge in the afternoon when solar power is cheap and release energy in the evenings when Californians get home and crank up their air conditioners. In the middle of the day, when the sun is strongest, as much as three-quarters of the state's electricity can come from solar.

California relied on regulation to achieve this scale. In 2013, the California Public Utilities Commission ordered the state's three big investor-owned utilities to procure 1,325 megawatts of energy storage by 2020 to help meet renewable targets and stabilize the grid. That goal was easily met. Mark Jacobson, an engineering professor at Stanford University, told Economist that most days this year contained periods when solar, hydropower and wind, helped by batteries, met 100% of California's demand -- even though just 54% of the state's electricity generation comes from renewables.
Medicine

Cancer-Fighting Immune Cells Could Soon Be Engineered Inside Our Bodies (nature.com) 23

Researchers are developing techniques to genetically modify cancer-fighting immune cells directly inside patients rather than in expensive laboratory facilities, potentially making CAR-T therapy accessible to far more people.

Current CAR-T treatments require removing a patient's T cells, shipping them to specialized facilities for genetic engineering, then returning them weeks later at costs around $500,000 per dose. The new "in vivo" approaches use viral vectors or RNA-loaded nanoparticles to deliver genetic instructions directly to T cells circulating in the bloodstream, which could reduce costs by an order of magnitude. Companies including Capstan Therapeutics, co-founded by Nobel laureates, and AstraZeneca-backed EsoBiotec have launched early human trials. While only about 200 US centers currently offer traditional CAR-T therapy, the approach could make the powerful treatment available on demand like conventional drugs.
First Person Shooters (Games)

New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons (windowscentral.com) 23

Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central: According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic.
It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech (though according to analytics firm Ampere Analysis (via The Game Business), more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech."

And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game... Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists.

And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons...

One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying.

Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign." But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site [after creating a free account]...

None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about $25,000 apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs.

This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...."

Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it.

And in related news, PC Gamer reports... As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast.
United States

Apple Faces 25% Tariff Threat Unless iPhone Manufacturing Moves To US 333

President Donald Trump on Friday threatened Apple with a 25% tariff unless the company manufactures iPhones sold in America domestically rather than in India or other overseas locations. Trump posted on Truth Social that he had "long ago informed Tim Cook of Apple" about his expectation for US-based iPhone production, warning that failure to comply would trigger the substantial tariff penalty.

The ultimatum follows Trump's expressed displeasure with Cook during his recent Middle East trip over Apple's plans to build iPhones at newly constructed Indian facilities. Apple has historically maintained that domestic iPhone manufacturing remains unfeasible due to insufficient skilled engineering talent and substantially higher production costs compared to Asian facilities.
Medicine

Infrared Contact Lenses Allow People To See In the Dark, Even With Eyes Closed (phys.org) 50

An anonymous reader quotes a report from Phys.Org: Neuroscientists and materials scientists have created contact lenses that enable infrared vision in both humans and mice by converting infrared light into visible light. Unlike infrared night vision goggles, the contact lenses, described in the journal Cell, do not require a power source -- and they enable the wearer to perceive multiple infrared wavelengths. Because they're transparent, users can see both infrared and visible light simultaneously, though infrared vision was enhanced when participants had their eyes closed. [...] The contact lens technology uses nanoparticles that absorb infrared light and convert it into wavelengths that are visible to mammalian eyes (e.g., electromagnetic radiation in the 400-700 nm range). The nanoparticles specifically enable the detection of "near-infrared light," which is infrared light in the 800-1600 nm range, just beyond what humans can already see.

The team previously showed that these nanoparticles enable infrared vision in mice when injected into the retina, but they wanted to design a less invasive option. To create the contact lenses, the team combined the nanoparticles with flexible, nontoxic polymers that are used in standard soft contact lenses. After showing that the contact lenses were nontoxic, they tested their function in both humans and mice. They found that contact lens-wearing mice displayed behaviors suggesting that they could see infrared wavelengths. For example, when the mice were given the choice of a dark box and an infrared-illuminated box, contact-wearing mice chose the dark box whereas contact-less mice showed no preference. The mice also showed physiological signals of infrared vision: the pupils of contact-wearing mice constricted in the presence of infrared light, and brain imaging revealed that infrared light caused their visual processing centers to light up. In humans, the infrared contact lenses enabled participants to accurately detect flashing morse code-like signals and to perceive the direction of incoming infrared light.

An additional tweak to the contact lenses allows users to differentiate between different spectra of infrared light by engineering the nanoparticles to color-code different infrared wavelengths. For example, infrared wavelengths of 980 nm were converted to blue light, wavelengths of 808 nm were converted to green light, and wavelengths of 1,532 nm were converted to red light. In addition to enabling wearers to perceive more detail within the infrared spectrum, these color-coding nanoparticles could be modified to help color-blind people see wavelengths that they would otherwise be unable to detect. [...] Because the contact lenses have limited ability to capture fine details (due to their close proximity to the retina, which causes the converted light particles to scatter), the team also developed a wearable glass system using the same nanoparticle technology, which enabled participants to perceive higher-resolution infrared information. Currently, the contact lenses are only able to detect infrared radiation projected from an LED light source, but the researchers are working to increase the nanoparticles' sensitivity so that they can detect lower levels of infrared light.

Programming

'Rust is So Good You Can Get Paid $20K to Make It as Fast as C' (itsfoss.com) 180

The Prossimo project (funded by the nonprofit Internet Security Research Group) seeks to "move the Internet's security-sensitive software infrastructure to memory safe code." Two years ago the Prossimo project made an announcement: they'd begun work on rav1d, a safer high performance AV1 decoder written in Rust, according to a new update: We partnered with Immunant to do the engineering work. By September of 2024 rav1d was basically complete and we learned a lot during the process. Today rav1d works well — it passes all the same tests as the dav1d decoder it is based on, which is written in C. It's possible to build and run Chromium with it.

There's just one problem — it's not quite as fast as the C version...

Our Rust-based rav1d decoder is currently about 5% slower than the C-based dav1d decoder (the exact amount differs a bit depending on the benchmark, input, and platform). This is enough of a difference to be a problem for potential adopters, and, frankly, it just bothers us. The development team worked hard to get it to performance parity. We brought in a couple of other contractors who have experience with optimizing things like this. We wrote about the optimization work we did. However, we were still unable to get to performance parity and, to be frank again, we aren't really sure what to do next.

After racking our brains for options, we decided to offer a bounty pool of $20,000 for getting rav1d to performance parity with dav1d. Hopefully folks out there can help get rav1d performance advanced to where it needs to be, and ideally we and the Rust community will also learn something about how Rust performance stacks up against C.

This drew a snarky response from FFmpeg, the framework that powers audio and video processing for everyone from VLC to Twitch. "Rust is so good you can get paid $20k to make it as fast as C," they posted to their 68,300 followers on X.com.

Thanks to the It's FOSS blog for spotting the announcement.
Mozilla

Firefox Announces Same-Day Update After Two Minor Pwn2Own Exploits (mozilla.org) 22

During this year's annual Pwn2Own contest, two researchers from Palo Alto Networks demonstrated an out-of-bounds write vulnerability in Mozilla Firefox, reports Cyber Security News, "earning $50,000 and 5 Master of Pwn points." And the next day another participant used an integer overflow to exploit Mozilla Firefox (renderer only).

But Mozilla's security blog reminds users that a sandbox escape would be required to break out from a tab to gain wider system access "due to Firefox's robust security architecture" — and that "neither participating group was able to escape our sandbox..." We have verbal confirmation that this is attributed to the recent architectural improvements to our Firefox sandbox which have neutered a wide range of such attacks. This continues to build confidence in Firefox's strong security posture.
Even though neither attack could escape their sandbox, "Out of abundance of caution, we just released new Firefox versions... all within the same day of the second exploit announcement." (Last year Mozilla responded to an exploitable security bug within 21 hours, they point out, even winning an award as the fastest to patch.)

The new updated versions are Firefox 138.0.4, Firefox ESR 128.10.1, Firefox ESR 115.23.1 and Firefox for Android. "Despite the limited impact of these attacks, all users and administrators are advised to update Firefox as soon as possible...." To review and fix the reported exploits a diverse team of people from all across the world and in various roles (engineering, QA, release management, security and many more) rushed to work. We tested and released a new version of Firefox for all of our supported platforms, operating systems, and configurations with rapid speed....

Our work does not end here. We continue to use opportunities like this to improve our incident response. We will also continue to study the reports to identify new hardening features and security improvements to keep all of our Firefox users across the globe protected.

Open Source

OSU's Open Source Lab Eyes Infrastructure Upgrades and Sustainability After Recent Funding Success (osuosl.org) 11

It's a nonprofit that's provide hosting for the Linux Foundation, the Apache Software Foundation, Drupal, Firefox, and 160 other projects — delivering nearly 430 terabytes of information every month. (It's currently hosting Debian, Fedora, and Gentoo Linux.) But hosting only provides about 20% of its income, with the rest coming from individual and corporate donors (including Google and IBM). "Over the past several years, we have been operating at a deficit due to a decline in corporate donations," the Open Source Lab's director announced in late April.

It's part of the CS/electrical engineering department at Oregon State University, and while the department "has generously filled this gap, recent changes in university funding makes our current funding model no longer sustainable. Unless we secure $250,000 in committed funds, the OSL will shut down later this year."

But "Thankfully, the call for support worked, paving the way for the OSU Open Source Lab to look ahead, into what the future holds for them," reports the blog It's FOSS.

"Following our OSL Future post, the community response has been incredible!" posted director Lance Albertson. "Thanks to your amazing support, our team is funded for the next year. This is a huge relief and lets us focus on building a truly self-sustaining OSL." To get there, we're tackling two big interconnected goals:

1. Finding a new, cost-effective physical home for our core infrastructure, ideally with more modern hardware.
2. Securing multi-year funding commitments to cover all our operations, including potential new infrastructure costs and hardware refreshes.


Our current data center is over 20 years old and needs to be replaced soon. With Oregon State University evaluating the future of this facility, it's very likely we'll need to relocate in the near future. While migrating to the State of Oregon's data center is one option, it comes with significant new costs. This makes finding free or very low-cost hosting (ideally between Eugene and Portland for ~13-20 racks) a huge opportunity for our long-term sustainability. More power-efficient hardware would also help us shrink our footprint.

Speaking of hardware, refreshing some of our older gear during a move would be a game-changer. We don't need brand new, but even a few-generations-old refurbished systems would boost performance and efficiency. (Huge thanks to the Yocto Project and Intel for a recent hardware donation that showed just how impactful this is!) The dream? A data center partner donating space and cycled-out hardware. Our overall infrastructure strategy is flexible. We're enhancing our OpenStack/Ceph platforms and exploring public cloud credits and other donated compute capacity. But whatever the resource, it needs to fit our goals and come with multi-year commitments for stability. And, a physical space still offers unique value, especially the invaluable hands-on data center experience for our students....

[O]ur big focus this next year is locking in ongoing support — think annualized pledges, different kinds of regular income, and other recurring help. This is vital, especially with potential new data center costs and hardware needs. Getting this right means we can stop worrying about short-term funding and plan for the future: investing in our tech and people, growing our awesome student programs, and serving the FOSS community. We're looking for partners, big and small, who get why foundational open source infrastructure matters and want to help us build this sustainable future together.

The It's FOSS blog adds that "With these prerequisites in place, the OSUOSL intends to expand their student program, strengthen their managed services portfolio for open source projects, introduce modern tooling like Kubernetes and Terraform, and encourage more community volunteers to actively contribute."

Thanks to long-time Slashdot reader I'm just joshin for suggesting the story.
Earth

The Most Promising Ways to Destroy 'Forever Chemicals' (msn.com) 85

"Researchers are seeking a breakthrough in technologies to tackle PFAS contamination," reports the Washington Post — including experiments with ultraviolet light, plasma and sound waves: "We're in a good spot," said Christopher Higgins, a professor of civil and environmental engineering at the Colorado School of Mines who researches PFAS. "There's a lot of things being tested. ... Around the world, everyone is trying to work on this topic...." PFAS destruction technologies are beginning to show potential. Some methods have been licensed by companies that are rolling out the systems in real-world settings. "There's been a lot of research happening over the past few years looking at advanced destruction technologies, and there's been a lot of improvements and advancements, and we're now starting to see some of them actually at scale," said Anna Reade [a senior scientist and director of PFAS advocacy at the Natural Resources Defense Council].

An approach known as supercritical water oxidation is one of the more developed technologies, Reade and other experts said. It involves heating and pressurizing water to a specific point that creates the ideal conditions to break every carbon fluorine bond, said Amy Dindal [a PFAS expert with Battelle, a science and technology nonprofit that has developed a PFAS destruction technology]. The process used in a patented technology created by Battelle produces carbon dioxide and a form of fluorine that can be quickly neutralized to become a harmless salt. "It's a complete destruction and mineralization technology, because we're actually breaking all of the carbon fluorine bonds," Dindal said, adding that the technology is "PFAS agnostic...."

Another promising approach using heat and pressure was developed by researchers at the Colorado School of Mines [and already licensed by a company in Washington]. Known as hydrothermal alkaline treatment, or HALT, it involves adding a low-cost chemical reagent such as sodium hydroxide to superheated liquid water.... A destruction method that harnesses ultraviolet light has also emerged as a contender [has licensed by a company in Michigan]. When UV light oxidizes an electron-generating compound, it produces a powerful electron that's very reactive and strong enough to break carbon fluorine bonds... Other technologies are experimenting with the use of plasma, which can generate reactive electrons to break down PFAS but tends to require a large amount of energy. Researchers are also experimenting with a process that uses sound waves. High-intensity sound waves create small bubbles in a water system or liquid waste stream, Higgins said. As those bubbles collapse, they can generate the high temperatures and pressure needed to degrade PFAS.

But "At the end of the day, not using these chemicals unless it's absolutely necessary is the actually most effective tool in our toolbox," Reade said.
AI

OpenAI Launches Codex, an AI Coding Agent, In ChatGPT 12

OpenAI has launched Codex, a powerful AI coding agent in ChatGPT that autonomously handles tasks like writing features, fixing bugs, and testing code in a cloud-based environment. TechCrunch reports: Codex is powered by codex-1, a version of the company's o3 AI reasoning model optimized for software engineering tasks. OpenAI says codex-1 produces "cleaner" code than o3, adheres more precisely to instructions, and will iteratively run tests on its code until passing results are achieved.

The Codex agent runs in a sandboxed, virtual computer in the cloud. By connecting with GitHub, Codex's environment can come preloaded with your code repositories. OpenAI says the AI coding agent will take anywhere from one to 30 minutes to write simple features, fix bugs, answer questions about your codebase, and run tests, among other tasks. Codex can handle multiple software engineering tasks simultaneously, says OpenAI, and it doesn't limit users from accessing their computer and browser while it's running.

Codex is rolling out starting today to subscribers to ChatGPT Pro, Enterprise, and Team. OpenAI says users will have "generous access" to Codex to start, but in the coming weeks, the company will implement rate limits for the tool. Users will then have the option to purchase additional credits to use Codex, an OpenAI spokesperson tells TechCrunch. OpenAI plans to expand Codex access to ChatGPT Plus and Edu users soon.
Privacy

FBI: US Officials Targeted In Voice Deepfake Attacks Since April (bleepingcomputer.com) 8

The FBI has issued a warning that cybercriminals have started using AI-generated voice deepfakes in phishing attacks impersonating senior U.S. officials. These attacks, involving smishing and vishing tactics, aim to compromise personal accounts and contacts for further social engineering and financial fraud. BleepingComputer reports: "Since April 2025, malicious actors have impersonated senior U.S. officials to target individuals, many of whom are current or former senior U.S. federal or state government officials and their contacts. If you receive a message claiming to be from a senior U.S. official, do not assume it is authentic," the FBI warned. "The malicious actors have sent text messages and AI-generated voice messages -- techniques known as smishing and vishing, respectively -- that claim to come from a senior U.S. official in an effort to establish rapport before gaining access to personal accounts."

The attackers can gain access to the accounts of U.S. officials by sending malicious links disguised as links designed to move the discussion to another messaging platform. By compromising their accounts, the threat actors can gain access to other government officials' contact information. Next, they can use social engineering to impersonate the compromised U.S. officials to steal further sensitive information and trick targeted contacts into transferring funds. Today's PSA follows a March 2021 FBI Private Industry Notification (PIN) [PDF] warning that deepfakes (including AI-generated or manipulated audio, text, images, or video) would likely be widely employed in "cyber and foreign influence operations" after becoming increasingly sophisticated.

Businesses

Coinbase Offers $20 Million Bounty To Catch Data Thieves After Extortion Attempt (fortune.com) 17

Cryptocurrency exchange Coinbase said Thursday it is offering a $20 million reward for information leading to the arrest and conviction of criminals who attempted to extort the company for the same amount after stealing customer data.

The criminals bribed customer support agents in overseas markets to access records containing addresses, phone numbers, government IDs, and partial bank and Social Security details of more than 80,000 customers. "It sucks but when we see a problem like this we want to own it and make it right," Coinbase Chief Security Officer Philip Martin told Fortune.

The company will reimburse customers who fell victim to subsequent social engineering scams. No login credentials or wallet access were compromised in the breach. The extortionists had threatened to publish the stolen information unless paid $20 million in Bitcoin.
Microsoft

Microsoft Layoffs Hit Coders Hardest With AI Costs on the Rise 48

An anonymous reader shares a report: Microsoft's recently announced job cuts fell hardest on the people who build the company's products, showing that even software developers are at risk in the age of artificial intelligence.

In Microsoft's home state of Washington, software engineering was by far the largest single job category to receive layoff notices, making up more than 40% of the roughly 2,000 positions cut, according to state documents reviewed by Bloomberg. Microsoft on Tuesday said it would cut about 6,000 workers across the company. The Washington state data represents about a third of the total.
AI

Palantir CEO Slams Europe's AI Ambitions (businessinsider.com) 70

Palantir CEO Alex Karp criticized Europe's AI adoption while praising Saudi Arabia's engineering talent at Tuesday's Saudi-US Investment Forum in Riyadh. "It's like people have given up," Karp said of Europe, while commending Saudi engineers for their "meritocracy and patriotism" and "deep tradition in engineering excellence."
Games

Blizzard's 'Overwatch' Team Just Voted to Unionize (kotaku.com) 43

"The Overwatch 2 team at Blizzard has unionized," reports Kotaku: That includes nearly 200 developers across disciplines ranging from art and testing to engineering and design. Basically anyone who doesn't have someone else reporting to them. It's the second wall-to-wall union at the storied game maker since the World of Warcraft team unionized last July... Like unions at Bethesda Game Studios and Raven Software, the Overwatch Gamemakers Guild now has to bargain for its first contract, a process that Microsoft has been accused of slow-walking as negotiations with other internal game unions drag on for years.

"The biggest issue was the layoffs at the beginning of 2024," Simon Hedrick, a test analyst at Blizzard, told Kotaku... "People were gone out of nowhere and there was nothing we could do about it," he said. "What I want to protect most here is the people...." Organizing Blizzard employees stress that improving their working conditions can also lead to better games, while the opposite — layoffs, forced resignations, and uncompetitive pay can make them worse....

"We're not just a number on an Excel sheet," [said UI artist Sadie Boyd]. "We want to make games but we can't do it without a sense of security." Unionizing doesn't make a studio immune to layoffs or being shuttered, but it's the first step toward making companies have a discussion about those things with employees rather than just shadow-dropping them in an email full of platitudes. Boyd sees the Overwatch union as a tool for negotiating a range of issues, like if and how generative AI is used at Blizzard, as well as a possible source of inspiration to teams at other studios.

"Our industry is at such a turning point," she said. "I really think with the announcement of our union on Overwatch...I know that will light some fires."

The article notes that other issues included work-from-home restrictions, pay disparities and changes to Blizzard's profit-sharing program, and wanting codified protections for things like crunch policies, time off, and layoff-related severance.
AI

Prompt Engineering is Quickly Going Extinct (fastcompany.com) 81

The specialized role of prompt engineering, not long ago heralded as a promising new career path in AI, has virtually disappeared just two years after its emergence. Many companies are now considering strong AI prompting a standard skill rather than a dedicated position, Fast Company reports, with some firms even deploying AI systems to generate optimal prompts for other AI tools.

"AI is already eating its own," Malcolm Frank, CEO of TalentGenius, told the publication. "Prompt engineering has become something that's embedded in almost every role, and people know how to do it. It's turned from a job into a task very, very quickly." The prompt engineer's decline serves as a case study for the broader AI job market, where evidence suggests AI is primarily reshaping existing careers rather than creating entirely new ones.

Further reading: 'AI Prompt Engineering Is Dead.'

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