United Kingdom

UK Plans To Require Labels On AI-Generated Content (reuters.com) 46

An anonymous reader quotes a report from Reuters: Britain plans to consider requiring labels on AI-generated content to protect consumers from disinformation and deepfakes, the government said on Wednesday, as it outlined other areas of focus to tackle the evolving global challenge. Technology minister Liz Kendall stressed the need to strike the right balance between protecting the creative industries and allowing the AI sector to innovate, saying in a statement that the government would take time to "get this right."

The next phase of the government's work on copyright and AI would also look at the harms posed by digital replicas without consent, ways for creators to control their work online and support for independent creative organizations, she said. [...] Louise Popple, a copyright expert at law firm Taylor Wessing, noted that the government had not ruled out a broad exception that would allow AI developers to train on copyright works. "That's a subtle difference of approach and could be interpreted to mean that everything is still up for grabs" she said. "It feels very much like the hard issues are being kicked down the road by the government."

In 2024, Britain proposed easing copyright rules to let developers train models on lawfully accessed material, with creators able to reserve their rights. On Wednesday, Kendall said that having engaged with creatives, AI firms, industry bodies, unions and academics, the government had concluded it "no longer has a preferred option." "We will help creatives control how their work is used. This sits at the heart of our ambition for creatives – including independent and smaller creative organizations -- to be paid fairly," she said.

Graphics

Gamers React With Overwhelming Disgust To DLSS 5's Generative AI Glow-Ups (arstechnica.com) 124

Kyle Orland writes via Ars Technica: Since deep-learning super-sampling (DLSS) launched on 2018's RTX 2080 cards, gamers have been generally bullish on the technology as a way to effectively use machine-learning upscaling techniques to increase resolutions or juice frame rates in games. With yesterday's tease of the upcoming DLSS 5, though, Nvidia has crossed a line from mere upscaling into complete lighting and texture overhauls influenced by "generative AI." The result is a bland, uncanny gloss that has received an instant and overwhelmingly negative reaction from large swaths of gamers and the industry at large.

While previous DLSS releases rendered upscaled frames or created entirely new ones to smooth out gaps, Nvidia calls DLSS 5 -- which it plans to launch in Autumn -- "a real-time neural rendering model" that can "deliver a new level of photoreal computer graphics previously only achieved in Hollywood visual effects." Nvidia CEO Jensen Huang said explicitly that the technology melds "generative AI" with "handcrafted rendering" for "a dramatic leap in visual realism while preserving the control artists need for creative expression."

Unlike existing generative video models, which Nvidia notes are "difficult to precisely control and often lack predictability," DLSS 5 uses a game's internal color and motion vectors "to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame." That underlying game data helps the system "understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast," the company says.
Nvidia's announcement video and detailed Digital Foundry breakdown can be found at their respective links.

"Reactions have compared the effect to air-brushed pornography, 'yassified, looks-maxed freaks,' or those uncanny, unavoidable Evony ads," writes Orland. "Others have noted how DLSS 5 seems to mangle the intended art direction by dampening shadows in favor of a homogenized look."

Thomas Was Alone developer Mike Bithell said the technology seems designed "for when you absolutely, positively, don't want any art direction in your gaming experience."

Gunfire Games Senior Concept Artist Jeff Talbot added that "in every shot the art direction was taken away for the senseless addition of 'details.' Each DLSS 5 shot looked worse and had less character than the original. This is just a garbage AI Filter."

DLSS 5's "AI dogshit is actually depressing," said New Blood Interactive founder and CEO Dave Oshry, adding that future generations "won't even know this looks 'bad' or 'wrong' because to them it'll be normal."
Businesses

Adobe CEO to Step Down After 18 Years 41

Shantanu Narayen announced he will step down as CEO of Adobe once a successor is appointed, ending an 18-year tenure during which he transformed the company from boxed software to the Creative Cloud subscription model. Narayen said he will remain board chair as Adobe continues pushing into generative AI products. CNBC reports: Narayen joined Adobe in 1988 as a vice president and general manager, and he became CEO in 2007. Under Narayen, Adobe pushed from software licenses to subscriptions to its Creative Cloud application bundle, and the company is now working to expand through generative artificial intelligence. He sought to acquire fast-growing design software company Figma, but regulators pushed back, and the companies called off the deal, resulting in Adobe paying Figma a $1 billion breakup fee. [...]

Narayen, 62, is lead independent director of Pfizer in addition to his responsibilities at Adobe, where he received $51 million in total compensation for the 2025 fiscal year, according to a filing. He owns $118 million in Adobe shares, according to FactSet. [...] On Narayen's watch, Adobe's stock jumped more than sixfold, while the S&P 500 is up about 350% over that stretch.
"What attracted me to Adobe 28 years ago was our leadership in creating new market categories, world-class products, a relentless desire to innovate in every functional area of the company and the people I met during the interview process," Narayen wrote. "We have continued to create new markets, deliver world-class products, drive innovation in everything we do and attract and retain the best and brightest employees."
United States

Many International Game Developers Plan To Skip GDC In US (arstechnica.com) 207

An anonymous reader quotes a report from Ars Technica: This week, tens of thousands of game developers and producers will once again gather in San Francisco, as they have since 1988, for the weeklong Game Developers Conference. But this year's show will be missing many international developers who say they no longer feel comfortable traveling to the United States to attend, no matter how relevant the show is to their work and careers. Dozens of those developers who spoke to Ars in recent months say they're wary of traveling to a country that has shown a callous disregard for -- or outright hostility toward -- the safety of international travelers. That's especially true for developers from various minority groups, those with transgender identities, and those who feel they could be targeted for outspoken political beliefs. "I honestly don't know anyone who is not from the U.S. who is planning on going to the next GDC," Godot Foundation Executive Director Emilio Coppola, who's based in Spain, told Ars. "We never felt super safe, but now we are not willing to risk it." "I honestly don't know anyone who is not from the U.S. who is planning on going to the next GDC," says Godot Foundation Executive Director Emilio Coppola, who's based in Spain. "We never felt super safe, but now we are not willing to risk it."

"Hearing European citizens getting arrested by border control over their views on the U.S. is not something I would like to test for myself," adds Nazih Fares, a French-Lebanese citizen and creative director at indie studio Le Cabinet du Savoir..

Many of the developers who spoke to Ars cite the intrusive questioning, racial profiling, and other horror stories reported at the U.S. border. "I read a few long reads about how UK/German tourists ended up detained, and that was the final straw for me," Austrian-based Cohop Game founder Eline Muijres said. "It doesn't feel safe for me."

Domini Gee, a Canadian game writer and narrative designer echoed that concern, adding: "There's no shortage of stories... about the risk of detainment, deportation, phones being searched... the consequences if I'm not [OK] could be high."
Python

Python 'Chardet' Package Replaced With LLM-Generated Clone, Re-Licensed 47

Ancient Slashdot reader ewhac writes: The maintainers of the Python package `chardet`, which attempts to automatically detect the character encoding of a string, announced the release of version 7 this week, claiming a speedup factor of 43x over version 6. In the release notes, the maintainers claim that version 7 is, "a ground-up, MIT-licensed rewrite of chardet." Problem: The putative "ground-up rewrite" is actually the result of running the existing copyrighted codebase and test suite through the Claude LLM. In so doing, the maintainers claim that v7 now represents a unique work of authorship, and therefore may be offered under a new license. Version 6 and earlier was licensed under the GNU Lesser General Public License (LGPL). Version 7 claims to be available under the MIT license.

The maintainers appear to be claiming that, under the Oracle v. Google decision, which found that cloning public APIs is fair use, their v7 is a fair use re-implementation of the `chardet` public API. However, there is no evidence to suggest their re-write was under "clean room" conditions, which traditionally has shielded cloners from infringement suits. Further, the copyrightability of LLM output has yet to be settled. Recent court decisions seem to favor the view that LLM output is not copyrightable, as the output is not primarily the result of human creative expression -- the endeavor copyright is intended to protect. Spirited discussion has ensued in issue #327 on `chardet`s GitHub repo, raising the question: Can copyrighted source code be laundered through an LLM and come out the other end as a fresh work of authorship, eligible for a new copyright, copyright holder, and license terms? If this is found to be so, it would allow malicious interests to completely strip-mine the Open Source commons, and then sell it back to the users without the community seeing a single dime.
Movies

'Game of Thrones' Movie In the Works (thewrap.com) 41

Warner Bros. is developing a feature film set in the world of Game of Thrones with writer Beau Willimon of Andor and House of Cards. "That's about all we know right now, and as with everything 'Thrones' things could change, but the film is firmly in development," reports TheWrap. Page Six Hollywood was first to break the news and speculated that the story could revolve around Aegon I, the legendary Targaryen king who spawned a dynasty. From the report: The Targaryens have been at the center of all things "Thrones" on HBO, with "Game of Thrones" following Daenerys Targaryen's (Emilia Clarke) quest to usurp the throne, spinoff "House of the Dragon" set in the midst of the Targaryens' reign and recent spinoff "A Knight of the Seven Kingdoms" following the squire-ship of Aegon "Egg" Targaryen towards the end of the family's run atop the Iron Throne. All, of course, based on George R.R. Martin's expansive book universe.
Programming

Stack Overflow Adds New Features (Including AI Assist), Rethinks 'Look and Feel' (stackoverflow.blog) 32

"At its peak in early 2014, Stack Overflow received more than 200,000 questions per month," notes the site DevClass.com. But in December they'd just 3,862 questions were asked — a 78 percent drop from the previous year.

But Stack Overflow's blog announced a beta of "a redesigned Stack Overflow" this week, noting that at July's WeAreDevelopers conference they'd "committed to pushing ourselves to experiment and evolve..." Over the past year, on the public platform, we introduced new features, including AI Assist, support for open-ended questions, enhancements to Chat, launched Coding Challenges, created an MCP server [granted limited access to AI agents and tools], expanded access to voting and comments, and more.

However, these launches are not standalone features. We have also been rethinking our look and feel, how people engage with Stack Overflow, and how content is created and shared. These new features, along with the redesign, represent how we are bringing Stack Overflow's new vision to life and delivering value that developers cannot find elsewhere.

Our goal is to build the space for every technical conversation, centered on real human-to-human connection and powered by AI when it helps most. To support this, we are introducing a redesigned Stack Overflow to best reflect this direction... During the beta period, users can visit the beta site at beta.stackoverflow.com and share feedback as we build towards a new experience on Stack Overflow.

They've updated their library of reusable UI components (buttons, forms, etc.), and are promising "More ways to share knowledge and ask any technical question." ("Alongside looking for the single right answer to your question, you can now find and share experience-based insights and peer recommendations...")

They're launching all the planned features and functionality in April, when "More users will automatically redirect to the new site." (Starting in April users "can continue to toggle back to the classic site for a limited time.")
XBox (Games)

New Microsoft Gaming CEO Has 'No Tolerance For Bad AI' (variety.com) 58

In her first major interview as Microsoft's new gaming chief, Asha Sharma said that "great games" must deliver emotional resonance and a distinct creative voice, while making clear that she has "no tolerance for bad AI." Stepping in after Phil Spencer's retirement, she's pledging consistency, community trust, and a human-first approach to storytelling as Xbox enters a new era. Variety reports: Sharma was quick in laying out her top priorities for Microsoft Gaming in an internal memo announcing her promotion, noting "great games," "the return of Xbox" and the "future of play" as her three main commitments to the gaming community. So first, what makes a great game for Sharma, whose roles prior to CoreAI include top positions at Instacart and Meta? The new Microsoft Gaming CEO tells Variety it's all about games with "deep emotional resonance" and "a distinct point of view." She wants to develop stories that make players "feel something," like the kind of feelings Campo Santo's 2016 first-person mystery "Firewatch" elicited in her.

Sharma takes on the mantle as head of the leading competitor to Sony's PlayStation and Nintendo knowing full well she's entering the role as an outsider to the larger gaming community and has "a lot to learn" still. But Sharma says she's got a commitment to "being grounded in what the community is telling us." "I'm coming into gaming as a platform builder," Sharma said, adding that her goal is to "earn the right to be trusted by players and developers" and show the fanbase that "consistency" over time. In her interview with Variety, Sharma acknowledged the tumultuous state of the gaming industry, referencing Matthew Ball's recent State of Video Gaming in 2026 report as evidence that the larger "transformation" of the sector is "protecting what we believe in while remaining open-minded about the future."

Due to her strong background in AI, initial reactions to Sharma's appointment have raised concerns about what her specific views are on the use of generative AI in game development. Sharma says her stance is simple: she has "no tolerance for bad AI." "AI has long been part of gaming and will continue to be," Sharma said, noting that gaming needs new "growth engines," but that "great stories are created by humans."

Social Networks

Pinterest Is Drowning in a Sea of AI Slop and Auto-Moderation 30

Users say Pinterest has become flooded with AI-generated images and heavy-handed automated moderation, with artists reporting wrongful takedowns and their hand-drawn work mislabeled as "AI modified." As the company doubles down on AI features and layoffs, longtime users argue the platform's creative ecosystem is being undermined. 404 Media reports: "I feel like, increasingly, it's impossible to talk to a single human [at Pinterest]," artist and Pinterest user Tiana Oreglia told 404 Media. "Along with being filled with AI images that have been completely ruining the platform, Pinterest has implemented terrible AI moderation that the community is up in arms about. It's banning people randomly and I keep getting takedown notices for pins." [...]

r/Pinterest is awash in users complaining about AI-related issues on the site. "Pinterest keeps automatically adding the 'AI modified' tag to my Pins... every time I appeal, Pinterest reviews it and removes the AI label. But then... the same thing happens again on new Pins and new artwork. So I'm stuck in this endless loop of appealing, label removed, new Pin gets tagged again," read a post on r/Pinterest. The redditor told 404 Media that this has happened three times so far and it takes between 24 to 48 hours to sort out. "I actively promote my work as 100% hand-drawn and 'no AI,'" they said. "On Etsy, I clearly position my brand around original illustration. So when a Pinterest Pin is labeled 'Hand Drawn' but simultaneously marked as 'AI modified,' it creates confusion and undermines that positioning."

Artist Min Zakuga told 404 Media that they've seen a lot of their art on Pinterest get labeled as "AI modified" despite being older than image generation tech. "There is no way to take their auto-labeling off, other than going through a horribly long process where you have to prove it was not AI, which still may get rejected," she said. "Even artwork from 10-13 years ago will still be labeled by Pinterest as AI, with them knowing full well something from 10 years ago could not possibly be AI." Other users are tired of seeing a constant flood of AI-generated art in their feeds. "I can't even scroll through 100 pins without 95 out of them being some AI slop or theft, let alone very talented artists tend to be sucked down and are being unrecognized by the sheer amount of it," said another post. "I don't want to triple check my sources every single time I look at a pin, but I refuse to use any of that soulless garbage. However, Pinterest has been infested. Made obsolete."
Google

Google Announces Gemini 3.1 Pro For 'Complex Problem-Solving' (9to5google.com) 18

Google has introduced Gemini 3.1 Pro, a reasoning-focused upgrade aimed at more complex problem-solving. 9to5Google reports: This .1 increment is a first for Google, with the past two generations seeing .5 as the mid-year model update. (2.5 Pro was first announced in March and saw further updates in May for I/O.) Google says Gemini 3.1 Pro "represents a step forward in core reasoning." The "upgraded core intelligence" that debuted last week with Gemini 3 Deep Think is now available in Gemini 3.1 Pro for more users. This model achieves an ARC-AGI-2 score of 77.1%, or "more than double the reasoning performance of 3 Pro."

This "advanced reasoning" translates to practical applications like when "you're looking for a clear, visual explanation of a complex topic, a way to synthesize data into a single view, or bringing a creative project to life." 3.1 Pro is designed for tasks where a simple answer isn't enough, taking advanced reasoning and making it useful for your hardest challenges.

AI

ByteDance's Seedance 2 Criticized Over AI-Generated Video of Tom Cruise Fighting Brad Pitt (yahoo.com) 52

1.5 million people have now viewed a slick 15-second video imagining Tom Cruise fighting Brad Pitt that was generated by ByteDance's new AI video generation tool Seedance 2.0.

But while ByteDance gushes their tool "delivers cinematic output aligned with industry standards," the cinema industry isn't happy, reports the Los Angeles Times reports: Charles Rivkin, chief executive of the Motion Picture Assn., wrote in a statement that the company "should immediately cease its infringing activity."

"In a single day, the Chinese AI service Seedance 2.0 has engaged in unauthorized use of U.S. copyrighted works on a massive scale," wrote Rivkin. "By launching a service that operates without meaningful safeguards against infringement, ByteDance is disregarding well-established copyright law that protects the rights of creators and underpins millions of American jobs."

The video was posted on X by Irish filmmaker Ruairi Robinson. His post said the 15-second video came from a two-line prompt he put into Seedance 2.0. Rhett Reese, writer-producer of movies such as the "Deadpool" trilogy and "Zombieland," responded to Robinson's post, writing, "I hate to say it. It's likely over for us." He goes on to say that soon people will be able to sit at a computer and create a movie "indistinguishable from what Hollywood now releases." Reese says he's fearful of losing his job as increasingly powerful AI tools advance into creative fields. "I was blown away by the Pitt v Cruise video because it is so professional. That's exactly why I'm scared," wrote Reese on X. "My glass half empty view is that Hollywood is about to be revolutionized/decimated...."

In a statement to The Times, [screen/TV actors union] SAG-AFTRA confirmed that the union stands with the studios in "condemning the blatant infringement" from Seedance 2.0, as video includes "unauthorized use of our members' voices and likenesses. This is unacceptable and undercuts the ability of human talent to earn a livelihood. Seedance 2.0 disregards law, ethics, industry standards and basic principles of consent," wrote a spokesperson from SAG-AFTRA. "Responsible A.I. development demands responsibility, and that is nonexistent here."

AI

Amazon Plans To Use AI To Speed Up TV and Film Production (reuters.com) 64

Amazon plans to use AI to speed up the process for making movies and TV shows even as Hollywood fears that AI will cut jobs and permanently reshape the industry. From a report: At the Amazon MGM Studio, veteran entertainment executive Albert Cheng is leading a team charged with developing new AI tools that he said will cut costs and streamline the creative process. Amazon plans to launch a closed beta program in March, inviting industry partners to test its AI tools. The company expects to have results to share by May. [...] Amazon is leaning on its cloud computing division, Amazon Web Services, for help and plans to work with multiple large language model providers to give creators a wider array of options for pre- and post-production filmmaking.
The Internet

A Game Studio's Fired Co-Founder Hijacked Its Domain Name, a New Lawsuit Alleges (aftermath.site) 13

Three co-founders of the game studio That's No Moon "are suing another co-founder for allegedly hijacking the company's website domain name," reports the gaming news site Aftermath, "taking the website offline and disabling employee access to email accounts, according to a new lawsuit." Tina Kowalewski, Taylor Kurosaki, and Nick Kononelos filed a complaint against co-founder and former CEO Michael Mumbauer on Tuesday in a California court. [Game studio] That's No Moon, which was founded in 2020 by veterans of Infinity Ward, Naughty Dog, and other AAA studios, said in its complaint that Mumbauer is looking to "cripple" the studio after being fired in 2022...

Mumbauer, according to the complaint, purchased the domain name, and several others, when the studio was founded; it said both parties agreed these would be controlled by the studio. Mumbauer allegedly still has access to the domains, and That's No Moon said he took control over the website on Jan. 6, disabled the studio's access, and turned off employees' ability to email external addresses. The team was locked out for two days as a four-person IT team worked to get the services back online. On the public-facing side, the website briefly redirected to the Travel Switzerland page, according to the complaint. That's No Moon's lawyers said the co-founders sent Mumbauer a letter on Jan. 7 demanding he "relinquish his unauthorized access." That's when, according to the compliant, the website started redirecting to a GoDaddy Auction site, where the domain was priced at $6,666,666; That's No Moon remarked in the complaint: "A number that [Mumbauer] may well have selected for its Satanic connotation."

As of Wednesday, Aftermath was able to access a public-facing That's No Moon website using both the original domain and the new one... The charges listed as part of this lawsuit are trademark infringement, cybersquatting, computer fraud, conversion, trespass to chattels, and breach of contract. That's No Moon also asked a judge for a temporary restraining order to prevent Mumbauer from continued access to the domains. Mumbauer has not responded to Aftermath's request for comment. Mumbauer said, in an email to That's No Moon attorney Amit Rana published as part of the lawsuit, that he intends to file "a wrongful termination countersuit and will be seeking extensive damages...."

That's No Moon hasn't yet announced its first game, but has said the game is led by creative director Taylor Kurosaki and game director Jacob Minkoff. South Korean publisher Smilegate invested $100 million into the company, That's No Moon announced in 2021.

AI

'Stealing Isn't Innovation': Hundreds of Creatives Warn Against an AI Slop Future (theverge.com) 60

Around 800 artists, writers, actors, and musicians signed on to a new campaign against what they call "theft at a grand scale" by AI companies. From a report: The signatories of the campaign -- called "Stealing Isn't Innovation" -- include authors George Saunders and Jodi Picoult, actors Cate Blanchett and Scarlett Johansson, and musicians like the band R.E.M., Billy Corgan, and The Roots.

"Driven by fierce competition for leadership in the new GenAI technology, profit-hungry technology companies, including those among the richest in the world as well as private equity-backed ventures, have copied a massive amount of creative content online without authorization or payment to those who created it," a press release reads. "This illegal intellectual property grab fosters an information ecosystem dominated by misinformation, deepfakes, and a vapid artificial avalanche of low-quality materials ['AI slop'], risking AI model collapse and directly threatening America's AI superiority and international competitiveness."

Youtube

YouTube CEO Acknowledges 'AI Slop' Problem, Says Platform Will Curb Low-Quality AI Content (blog.youtube) 54

YouTube CEO Neal Mohan used his annual letter to creators, published Wednesday, to outline an ambitious 2026 vision that embraces AI-powered creative tools while simultaneously pledging to crack down on the low-quality AI content that has come to be known as "slop."

Mohan identified four AI-related areas that YouTube "must get right in 2026." The platform is working on tools that will let creators use AI to generate Shorts featuring their own likenesses and to experiment with music. "Just as the synthesizer, Photoshop and CGI revolutionized sound and visuals, AI will be a boon to the creatives who are ready to lean in," he wrote. Features like autodubbing, he says, will "transform the viewer experience."

But "the rise of AI has raised concerns about low-quality content, aka 'AI slop,'" he wrote. YouTube is building on its existing spam and clickbait detection systems to reduce the spread of such content. He also flagged deepfakes as a particular concern: "It's becoming harder to detect what's real and what's AI-generated." The platform plans to double down on AI labels and introduce tools that let creators protect their likenesses.
Star Wars Prequels

'Star Wars' Boss Kathleen Kennedy Steps Down From Lucasfilm (apnews.com) 109

After more than 13 years leading Lucasfilm, Kathleen Kennedy is stepping down. "When George Lucas asked me to take over Lucasfilm upon his retirement, I couldn't have imagined what lay ahead," said Kennedy. "It has been a true privilege to spend more than a decade working alongside the extraordinary talent at Lucasfilm." The Associated Press reports: The Walt Disney Co. announced Thursday that it will now turn to Dave Filoni to steer "Star Wars," as president and chief creative officer, into its sixth decade and beyond. Filoni, who served as the chief commercial officer of Lucasfilm, will inherit the mantle of one of the movies marquee franchises, alongside Lynwen Brennan, president and general manager of Lucasfilm's businesses, who will serve as co-president.

Kennedy, Lucas' handpicked successor, had presided over the ever-expanding science-fiction world of "Star Wars" since Disney acquired it in 2012. In announcing Thursday's news, Bob Iger, chief executive officer of the Walt Disney Co. called her "a visionary filmmaker." Kennedy oversaw a highly lucrative but often contentious period in "Star Wars" history that yielded a blockbuster trilogy and acclaimed streaming spinoffs such as "The Mandalorian" and "Andor," yet found increasing frustration from longtime fans.

Under Kennedy's stewardship, Lucasfilm amassed more than $5.6 billion in box office and helped establish Disney+ as a streaming destination -- achievements that easily validated the $4.05 billion Disney plunked down for the company. But Kennedy also struggled to deliver the big-screen magic that Lucas captured in the original trilogy from the late 1970s and early 1980s, and her relationship with "Star Wars" loyalists became a saga of its own.

Software

Apple Bundles Creative Apps Into a Single Subscription 13

An anonymous reader quotes a report from MacRumors: Apple today introduced a new Apple Creator Studio bundle that offers access to six creative apps, as well as exclusive AI features and content, as part of a single subscription. In the U.S., pricing is set at $12.99 per month or $129 per year. Here are the six apps included with an Apple Creator Studio subscription: Final Cut Pro on the Mac and iPad; Logic Pro on the Mac and iPad; Pixelmator Pro on the Mac and iPad; Motion on the Mac; Compressor on the Mac; and MainStage on the Mac.

Pixelmator Pro was previously only available on the Mac, but it is coming to the iPad. Apple Creator Studio subscribers will also receive access to exclusive AI features and premium content across not only the Final Cut Pro and Pixelmator Pro apps, but also the iWork apps Numbers, Pages, and Keynote, and the Freeform app later this year. So if you want the best, fully-featured versions of all of these apps going forward, you will need to subscribe to the bundle.

Apple says there will be separate Creator Studio and one-time purchase "versions" of each app. If you have both versions installed on your Mac, the Creator Studio versions will have "unique icons" so that they stand out, according to Apple. Apple Creator Studio will be available through the App Store starting Wednesday, January 28. All new subscribers will be able to receive a one-month free trial, and customers who purchase a new Mac or a qualifying iPad model with an A16, A17 Pro, or M-series chip or later will be eligible for an extended three-month free trial.
"If you are not interested in subscribing to the new Apple Creator Studio bundle introduced today, you will officially start to miss out on some new features," adds MacRumors in a separate article. If you bought the apps via a one-time purchase, or plan to do so in the future, "you will no longer have access to all new features," though they will continue to receive updates.

"There are some exceptions, as Apple says Logic Pro and MainStage will have all the same features whether they are subscription or one-time-purchase versions," notes MacRumors. "It looks like most if not all of the new features that will be limited to Creator Studio subscribers will be powered by AI, as Apple repeatedly describes them as 'intelligent' features. The apps are continuing to receive other new features that do not require a subscription over time, so one-time purchasers are not completely left out."
Games

Lego's Smart Brick Gives the Iconic Analog Toy a New Digital Brain (wired.com) 22

An anonymous reader quotes a report from Wired: At CES in Las Vegas today, Lego has unveiled its new Smart Play platform, aimed at taking its distinctly analog plastic blocks and figures into a new world of tech-powered interactive play -- but crucially one without any reliance on screens. Smart Play revolves around Lego's patented sensor- and tech-packed brick. It's the same size as a standard 2 x 4 Lego brick, but it is capable of connecting to compatible Smart Minifigures and Smart Tags and interacting with them in real time. By pairing these components, kids big and small can create context-appropriate sounds and light effects as they play with the Danish company's toys.

[...] Lego is claiming this Smart Play platform developed in house by the company's Creative Play Lab team in collaboration with Capgemini's Cambridge Consultants "features more than 20 patented world-firsts within its technology." The heart of the system is the Smart Brick's custom-made chip, measuring smaller than a standard Lego stud. Other elements crammed into the eight-stud brick are an LED light array, accelerometers, light sensors, and sound sensor, and even a miniature speaker. The internal battery will supposedly work even after years of inactivity, and to avoid any need for cable access to the Smart Brick once it's built into a beloved creation, Lego has also added wireless charging. Indeed, Lego has made a charging pad that will power up several Smart Bricks simultaneously.

That all-important brain chip is a 4.1-millimeter custom mixed-signal ASIC chip running a bespoke Play Engine, which interprets motion, orientation, and magnetic fields. A copper coil assembly enables the brick's tag recognition, while a proprietary "Brick-to-Brick position system" uses these coils to sense distance, direction, and orientation between multiple Smart Bricks. Moreover, Lego claims this use of multiple Smart Bricks creates a "self-organizing network" that requires no setup, no app, no central hub, nor external controllers -- and so no screens. A Bluetooth-based "BrickNet" protocol shares the data between the Smart Bricks.

Sounds are handled by a tiny analog synthesizer putting out real-time audio (thus minimizing memory load) via the brick's miniature speaker, which uses the brick's internal air spaces to amplify sound. As a result, the audio effects are apparently immediate and can be used to enhance play with real-time sound. Lego insists there are no prerecorded clips of lightsabers or other pieces of audio being used as a cheat. Just like the Smart Minifigs, the 2 x 2 studless tile tags trigger sounds, lights, or behaviors tied to where they are placed or how they are played with. They communicate with other components through near-field magnetic connections. Each tile has a unique digital ID, which is read by the brain brick, while the minifigures -- outwardly identical to standard minifigs -- carry their unique digital ID on an internal chip.

DRM

Fleischer Studios Criticized for Claiming Betty Boop is Not Public Domain (duke.edu) 23

Here it is — Betty Boop's first appearance, which became public domain on Thursday. It's a 60-second song halfway through a longer cartoon about a restaurant titled Dizzy Dishes. (The first scene makes it clear this is a restaurant of anthropomorphized animals — which explains why the as-yet-unnamed character has floppy dog ears...)

So Fleischer Studios has now warned that claiming Betty Boop is public domain "is actually not true." Very often, different versions of a character that have been developed later can independently enjoy copyright protection. Also, names and depictions of a character very frequently will remain separately protected by trademark and other laws, regardless of whether the copyright has expired.
But is that really true? Fleischer Studios went out of business in 1946, notes Los Angeles Times columnist Michael Hiltzik: By then it had sold the rights to its cartoons and the Betty Boop character. A new Fleischer Studios was formed in the 1970s by Fleischer descendants, including Max's grandson Mark Fleischer, and set about repurchasing the rights that had been sold. Whether it reacquired the rights to Betty Boop is up for discussion... According to a federal appeals court ruling in 2011, the answer is no. Having navigated its way through the three or four copyright transfers that followed the original rights sale, the appeals court concluded that the original Fleischer studios sold the rights to Betty Boop and the related cartoons to Paramount in 1941 but couldn't verify that the rights to the character had been sold in an unbroken chain placing them with the new studio. The "chain of title" was broken, the appellate judges found — but they didn't say who ended up with Betty Boop.
And last month Cory Doctorow pointed out that "while the Fleischer studio (where Betty Boop was created) renewed the copyright on Dizzy Dishes, there were many other shorts that entered the public domain years ago." That means that all the aspects of Betty Boop that were developed for Dizzy Dishes are about to enter the public domain. But also, all the aspects of Betty Boop from those non-renewed shorts are already in the public domain. But some of the remaining aspects of Betty Boop's character design — those developed in subsequent shorts that were also renewed — are also in the public domain, because they aren't copyrightable in the first place, because they're "generic," or "trivial," constitute "minuscule variations," or be so standard or indispensable as to be a "scène à faire...." But we're not done yet! Just because some later aspects of the Betty Boop character design are still in copyright, it doesn't follow that you aren't allowed to use them! U.S. Copyright law has a broad set "limitations and exceptions," including fair use.
So while Fleischer Studios insists Betty Boop "will continue to enjoy copyright and trademark protection for years to come," Doctorow has some thoughts on that trademark: Even the Supreme Court has (repeatedly) upheld the principle that trademark can't be used as a backdoor to extend copyright.

That's important, because the current Betty Boop license-holders have been sending out baseless legal threats claiming that their trademarks over Betty Boop mean that she's not going into the public domain. They're not the only ones, either! This is a routine, petty scam perpetrated by marketing companies that have scooped up the (usually confused and difficult-to-verify) title to cultural icons and then gone into business extracting rent from people and businesses who want to make new works with them.

"Trademarks only prevent you from using character names and depictions in a way that misleads consumers into thinking your work is produced or sponsored by the rightsholder," Duke University clarified in their January 1st explanation of Public Domain Day 2026 — "for example, by putting them on unlicensed merchandise. They do not prevent you from using them in a new creative work clearly unaffiliated with the rights owners..."

"Regardless of who owns the later versions of the character, the original Betty Boop character from 1930 is in the public domain." This is another reason why copyright expiration is so important: It brings clarity... Under US copyright law, anyone is free to use characters as they appeared in public domain works. If those characters recur in later works that are still under copyright, the rights only extend to the newly added material in those works, not the underlying material from the public domain works — that content remains freely available. Second, with newer versions of characters, copyright only extends to those new features that qualify for such protection...

Dozens of post-1930 Betty Boop cartoons, including Ker-Choo (1932) and Poor Cinderella (1934), did not have renewals. The newly added material in these animations is also in the public domain... To sum up the copyright story so far: in 2026, the underlying Betty Boop character goes into the public domain. She is joined there by the attributes, plot lines, and dialogue that were first introduced in those later cartoons without renewed copyrights, as well as the uncopyrightable attributes of her later instantiations...

Certainly, there would be a risk of consumer confusion if you use Betty Boop as a brand identifier on the kind of merchandise Fleischer sells — jewelry, back packs, water bottles, dolls. Trademark law does protect Fleischer against that risk. Contrast these uses with simply putting the Boop character in a new artistic work. This is exactly what copyright expiration is intended to allow. Were trademark law to prevent this, then trademark rights would be leveraged to obtain the effective equivalent of a perpetual copyright — precisely what the Supreme Court said we cannot do...

If courts have delineated the line between copyright and trademark, why is there so little clarity in this area? Sadly, companies sometimes claim to have more expansive rights than they actually do, capitalizing on fear, uncertainty, and doubt to collect royalties and licensing fees to which they are not legally entitled.

AI

'2025 Was the Year of Creative Bankruptcy' 23

PC Gamer argues that 2025 was a year full of high-profile AI embarrassments across games and entertainment, with Disney and Lucasfilm serving as the "opening salvo." From the report: At a TED talk back in April, Lucasfilm senior vice president of creative innovation Rob Bredow presented a demonstration of what he called "a new era of technology." Across 50 years of legendary innovation in miniature design, practical effects, and computer animation, Lucasfilm and its miracle workers at Industrial Light & Magic have blazed the trail for visual effects in creative storytelling -- and now Bredow was offering a glimpse at what wonders might come next.

That glimpse, created over two weeks by an ILM artist, was Star Wars: Field Guide: a two-minute fizzle reel of AI-generated blue lions, tentacled walruses, turtles with alligator heads, and zebra-stripe chimpanzees, all lazily spliced together from the shuffled bits of normal-ass animals. These "aliens" were less Star Wars than they were Barnum & Bailey. It felt like a singular embarrassment: Instead of showing its potential, generative AI just demonstrated how out of touch a major media force had become. And then it kept happening.

At the time, I wondered whether evoking the legacy of Lucasfilm just to declare creative bankruptcy had provoked enough disgusted responses to convince Disney to slow its roll on AI ventures. In the months since, however, it's clear that Star Wars: Field Guide wasn't a cautionary tale. It was a mission statement. Disney is boldly, firmly placing its hand on the hot stove.
Other embarrassing AI use cases include Fortnite's AI-powered Darth Vader NPC, Activision's use of AI-generated art in what was widely described as the "weakest" Call of Duty launch in years, McDonald's short-lived AI holiday ad, and Disney's $1 billion licensing deal with OpenAI.

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