Medicine

Hearts Actually Can Break 136

DesScorp writes "It seems that there's a grain of truth to one old wives' tale; it turns out that you really can die of a broken heart, especially if you're a post-menopausal woman. The Wall Street Journal reports on a phenomena called 'broken-heart syndrome,' which often occurs after great emotional distress. Quoting: 'In a conventional heart attack, an obstructed artery starves the heart muscle of oxygenated blood, quickly resulting in the death of tissue and potentially permanently compromising heart function. In contrast, the heart muscle in broken-heart-syndrome patients is stunned in the adrenaline surge and appears to go into hibernation. Little tissue is lost.' In the article a doctor notes, 'The cells are alive, but mechanically or electrically disabled.' Documented cases track heart attacks in people with seemingly healthy hearts after the grief of the death of a loved one. Intense feelings can cause the heart actually to change shape. Doctors call this 'tako-tsubo,' after the Japanese phrase for 'octopus trap,' so called because the syndrome was first identified by a Japanese doctor who noticed the strange shape in the left ventricle. Doctors note that while strong emotions like grief are usually associated with the syndrome, stress or a migraine can also trigger such heart attacks."
The Media

Misadventures In Online Journalism 133

An anonymous reader writes "Paul Carr, writing for TechCrunch, has posted his take on some of the flaws inherent to today's fast-paced news ecosystem, where bloggers often get little or no editorial feedback and interesting headlines are passed around faster than ever. His article was inspired by a recent story on ZDNet that accused Yahoo of sharing the names and emails of 200,000 users with the Iranian government; a report that turned out to be false, yet generated a great deal of outrage before it was disproved. Carr writes, 'Trusting the common sense of your writers is all well and good — but when it comes to breaking news, where journalistic adrenaline is at its highest and everyone is paranoid about being scooped by a competitor, that common sense can too easily become the first casualty. Journalists get caught up in the moment; we get excited and we post stupid crap from a foreign language student blog and call it news. And then within half a minute — bloggers being what they are — the news gets repeated and repeated until it becomes fact. Fact that can affect share prices or ruin lives. This is the reality of the blogosphere, where Churchill's remark: that "a lie gets halfway around the world before the truth has a chance to get its pants on" is more true, and more potentially damaging, than at any time in history.'"
Moon

NASA To Trigger Massive Explosion On the Moon In Search of Ice 376

Hugh Pickens writes "NASA is preparing to launch the Lunar Crater Observation and Sensing Satellite, which will fly a Centaur rocket booster into the moon, triggering a six-mile-high explosion that scientists hope will confirm whether water is frozen in the perpetual darkness of craters near the moon's south pole. If the spacecraft launches on schedule at 12:51 p.m. Wednesday, it will hit the moon in the early morning hours of October 8 after an 86-day Lunar Gravity-Assist, Lunar Return Orbit that will allow the spacecraft time to complete its two-month commissioning phase and conduct nearly a month of science data collection of polar crater measurements before colliding with the moon just 10 minutes behind the Centaur." (Continues, below.)
Role Playing (Games)

Player-vs-Player Systems Examined 152

Brendan Drain over at Massively has an in-depth look at PvP systems in general, using a comparison of two very different games in an attempt to find the ideal. EVE and Age of Conan are two very different games, yet each has their pros and cons to PvP. Is there a perfect middle ground to be had? "EVE Online and Age of Conan are both heavily PvP-oriented MMOs and while they take vastly different approaches to PvP, both approaches are successful in their own way. The high-consequence PvP in EVE leads to infrequent but meaningful conflicts with adrenaline pumping and guns blazing. In contrast, PvP in Conan is a fast-paced fantasy deathmatch where it's as fun to have your head chopped off as to burn someone alive. Where EVE Online would have me biting my nails nervously when attacked, Age of Conan has me laughing as a maniac smashes my head in with two clubs."
Communications

Multitasking Makes You Stupid and Slow 551

Reverse Gear recommends a long and interesting article over at The Atlantic in which Walter Kirn talks about the scientific results that support his claim and his own experiences with multitasking: that it destroys our ability to focus. "Multitasking messes with the brain in several ways. At the most basic level, the mental balancing acts that it requires — the constant switching and pivoting — energize regions of the brain that specialize in visual processing and physical coordination and simultaneously appear to shortchange some of the higher areas related to memory and learning. We concentrate on the act of concentration at the expense of whatever it is that we're supposed to be concentrating on... studies find that multitasking boosts the level of stress-related hormones such as cortisol and adrenaline and wears down our systems through biochemical friction, prematurely aging us. In the short term, the confusion, fatigue, and chaos merely hamper our ability to focus and analyze, but in the long term, they may cause it to atrophy."
Toys

A Working, Winged Jetpack from Switzerland 125

serutan writes "A Swiss airline pilot and self-described adrenaline junkie named Yves Rossy has developed a working jet-pack and flown it more than 30 times. Actually, it's a pair of rigid carbon fiber wings strapped to his back, with two small kerosene-powered jet engines on each wing — essentially a small jet airplane using the pilot's body as the fuselage. His flights have lasted up to 6-1/2 minutes at speeds over 100mph. Rossy's website and YouTube have some pretty cool videos of him flying around over the mountains like Buzz Lightyear. He is working toward ground takeoffs and landings, but currently he jumps out of an airplane, unfolds the wings and flies until he runs out of fuel, then parachutes to the ground."

Gaming Detox Center Opens In Netherlands 106

Edge Online reports on the opening of a gaming detox center in the Netherlands. The Smith and Jones center's 12-step program for a gaming-free life is set to start accepting patients next month. From the article: "[The center has] concluded that the truly game-addicted have no other option than to give up the gaming ghost entirely, by means of replacing those 'time warp' hours with real-life high-adrenaline replacements."
Star Wars Prequels

Ask John Smedley About Star Wars Galaxies 383

Late last week, Sony Online Entertainment announced a fundamental revamp in the way that the Star Wars Galaxies MMORPG will be played. The Everquest-like autoattacking gameplay and multitudes of player classes are being removed. This marks the most dramatic change ever made to a MMOG already live, and Sony Online President John Smedley is willing to take questions from the Slashdot community about the changes. One question per comment, and we'll send the ten best questions on to Mr. Smedley. We'll post his answers as soon as they're returned. More details are available below, as are some preliminary responses from Mr. Smedley about the broad picture they're aiming for.
Games

Great Gamers Not Always the Best Reviewers 54

An editorial posted on The Adrenaline Vault posits that talented gamers are not always the best reviewers because of the necessity for those with elite skills to care as much as they do about their performance. The best reviewers, on the other hand, are generally somewhat detached from the subject material. From the article: "Spending 50 hours playing an offering when you are focused exclusively on trying to win certainly would yield very different insights than spending the same 50 hours trying to evaluate the title's strengths and weaknesses to help inform the general public about purchasing decisions." Kyle Orland's Video Game Ombudsman has further analysis on this subject.
Games

Do Trade Shows Benefit Gamers? 30

Thanks to The Adrenaline Vault for its article discussing the actual significance of videogame trade shows, now that "e-mail, Internet press releases, cell phones, faxes, personal digital assistants and the like make communication and transmission of information virtually instantaneous among developers and vendors." The piece makes the suggestion, with regard to "trade shows like Comdex, CES and E3", that: "In earlier days, people were attracted to attend the national conventions because of all the novelty present. Now, new software and hardware products seem more evolutionary than revolutionary, with a lot of copycat items that differ from what is already out there just through cosmetic differentiation." Do shows like E3 matter as much as they used to?
PC Games (Games)

Derek Smart Lusting Rights To Freespace? 95

WMCoolmon writes "Derek Smart (of Battlecruiser 3000 AD PC space-sim fame) has started a thread on the Adrenaline Vault forums stating that he is looking into buying the Freespace rights from Interplay and building his own Freespace 3. (For those of you who have not heard of Freespace, it is a space shooter developed by Volition Inc. and Interplay in 1998, which has received almost univeral acclaim.) Discussion has turned particularly ugly following Derek Smart's post on the main Freespace 2 fan site. In addition, he has threatened to shut down the Ferrium Project (an open-source project meant to replace the aging engine of Freespace 2) if he gets the license. To quote Derek: 'I have FULL intentions of getting this license. If I DO get it, you and your teenny leetle friends on your Ferrous Oxide project, are effectively, shutdown because I don't piss around when it comes to IP properties'."
PC Games (Games)

Alternative Distribution Schemes For The MMO? 65

Thanks to The Adrenaline Vault for its editorial discussing ways the MMO and online gaming industry can evolve beyond its current saturation levels. The author argues: "The structure of MMOGs all but requires consumers to choose one title to the exclusion of all others... so, how can game makers continue to use this business model without collectively suffocating?" Therefore, a solution is suggested: "Scale projects back and use episodic content instead. Under the drip feed model, users pay for gameplay in small chunks rather than a periodic access fee. For example, Resident Evil: Outbreak would have translated perfectly into this type of game because its scenarios are encapsulated and self-sufficient... This approach... requires much less in the way of maintenance costs and initial investment [and] provides entertainment in digestible bursts... which means more room in the marketplace for everyone to sell their wares."
Music

What Happened To PC Gaming Audio? 131

Thanks to The Adrenaline Vault for its feature discussing why computer audio has become a critically undervalued part of a PC purchase. The author indicates the worry that "computer audio is taken for granted, and that other components make the difference between high- and low-end systems", and voices concern that "most new [PC] computer games - including major releases - don't take advantage in any significant way of the capabilities of the latest generation of audio cards." He ends with the heartfelt wish: "I'm waiting for the day when I hear someone say, 'That game sounds so great, I have to buy it!' I hope people become more educated about audio so they can talk about it with the same enthusiasm that they discuss 3D video hardware acceleration or high definition plasma screens."
The Almighty Buck

On The Mysteries Of PC Computer Game Pricing 77

Thanks to The Adrenaline Vault for its editorial discussing the recent, seemingly strange retail pricing of PC videogames. The author explains that he has "reviewed a series of recent PC titles with an initial retail price of either $19.99 or, at most, $29.99... This is occurring even as console versions of the same games are selling for around $49.99." He concludes: "From a consumer standpoint, this new pricing pattern is heaven. You can buy more hours of quality virtual interactive entertainment for a lower fee than ever before... The one downside is the ability to get titles released more than six months ago, as small profit margins have led to diminishing shelf space in ever-contracting retail stores." But is there indeed a danger that "smaller [PC-developing] companies often can't handle the loss of revenues from lowered prices, so too dramatic a drop might jeopardize their existence"?
The Almighty Buck

Infinium Finds Itself In, Out Of Court Again 33

Dachannien writes "Adrenaline Vault reports that Infinium Labs is being sued by Terry Nagy for fraud and breach of contract. Infinium used his reputation and expertise in the gaming industry to generate attention for Infinium's Phantom Game Console (and $15M in venture capital), promising him payment in stock. Nagy claims that when Infinium was later bought by a shell company and went public, he had received nothing while Timothy Roberts and Robert Shambro (also named in the suit) got millions of shares of stock." However, GamePro is now reporting the lawsuit is being settled out of court, and that "both parties are working together to resolve the claims."
Classic Games (Games)

Jarvis On Robotron, Defender, Acolytes 21

Koworld writes "The videogaming webzine, Way of the Rodent, has a new interview with videogame legend Eugene Jarvis, whose forthcoming arcade comeback was recently covered on Slashdot Games. He talks at length about his gaming philosophy, arguing: 'All the best videogames are about survival - it's our strongest instinct, stronger than food, sex, lust for money... You have to create a survival story - to tap into the raw energy and adrenaline and get people naturally excited. Sounds obvious, but that's why you need a LOT of very nasty bad guys trying to kill you.' The site also features other Eugene Jarvis articles, including an in-depth tribute to Jarvis by cult programmer Jeff Minter, and Stuart Campbell discussing Cruis'n USA's impact."
Games

Mass Media Coverage Of Gaming Discussed 35

Thanks to Adrenaline Vault for their editorial discussing the increased coverage of computer gaming in the mainstream press, and the "major distortions" that have subsequently evolved. Among the charges leveled are that "...the mass media generally assumes all good players are teenagers and oldsters are klutzes... In reality, those who play computer games - and are adept at them - are getting on in years." The writer also suggests that "...critics in the mass media... almost always equate visual excellence with photorealism", before ending on the hypothesis that: "If you can't spot any difference between pieces by dedicated game reviewers and mass media entertainment writers, then those of us who fall in the first category are doing something very wrong."
PC Games (Games)

Game Violence Critics Ignore Community? 30

Thanks to CNET News for their opinion piece discussing why critics of videogame violence miss the bigger picture. They suggest: "What critics consistently miss is that gaming is very much a social and community activity. This is true every time two fifth-graders rush home from school to play "Zelda" together. But on a broader scale, gaming's socializing effects are even more evident at an event like QuakeCon..." The violent games angle is also discussed intriguingly: "Some research says violent games make kids act more aggressively... But that's what adrenaline does, regardless of the medium.... How that short-term spike translates into the rest of a person's life depends on the socializing effects of everyday influences such as parents and peer groups - including other gamers."
PC Games (Games)

Final Fantasy XI For PC Explored 35

Thanks to Adrenaline Vault for their hands-on preview of Final Fantasy XI for PC. This cross-platform MMORPG is due for PC this October in the U.S., several months ahead of the PlayStation 2 version, and features many features to excite the average Final Fantasy fan: "Each player is granted their own Mog house complete with a yellow cherubic Moogle servant... To travel great distances quickly... [a] favorite method of transportation is at near hand: the many splendored horse/chicken hybrid, the Chocobo." Another hands-on preview at Frictionless Insight brings up the interesting problem of control methods that work for both PS2 and PC: "What won't be familiar to PC gamers is the user interface. The system of menus... ties in with the need to be accessible to gamepad-type controllers. With a moderately button-intensive gamepad in hand, PC gamers will zip through menus with a flutter of finger twitching and d-pad action."
Classic Games (Games)

Michael Michael On PomPom Shmups 13

Thanks to an anonymous reader for pointing to an Adrenaline Vault interview with Michael Michael, one of the two developers at indie game outfit PomPom. They've just had their two good-looking PC shoot-em-up ('shmup') titles, the Robotron-inspired Mutant Storm and the Defender-inspired Space Tripper picked up by indie publisher GarageGames, and talk a little about the idea of "..more single stop online portals for quality independent developers, so that customers who buy a PomPom game and like it can return to the same site for similar titles by other developers, rather than hunting throughout the Internet" - definitely a good idea.

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