World of Queuecraft 304

BondGamer writes "Gamespot has an article discussing the ongoing problems with Blizzard's World of Warcraft. It outlines how the same issues have been plaguing the MMORPG for over a year now with no end in sight. From the article, 'If there's an absolutely excellent game, but no one can get online to play it, is it still excellent?'" Anyone have any hellacious queue stories? Update: 03/01 16:06 GMT by Z : Blizzard also announced today that they've hit 6 Million Subscribers.

World of Warcraft Teaches the Wrong Things? 577

Gamasutra has a 'Soap Box' editorial up discussing the bad lessons World of Warcraft teaches. From the article: "1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien."
Games

The 2006 Taipei Game Show 36

Ryan Joseph Hudson wrote to mention his impressions of the 2006 Taipei Game Show. The article on his LJ is full of photos of the event, and some fairly cynical commentary on what was offered by the exhibitors. From the article: "I don't know what I had in mind, walking in there. I thought I'd see some new games, I guess. And I did. Unfortunately, they were all in Chinese. Sony and Microsoft tried to make a showing. That didn't work. Local companies, Chinese companies, Korean companies, and this guy all stole their thunder. I should hasten to add that there was also a World of Warcraft display. This included a giant World of Warcraft Tour Bus and a giant inflatable orc. The orc was anatomically correct. Still all of these foreign companies made a weak showing. They weren't on their home turf and it showed."
Role Playing (Games)

Slashback: MMORPG Trends 52

Some additional details on stories we've previously discussed. The Garriott brothers gave a talk at the DICE conference earlier this month, and while Next Generation offered the gist of the Garriot keynote, Gamespy has a detailed look at their predictions. We also talked earlier about World of Warcraft as the new golf. C|Net has a deeper look at the trend of networking in Azeroth. From that article: "With more than 5.5 million people now playing WoW and joining guilds for everything from police officers to soldiers returning from Iraq, it was bound to happen: The rich guys have carved a virtual space to call their own. In fairness, the six-month-old guild isn't just for rich folks. There are plenty of bartenders and regular workaday types in the group as well. But what sets 'We Know' apart is its concentration of movers and shakers in the technology world."

Cedega 5.1 Released 122

Gamasutra reports that Cedega 1.5 has been released for Linux gamers looking for a Civ IV fix. From the release: "TransGaming Technologies has released Cedega 5.1, which features support for some of the newest PC titles such as Sid Meier's Civilization IV, FIFA 06 and Need for Speed: Most Wanted. Cedega allows games originally created for the Windows platform to run on Linux, straight out of the box. Other titles supported on Cedega 5.1 include Battlefield 2, Dungeon Siege II, City of Villains, Madden NFL 2006, World of WarCraft, Half-Life 2, Guild Wars, and many others. Cedega 5.1 builds on this growing list of game titles with new features that improve overall game play."
Games

Love in the Time of Pixels 79

The Escapist has piece, on this Valentine's Day, highlighting a relationship begun in a Virtual World that lead to the real life marriage of the players. From the article: "We think of these places most often as games, but there is much more going on in them than simply play. What we often forget is that any place in which two or more people can interact, whatever else it is, is a communications medium of a certain sort. Connecting via an online world - whether it's Second Life, World of Warcraft, EverQuest or any other - is not different from connecting via a chat room, via Friendster, via telephone or even in the time-honored way people sometimes connect at a party." Have you had any successful online experiences of the online variety (that you're willing to share)?
Games

Time To Stop Calling Them Games? 220

GamePolitics wonders aloud about our use of the term game to describe electronic entertainment. In the author's view, referring to videogames as 'games' is inhibiting their adoption by mainstream society (who relates gaming to children's activities). From the article: "Things have changed, of course. Video game content now runs the gamut from kid-friendly titles like Curious George and LEGO Star Wars to adult-themed offerings such as GTA San Andreas and Black to the highly socialized online communities of World of Warcraft and Second Life or the largely adult-populated casual game scene of Pogo. Over the years, gamers and game designers have recognized the artistic and expressive potential of videogames, along with their power to enlighten and entertain players from four to ninety-four. But there are also millions who missed that particular cultural bus."
Role Playing (Games)

WoW the Next "Golf"? 243

TheGrapeApe writes "1up has an article about the possibility of World of Warcraft becoming the next "Golf": A place where friends, acquaintances, and perhaps even business partners will meet up to "talk shop" and swap stories. Personally, I can't wait until I have my next job interview in the Deadmines. " I demand extra healing and mana pots from all my employees.
Games

Blizzard Techs Talk Login Times, Not Gay Rights 632

Shane Dabiri and John Lagrave took an interview with Eurogamer, and used the opportunity to talk about the login problems that have been plaguing World of Warcraft since Christmas. As techs, they're not there to talk about the ongoing discussion involving Gay rights in their game world. Kotaku, however, is not under any kind of restriction, and reports on legal movement against the company by Lambda Legal. The group is organized around procuring civil rights for people in the GLBT community, and sent a strongly worded letter to Blizzard's legal team. From that letter: "We are very concerned that Blizzard's policy, as expressed in the foregoing statement, discriminates against LGBT gamers. Although preventing harassment is an admirable goal, a requirement that LGBT people remain invisible and silent is not an acceptable means of reaching that goal." Blizzard has already removed the warning from the player in question, saying that it was an 'unfortunate interpretation' of their EULA.
Role Playing (Games)

No Same Sex Marriage In World of Warcraft? 820

Previously, we discussed a World of Warcraft guild representative getting reprimanded for mentioning same-sex relationships while advertising their organization. The subject hasn't been dropped in the intervening days, with GamePolitics providing an update to the community's reaction. Additionally, a Cathode Tan post links to a supposed discussion with a GM that kind of wrecks their whole equal treatment statement. From that post: "[GM] Anyone can report and we will take appropriate action. While it may seem ok because they are truly a heterosexual couple in real life, in game they are two females. Please keep in mind, you need to worry about the other players. While I do understand where you are coming from, there are those who do not have the maturity"
Games

The Carnival of Gamers - Slashdot Edition 65

"Welcome, welcome, to the biggest show in town. For today only the Carnival of Gamers appears on your front lawn, and we've got quite a show for you. So, hurry up and step right inside, check out the booths and maybe win your lady a stuffed bear!" Today, Slashdot Games is hosting 'The Carnival of Gamers', a roving blog event that collects together some blog entries on gaming written during the previous month. The entries are all self-submitted, and cover everything from the legalities of online currency to the state of videogame reviews. This is a great opportunity to check out some sites you may not have had the chance to read before, and expand your thinking on gaming in society today. Think of it as a large quickies entry, grab your coin purse, and step inside.
Role Playing (Games)

Massively Multiplayer Games Quickified 90

It's the last day of the first month of 2006, and already there are plenty of new things brewing on the Massive front. World of Warcraft's community is abuzz with news of the Raid content Jeff Kaplan mentioned over the weekend, and details on the 1.10 patch, which is to feature priest updates and weather cycles. City of Villains has big changes a-coming as well, with content for levels 40 to 50 going in, as well as new zones and a new mission type. The Mayhem missions sound like they're finally living up to the promise of 'being a villain'. The EQ2 server combines are the least of the changes occurring at SOE. Chris Kramer did an interview with GamerGod about some of the sweeping changes inc, touching on the free Planetside scheme and mentioning the Sony Station blog, which so far just has an intro from John Smedley. More romantically, FFXI is rolling out information on its Valentine's Day event. Valentione's day is the chocolate and hearts holiday as only Moogles could imagine it. It's fun to play for love, but also fun to play to crush. Guild War's world championships are taking place in about two weeks, with the first place purse weighing in at $50,000. Vanguard's own brand of hardcore lost a little bit of mystery this week with the release of a features list. Finally. Even though you can't win big bucks for playing them, Eve and Ultima Online continue to please their players with updates and releases. Eve's Creative Director spoke with OGaming about plans for outer space in 2006, and UO will see a new player tour and seasonal spring items. It's a good spring for Massive gaming. Update: 01/31 20:30 GMT by Z : I knew I would miss one. A reader wrote in to mention that Anarchy Online is gearing up for some great new stuff in the 16.2 patch, as well as in the upcoming expansion Lost Eden.
Businesses

Vivendi's Revenues up 35 Percent 25

Vivendi Universal Games, the publisher for games from Blizzard Entertainment and Valve Software, posted high revenues for last year. The company showed an increase of almost 35% over 2004. From the article: "Vivendi also reported its revenues for the fourth quarter of 2005, VU Games' revenue actually dropped from 2004, down 7 percent from 264 million euros ($319 million) to 245 million euros ($296 million). The company blamed the slide on 'an exceptional quarter in 2004,' in which Half-Life 2 and World of Warcraft both debuted." Update: 01/30 21:12 GMT by Z : It helps if I pay attention to what I'm typing.
Google

New WoW Map Uses Google Local API 58

Lord Satri writes "The WarCry Network lead me to the world's only ultra-high resolution map of the World of Warcraft universe. From WarCry: 'The site leverages the powerful Google Maps API to create a revolutionary scaled map with detail and precision never before seen on the Internet. A user can display any number of ore, herbs, or, treasure. Currently there are more than 15,000 resources in the database. All this, on one easy to navigate page.'"
Role Playing (Games)

Next World Of Warcraft Raid Dungeon 281

GrandGranini writes "The New York Times has an interview with World Of Warcraft Lead Game Designer Jeff Kaplan (Tigole), in which he talks about the next raid dungeon after Ahn'Quiraj, the necropolis Naxxramas." From the article: "Naxxramas is going to be the most difficult thing in the game until the expansion pack comes out. It will be the pinnacle, and it's absolutely massive. You'll see this big necropolis floating above Eastern Plaguelands. It's a 40-man raid zone, and it's bigger than the Undercity [one of the main cities in the game]. Things could change, but we're up to something like 18 bosses in there, and they are really cool, too. But it's going to be hard. Really hard. We're hoping to release it in the spring." If you told me two years ago that I'd be reading about an upcoming instance in the sport section of the NYT, I'd have called you a damn dirty liar. May you live in interesting times, indeed.
Games

Games That Keep You Coming Back? 601

The Guardian Gamesblog kicked off a great discussion on their site, talking about games that just keep pulling you back in. Games that, even if you've played through them once, you just have to pick them up again. eToyChest and Kotaku both have related threads. So, what about you? What are some videogames that, even years later, you just have to play through one more time?
Role Playing (Games)

Massively Multiplayer Games For Dummies 161

The lexicon and gameplay in Massively Multiplayer games can be confusing and, for some people, counterintuitive. Just the same, the genre has grown by leaps and bounds over the last year. Everquest 2, City of Heroes/Villains, Guild Wars, and a little game called World of Warcraft have all grown the market beyond the wildest dreams of MMG commentators. As such, there are a lot of folks who are either playing these games for the first time, or want to play one of these games for the first time. Scott Jennings steps from the shadows of the internet past, filling the role of advisor to a whole generation of n00bs. His book, Massively Multiplayer Games for Dummies, is a straightforward text on what to and what not to do in any Massive game you're likely to play. Read on for my impressions of a massively multiplayer reference for the rest of us.

World of Warcraft AQ Gates Open! 433

Tayman writes "Wow...who didn't see this one coming? The players on the World of Warcraft Medivh server opened the gates to AQ. What happened next? The server crashed repeatedly. Why create content the servers can't handle? The very first time I read about this patch, I knew the servers would crash. The more people who open the gates, the more angry customers Blizzard will have in my opinion. With 5million+ subscribers, you would think Blizzard would have the best servers/connection money can buy. Although, I'm sure it's more complicated than simply plugging in a few ram chips and faster processors though. Most of the people involved in the raid are having a great time though. Could this be the most epic battle ever introduced to the mmorpg market? All signs point to yes. Let's see how long the mobs will respawn. Hopefully, the people of the Medivh server haven't seen anything yet. Either way, I would hate to be a network admin for Blizzard atm. ^_^ Here are some pics of the event. Thanks go out to all of those who took these pics. World of Warcraft AQ Pics Check out MMORPG Veteran to keep up with the events as they unfold." Update: 01/23 13:44 GMT by Z : Additionally, brandor wrote in with a link to some video of the event.
Role Playing (Games)

5.5 Million WoW Players, Lunar Festival 52

Gamasutra reports that World of Warcraft has hit another milestone in subscribers, with One Million European players and 5.5 Million players worldwide. From the article: "The figure of 1 million customers is more than four times the previously estimated size of the entire European MMORPG market. According to data from Media Control and GFK panels, plus internal studies and account data from Blizzard itself, the company is also claiming that World of WarCraft was the best selling full price PC game in Europe last year." All those players will have a new world event to look forward to at the end of the month, as RPG Vault gives a preview on the Lunar Festival due to be released on January 27th.

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