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Slashdot's Games of the Year 364

Not everyone who works on Slashdot plays games. Enough of us do, though, that I thought it would be interesting to tap my co-workers to see what folks would call their 'game of the year'. Below are comments on the best gaming of 2006 from Chris Nandor, CmdrTaco, Chris Brown, Scuttlemonkey, and myself. Then, once you've read that, we need your help in the comments. What was the game you couldn't put down? Perhaps it was over quickly, but you know you'll be thinking about it in the future? Was it a next-gen title, or something for the good old PlayStation 2? In your opinion, what was the best game of the year?
Television

Pro Gaming Comes to Network TV 46

GameDaily is reporting that The World Series of Video Games has signed a deal with CBS. Gameplay HD and College Sports Television (CSTV) are also part of the arrangement, which will bring professional gaming to U.S. network television for the first time. CBS will air a one-hour special on December 30th, with highlights from the finals. CSTV will then air snippets from the entire finals series, highlighting games like Halo 2 and Warcraft III. From the article: "The cable and broadcast networks will not be simply recycling the same content either. Each network is to 'explore a unique aspect of the WSVG, providing audiences with a window into the exciting culture of video game competitions and budding stars of the gaming world.' CBS will kick off its coverage on December 30 at 3 p.m. when they air THEY GOT GAME, Stars of the World Series of Video Games presented by Intel. This one-hour special, filmed during the WSVG finals, hosted by Quddus and produced by Juma Entertainment, will detail the personal stories of five rising stars in professional gaming, most notably Johnathan 'Fatal1ty' Wendel."
Role Playing (Games)

Napster Founder Crafting WoW Community 28

Gamespot reports on Napster founder Shawn Fanning's newest project: an online community for MMOG players called Rupture. He's initially, sensibly, targeting World of Warcraft players with what's being described as 'MySpace for Azeroth'. From the article: "The [service] will pull data directly from WOW and publish stats and information on a personalized page. Gamers will also be able to instant message while playing, as well as track the progress of their guilds and organize playing time with their online buddies. Rupture will rely on ads for revenue and also focus on exchanging info on gamers' real lives, should they have one. WOW is the first game on the plate for Rupture, but no other titles have yet been mentioned. "

The Warhammer Online Team Responds 220

Last month we asked you for questions for the makers of Warhammer Online. The tone of the response made it obvious that many readers were concerned about where the company was taking the Warhammer world. Their responses should, at least somewhat, put those of you frustrated by what you've seen so far at ease. The makers of the upcoming MMOG from Mythic have responded with detail and good humour to the insightful queries you put to them. They were also considerate enough to label their responses, so you know exactly who has answered each question. So, please, read on for the responses from Mythic's Warhammer Online team.

Best 2+ Player Video Games? 279

Twinbee asks: "I was wondering what you lot would consider the best 2+ player games of all time. Apart from games for mixed skill players, this has never been asked on Slashdot before, so it would be interesting to see. From my own experience and research, it looks as though a top 50 would include games such as Streetfighter 2, World of Warcraft, Speedball 2, Super Mario Kart, SWIV, Ikaruga, Stunt Car Racer, Super Monkey Ball, Puzzle Fighter, and Mario Party. Whether they are competitive or cooperative, Slippery slope or Perpetual comeback, 2-player or multiplayer, retro or cutting edge, I want to hear them! I would prefer MMOG games not to be included, unless there is a good deal of interaction between the people in the 'same house' (e.g. perhaps they can team up and play against the world)."

The Lameness of Warcraft 354

Slate is running an article lamenting the fact that, despite World of Warcraft's popularity, it is a deeply flawed game. Author Chris Dahlen makes the statement that Blizzard's MMOG should take its cues from single-player RPGs by offering further customization, morality based choices, and dynamic events. From the article: "Blizzard has written new storylines before. Last winter, it challenged players to team up and fuel a worldwide war effort. As a payoff, it unlocked new territory. This was a good example of letting the users drive a story, but Warcraft needs more of them. New wars should break out, cities should rise and fall, and all hell should break loose at least once a month--and the players should be the ones to make it happen. After all, in a world that never changes, you can never make your mark." I want to be snarky and point out that this guy obviously has no idea how these games are designed, but I think he pretty much nails what every MMOG player really wants out of a game. Now, if only it were feasible within the bounds of money, time, and talent.

Activision Down, Vivendi Waaay Up 31

Gamespot is reporting that Activision faces delisting from NASDAQ due to non-compliance. They failed to report their quarterly earnings on time, a situation the company says they will correct as soon as 'practicable.' Meanwhile, Vivendi earnings are up 190% No, that's not a typo. Two guesses as to why. From the article: "Unsurprisingly, Vivendi Games attributed the profit spike largely due to what it describes as 'the higher margin of the World of Warcraft business.' It also cited other factors, including the start-up investments for the Sierra Online and Vivendi Games Mobile divisions and strong sales of Scarface: The World Is Yours in October." Translation: "We have a money hat machine! Yay!"

Linux Users Banned From World of Warcraft? 515

Turmoyl writes "Many Cedega (formerly WINEX) users claim to have been mistakenly caught up in a security sweep of the U.S. game servers performed by Blizzard's World of Warcraft Game Master (GM) staff. Affected users received the same strongly-worded 'Notice of Account Closure' email messages that true bot users did, in which they were accused of the 'Use of Third Party Automation Software.' While diagnosis of this event continues early speculation points to Blizzard's use of the Warden anti-cheating spyware application that is bundled with World of Warcraft, and the odd things that may have been produced by it when it was run via Cedega. Emails to World of Warcraft's Account Administration staff continue to go unanswered while the list of affected people continues to grow."

France To Subsidize Games As Art 48

The New York Times is reporting on efforts by the French culture ministry to treat videogames as art. About time. This initiative will include giving tax breaks for game development, and national recognition of game developer achievements (like the arts award received by Shigeru Miyamoto this March). From the article: "With a total of roughly 100 video game companies, France, along with Britain, has long produced more video games than the rest of Europe combined, according to the market research firm Idate, of Montpellier, France. Of late, however, the French companies have been facing tough times. Infogrames has been struggling against high debt, and an American rival, Electronic Arts, bought 19 percent of Ubisoft's shares in 2004. And Vivendi Games earns most of its revenue from one best-selling game, World of Warcraft, said Laurent Michaud, head of the video games division at Idate. 'It is true that the French video game sector is fragile,' Mr. Michaud said. 'But this is true for companies in all markets due to the quick-changing nature of industry.'"

Foundation Commissions $50 Million Online Study 70

PreacherTom writes, "It's not a stretch to say that kids use the Internet to play World of Warcraft and to tweak their MySpace pages. Still, the MacArthur Foundation doesn't think that is quite specific enough. The private, grant-making institution is commissioning a $50 million, five-year study to investigate precisely how and why young people use the Net. $10 million in grants is going to to individuals and organizations to work on projects that stimulate research in digital media. Sign me up."

World of Warcraft and UDE Point System Fiasco 251

Richard Manley writes "A report on the card game trinket fiasco. When the UDE (Upper Deck Entertainment) point system finally went live, I would imagine most of the people that logged in felt the same fury I did. Blizzard knows the lengths that its fans will go to get trinkets (look at the price of Murloc cards on eBay), but their arrangement with Upper Deck simply takes advantage of the good will many fans have shown." From the article: "This means that in order to get these trinkets, one would have to purchase 9 BOXES of cards for the fireworks and 21 BOXES of cards for the ogre. What does this mean? Want a fireworks trinket? Sure, it is only going to cost you $900.00. Want an Ogre trinket? No problem, it is only going to cost you $2,100.00. Bear in mind that these items are purely for show off purposes and give no in-game advantage to players." Having been through the Magic: The Gathering addiction twice, I've decided staying away from this Collectible Card Game is a good idea.

Red vs. Blue Makes Green 35

Allen Varney writes in this week's edition of The Escapist about the beauty of Rooster Teeth's machinima, why Red vs. Blue is as good as it is, and why there is money to be made in this burgeoning art form. From the article: "Often, by the time we hear of fortunes being made in a new way, it's already too late to get in. But in machinima, the barrier to entry remains absurdly low, the need for professionalism desperate. If you're funny or interesting, can voice-act well, and produce reliably over the medium term - and you don't quit - there's absolutely nothing blocking you from success." I'm rather fond of some of the supremely odd Machinima based in World of Warcraft - such as Illegal Danish -Super Snacks or the Switcher videos. Any machinima you'd like to recommend to your fellow users?

Male Blood Elves Get Pumped Up 232

Kotaku reports that the Male Blood Elves, from the upcoming World of Warcraft expansion Burning Crusade, have been made more masculine by their Blizzard overseers. Which totally makes sense, because when I think elves I think paragons of masculinity. From the article: "You changed it because your constituency is a bunch of capslock-riding asshats who are threatened by bishy player characters. The reason Blood Elves were Horde in the first place is because everyone was whining about all the Horde races being ugly juggernauts. The point of Blood Elves was to inject some swish into a very physically intimidating set of races. They're not exactly chunky now, and I do not begrudge a game company making prerelease aesthetic changes, but their reasons for doing so are pathetic. " Before and after photos are available in their post.

WoW Burning Crusade Delayed until January 2007 290

Wowzer writes "Blizzard today announced that the release date for World of Warcraft: The Burning Crusade, the first expansion for World of Warcraft, is delayed until January 2007. From the article: 'By adding a few extra weeks to the development cycle beyond its original target date, Blizzard will be able to extend the closed beta test and further refine the new content that will ship with the game.' While disappointing now, what will this mean for the yearly WoW expansions long term? As Blizzard COO Paul Sams revealed plans in August that 'Starting with The Burning Crusade, every year thereafter we plan on bringing out a new expansion set.' 2008, 2009, ad infinitum?"

How Warcraft Really Does Wreck Lives 617

An anonymous reader writes "There's a great blog post about how World of Warcraft can ruin lives, it's written by a person that was for a long time a member of the largest council on what is now one of the oldest guilds in the world." This is a story that is very familiar to a lot of folks. I know people who are actively wrecking their lives and risking their jobs by playing too much of a video game.

Virtual Economies Attract Real-World Tax Attention 247

doug141 writes to point out a Reuters story on the attention tax authorities are beginning to focus on virtual economies. From the article: "Users of online worlds such as Second Life and World of Warcraft transact millions of dollars worth of virtual goods and services every day... People who cash out of virtual economies by converting their assets into real-world currencies are required to report their incomes to the U.S. Internal Revenue Service or the tax authority where they live in the real world... 'Right now we're at the preliminary stages of looking at the issue and what kind of public policy questions virtual economies raise — taxes, barter exchanges, property and wealth,' said Dan Miller, senior economist for the Joint Economic Committee of the U.S. Congress."

Limiting Bandwidth Hogs on Public Wireless Nets? 171

arglesnaf asks: "I'm a consultant and spend a lot of time on public wireless networks at client sites (mostly hospitals / universities), coffee shops, and hotels. Quite often, the problem is that some person is running BitTorrent and eating 100% of the bandwidth. The result is that I can't get email during the day or play World of Warcraft in the hotel. I have considered sniffing and spoofing TCP resets to free up some bandwidth but need an automated way to handle new BitTorrent connections. Does anybody have any ideas on how to automate the sniff and reset strategy, or other ways to carve out a little bandwidth from hogs on public wireless?"

Fans Celebrate the Return of Uru Live 19

C|Net is reporting on the resurrection of Uru Live , the Massively Multiplayer chapter of the Myst Saga. Now a part of the GameTap network (which just seems to be getting better and better), Uru is scheduled to launch with great fanfare later this year. Despite being cancelled all the way back in 2004, there are already a number of people lined up to get back into the game. From the article: "Some 500 players are participating in a beta of the game, which formally launches this holiday season on Turner Broadcasting's GameTap game network, and 7,000 more are waiting to join them ... 'There are a number of factors now that I think will help it be successful,' said Ron Meiners, who for the last few months has been working as a contract community manager for GameTap. He was an 'Uru Live' community manager at Ubisoft, which published the original game. 'In many ways, it was ahead of its time. There's more broadband penetration now, and a lot more mainstream understanding of what an MMO is, due to 'World of Warcraft', 'Second Life' and other virtual experiences.' There are also a number of changes to the game. GameTap has implemented a new 'physics engine' that governs movements in the game's virtual space and has new sound support for 'Uru Live.' While there are still bugs in the system, there should be no problems with the scheduled holiday launch plan, Meiners said. "

What Are Your Top Five 'Comfort' Games? 588

Via GameSetWatch, an article at The New Gamer talking about comfort games. These reliable, fun titles are the old favorites you consistently look to for amusement and solace after a bad gaming session, a bad day, a bad week. From the article, with the author's comfort games: "Mega Man 2 - This Capcom classic has been with me since I was a kid, and I know it like the back of my hand. I'm sure that, if blindfolded, I'd somehow intuitively be able to maneuver through the levels, but I'd much rather be able to view it in all of its 8-bit goodness and remind myself of the good times." My current top five would have to be Super Mario World, Half-Life 2, World of Warcraft, God of War, and Civilization IV. What are yours?

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