Television

Are We on the Verge of an 8K Resolution Breakthrough in Gaming? (arstechnica.com) 104

An anonymous reader shares a report: With the 2020 release of the Xbox Series X and PlayStation 5, we've started to see the era of console games that finally make full use of TVs capable of 4K resolutions (i.e., "Ultra HD" 3840x2160 pixels) that have become increasingly popular in the marketplace. Now, though, at least one TV manufacturer is already planning to support 8K-capable consoles (i.e., 7680x4320 resolution) that it thinks could launch in the next year or two.

Polish gaming site PPL reports on a recent public presentation by Chinese TV and electronics maker TCL. Tucked away in a slide during that presentation is a road map for what TCL sees as "Gen 9.5" consoles coming in 2023 or '24. Those supposed consoles -- which the slide dubs the PS5 Pro and "New Xbox Series S/X" -- will be capable of pushing output at 8K resolution and up to 120 frames per second, according to TCL's slide.

Google

Google Opens Up Chrome and Chrome OS To Enterprise Security, Control Integrations (theverge.com) 10

Google is highlighting how Chromebooks can work in "zero trust" corporate environments with its new Chrome Enterprise Connectors Framework. From a report: The new integration system is designed to make the Chrome browser and Chrome OS devices easier for IT departments to implement with existing security, endpoint, and authentication solutions as well as bother management solutions. Google Chrome OS exec John Solomon describes the new tools as a "plug and play" solution that lets other companies helm Chrome OS management functions like remote-wiping a Chromebook using BlackBerry Unified Endpoint Management or flagging malware downloads with Splunk. These types of management functions previously worked through the Google Admin console. Managing and enrolling Chrome OS devices in the enterprise will still rely on Google tools like Google Admin and Chrome Browser Cloud Management. But new tools like Chrome OS Data Controls give enterprises more options to allow or lock down actions like printing, screen capture, copy / paste, and other potential data loss situations. It might even give IT a better handle on buggy Chrome OS updates and is currently available through the Trusted Tester program.
PlayStation (Games)

Sony Readies For 'Metaverse Revolution' With Cross-Platform Push (reuters.com) 32

Japanese conglomerate Sony said it is well-positioned to play a leading role in the metaverse, or immersive virtual worlds, which commentators speculate will massively disrupt industries and establish new powerhouses. From a report: "The metaverse is at the same time a social space and live network space where games, music, movies and anime intersect," Chief Executive Kenichiro Yoshida said at a strategy briefing on Wednesday, pointing to the use of free-to-play battle royale title Fortnite from Epic Games as an online social space. Sony's game, music and movie units contributed two-thirds of operating income in the year ended March, underscoring the group's transformation from consumer electronics maker into a metaverse-ready entertainment juggernaut under Yoshida and predecessor Kazuo Hirai. The firm is a gaming gatekeeper with its PlayStation 5 console, however observers point to the risk presented by the growth of cross-platform, cloud-based titles and their potential to reduce the influence of proprietary platforms. Sony has been adjusting its approach, enabling cross-play in Fortnite in 2018.
Education

Playing Video Games Has An Unexpected Effect On Kids' IQ, Says New Study (sciencealert.com) 106

Researchers have linked spending more time playing video games with a boost in intelligence in children, which goes some way to contradicting the narrative that gaming is bad for young minds. ScienceAlert reports: While the difference in cognitive abilities was a small one and isn't enough to show a causal relationship, it is enough to be notable -- and the study was careful to factor in variables including differences in genetics and the child's socio-economic background. Meanwhile, watching TV and using social media didn't seem to have a positive or negative effect on intelligence. The research should prove useful in the debate over how much screen time is suitable for young minds.

The researchers looked at screen time records for 9,855 kids in the ABCD Study, all in the US and aged 9 or 10. On average, the youngsters reported spending 2.5 hours a day watching TV or online videos, 1 hour playing video games, and half an hour socializing over the internet. Researchers then accessed data for more than 5,000 of those children two years later. Over the intervening period, those in the study who reported spending more time than the norm on video games saw an increase of 2.5 IQ points above the average rise. The IQ point increase was based on the kids' performance on tasks that included reading comprehension, visual-spatial processing, and a task focused on memory, flexible thinking, and self-control.
The report notes that the study "only looked at children in the US and did not differentiate between video game types (mobile versus console games)."

The research has been published in the journal Scientific Reports.
Google

Google Lets Personal Users Stay On 'No-Cost Legacy G Suite' With Custom Gmail Domain (9to5google.com) 43

Back in April, Google delayed when G Suite legacy free-edition users had to start paying for Workspace. The company will now let you stay on a "Free Legacy Edition of G Suite for personal use" as the "no-cost" alternative in a rather notable policy change. 9to5Google reports: This "no-cost" option is for people that aren't interested in paying for Workspace but want to retain access to their data and not just export via Google Takeout. For the past few months, people have been waiting to join a waitlist for this alternative. In a change of plans, there's no longer a waiting list, and these old users can sign-up for no-cost Legacy G Suite now. Head to your account's Google Admin Console as there are many reports of it going live this afternoon. You have until June 27 to pick a transition path.

Most notably, you can "continue using your custom domain with Gmail." [...] Besides the custom Gmail domain, you will "retain access to no-cost Google services" and "keep your purchases and data." [...] However, you must confirm to Google that your usage is for non-commercial personal use: "Google may remove business functionality from this offering and transition businesses to Google Workspace. Additionally, this option will not include support."

Businesses

Sony and Nintendo Videogame Machines To Be in Short Supply Again This Year (wsj.com) 31

Sony and Nintendo said their flagship videogame machines are likely to be in short supply all year owing to component shortages, extending a problem that has plagued both companies. From a report: "There's no end in sight to the semiconductor shortage at this point," said Nintendo's president, Shuntaro Furukawa. Sony's chief financial officer, Hiroki Totoki, said the company aimed to sell 18 million units of its PlayStation 5 videogame console in the current fiscal year, which ends in March 2023, down from a previous projection of 22.6 million. Demand is greater than what Sony can supply, he said.

Among other problems, Mr. Totoki cited Covid-19 restrictions in China, including a lockdown in Shanghai, that have made it hard for companies there to manufacture and ship parts used in game machines. "It would be likely to affect our production if the pandemic situation in China worsens, or if the lockdown expands further," he said. The PlayStation 5 has been notoriously hard to get hold of since its introduction in 2020. In the fiscal year ended March 2022, Sony said it sold 11.5 million units of the machine, falling short of the previous target of 14.8 million.

Games

Epic's Fortnite Now Free To Play on Microsoft's Xbox Cloud Gaming for Mobile, Desktop, Console (cnet.com) 27

Since Microsoft's Xbox Cloud Gaming launched two years ago, more than 10 million people worldwide have streamed games through the service. That number's likely to jump a bit higher as a result of a partnership Microsoft struck with Epic Games to offer Epic's hit title Fortnite for free through Xbox Cloud Gaming. From a report: The move will effectively let people play Fortnite in a way similar to how they stream videos from companies like Netflix, regardless of how beefy their gaming device is. Unlike previous efforts, Microsoft said this agreement applies to anyone who wants to play, with or without a subscription. Gamers will be able to play on an iPhone or iPad or a device powered by Google's Android software, even though both Apple and Google have banned Fortnite from their respective app stores amid an ongoing legal dispute. "This is just the beginning for us -- we're going to learn, implement feedback, and in time look to bring even more free-to-play titles to players through the cloud," Microsoft said in a statement. The service will be available for free in 26 countries, including Australia, Brazil, Japan, Mexico and the US.
Sony

Sony is Building a Game Preservation Team (engadget.com) 9

When Sony's expanded PlayStation Plus service starts rolling out next month, it will fold in PlayStation Now, which offers access to hundreds of games from older console generations. Now, it seems the company is getting even more serious about game preservation. From a report: According to Twitter and LinkedIn posts spotted by Video Games Chronicle, Sony has hired at least one engineer (Garrett Fredley, a former build engineer for mobile developer Kabam) to work on a new preservation team. "Today is my first day as a Senior Build Engineer at @PlayStation, working as one of their initial hires for the newly created Preservation team! Game Preservation was my first career passion, so I'm ecstatic that I get to go back to those roots," Fredley wrote. "Let's go and ensure our industry's history isn't forgotten!" [...] Sony historically hasn't done an incredible job with preserving games. Aside from the original PS3 models being able to run many PS1 and PS2 games, backward compatibility seemed like an afterthought until the PS5, which supports all but a few PS4 titles.
Sony

Sony Plans To Sell Advertising in PlayStation Games (businessinsider.com) 67

Sony is building a program to let advertisers buy ads in PlayStation games. From a report: It's doing testing with adtech partners to place in-game ads, similar to an initiative by rival Microsoft. The program is expected to launch before the end of the year. Sony is working on a plan to put ads inside PlayStation games, sources said, similar to a move by Microsoft to run ads in Xbox. Three people who are involved in the plans said Sony is doing testing with adtech partners to help game developers create in-game ads through a software developer program. The idea is to encourage developers to keep building free-to-play games, which have soared in the pandemic, by giving them a way to monetize them, they said. PlayStation's current ad inventory is limited to in-menu ads like game publishers promoting their own titles in the console's store, the sources said. PlayStation also serves ads on streaming video to people who stream via their consoles through apps like Hulu .
Emulation (Games)

Leaked Game Boy Emulators For Switch Were Made By Nintendo, Experts Suggest (arstechnica.com) 9

An anonymous reader quotes a report from Ars Technica: In most cases, the release of yet another classic console emulator for the Switch wouldn't be all that noteworthy. But experts tell Ars that a pair of Game Boy and Game Boy Advance emulators for the Switch that leaked online Monday show signs of being official products of Nintendo's European Research & Development division (NERD). That has some industry watchers hopeful that Nintendo may be planning official support for some emulated classic portable games through the Nintendo Switch Online subscription service in the future. The two leaked emulators -- codenamed Hiroko for Game Boy and Sloop for Game Boy Advance -- first hit the Internet as fully compiled NSP files and encrypted NCA files linked from a 4chan thread posted to the Pokemon board Monday afternoon. Later in that thread, the original poster suggested that these emulators "are official in-house development versions of Game Boy Color/Advance emulators for Nintendo Switch Online, which have not been announced or released."

In short order, dataminers examining the package found a .git folder in the ROM. That folder includes commit logs that reference supposed development work circa August 2020 from a NERD employee and, strangely enough, a developer at Panasonic Vietnam. NERD's history includes work on the software for the NES Classic and SNES Classic, as well as the GameCube emulation technology in last year's Super Mario All-Stars, so the division's supposed involvement wouldn't be out of the ordinary. Footage from the leaked Game Boy Advance emulator also includes a "(c) Nintendo" and "(c) 2019 -- 2020 Nintendo" at various points. While suggestive, none of this is exactly hard evidence of Nintendo's involvement in making these emulators. Some skepticism might be warranted, too, because there is some historical precedent for an emulator developer trying to get more attention by pretending their homebrew product is a "leaked" official Nintendo release.

Some observers also pointed to other reasons to doubt that these leaks were an "official" Nintendo work product. ModernVintageGamer and others noted that the leaked GBA emulator includes an "export state to Flashcart" option designed "to confirm original behavior" on "original hardware," according to the GUI. That option is illustrated with a picture of an EZFlash third-party flash cartridge in the emulator interface, an odd choice given Nintendo's previous litigious attacks on such flashcart makers. A "savedata memory" option in the emulator also references the ability to "inter-operate with flashcarts, other emulators, [and] fan websites..." That's a list that would serve as a decent Johnny Carson "Carnac the Magnificent" setup for "things Nintendo wouldn't want to reference in an official product."
A prominent video game historian that Ars consulted with said they were "99.9% sure [the emulators are] real" and that "personally I'm absolutely convinced of its legitimacy."
Portables (Games)

Playdate, the Pocket-Sized Game Console With a Crank, Begins Shipping (oregonlive.com) 28

Playdate, the hotly anticipated video game system from Portland tech company Panic, began shipping Monday after a succession of manufacturing setbacks delayed the gadget by more than two years. OregonLive reports: Playdate is a throwback to the handheld video games of the 1980s. Designers eschewed the latest graphics technology in favor of a simple, black-and-white screen and an old-fashioned directional button pad. In a note of whimsey, the $179 Playdate also has a crank on the side. The crank provides various functions across the 24 games that come with purchase. (Games will be released online, two at a time, over the next 12 weeks.)

Panic is a software company, not an electronics manufacturer, and its first foray into computer hardware encountered a string of problems -- exacerbated by the pandemic and the resulting global shortage in computer chips. Most recently, Panic announced last November that many of its first 5,000 Playdates had faulty batteries. The company responded by sending them all back to its manufacturing contractor in Malaysia for replacement with new batteries from a different supplier.

Playdate fielded 20,000 orders in just 20 minutes when the first gadgets went on sale last July. And despite the delays, initial reviews Monday were very enthusiastic [...]. All the reviews noted, though, that Panic is a long way from untangling its production snarls. Only the first orders are going out now -- thousands more Playdates are coming sometime later, though Panic hasn't said just when.
There's also good news for DIYers: iFixit's teardown says the gaming system is relatively easy to fix if you ever need to replace its battery or buttons.
Amiga

First Reviews of the A500 Mini 69

Mike Bouma writes: I just bought the A500 Mini here in the Netherlands. The first reviews are now available.

The Guardian gives the device a 4 out of 5 score in their review: "The A500 is a robust piece of tech nostalgia that will give veteran fans many hours of nostalgic pleasure while also providing an accessible means of introducing younger family members to the Amiga scene. The colorful sprites, pounding techno soundtracks and sardonic wit of the beloved Sensible Software, Team 17 and Bitmap Brothers games retain their appeal and it has been fascinating to rediscover how much the modern independent gaming scene owes to this 35-year-old home computer."

Nintendo Life has reviewed the device, giving it an 8 out of 10 score: "As such, this is an intriguing device for anyone who is even remotely interested in tracking the development of the games industry -- and while its 120-pound price tag makes it more expensive than many of its micro-console rivals, the ability to side-load games is very welcome indeed."

Express.co.uk gives the device a 3.5 out of 5 score in their review: "Overall, the Amiga 500 Mini is a strong addition to the crowded classic console market that will appeal mostly to those that have a lot of nostalgia for this iconic PC gaming machine. And the ability to add extra games is a great little bonus which will add plenty of extra life to the system."

Furthermore, various YouTubers have reviewed the A500 Mini, including Retro Recipes, which gives the device a perfect 5 out of 5 score while stating it beats expectations.
DRM

Owners Of 'Gran Turismo 7' Locked Out Of Single Player Game When Online DRM Servers Go Down (techdirt.com) 118

According to Techdirt's Timothy Geigner, Gran Turismo 7 on the PlayStation was recently rendered unplayable because the DRM servers that require an online check to play the game crumbled during a maintenance window. From the report: "The scheduled server maintenance, timed around the release of the version 1.07 patch for the game, was initially planned to last just two hours starting at 6 am GMT (2 am Eastern) on Thursday morning," reports Ars Technica. "Six hours later, though, the official Gran Turismo Twitter account announced that 'due to an issue found in Update 1.07, we will be extending the Server Maintenance period. We will notify everyone as soon as possible when this is likely to be completed. We apologize for this inconvenience and ask for your patience while we work to resolve the issue.'"

"Inconvenience" in this case means not being able to play the game the customer purchased. Like, basically at all. Why the single player content in a console game of all things should require an online check-in is completely beyond me. Console piracy is a thing, but certainly not much of a thing. There is zero chance that this DRM is worth the headache Sony now has on its hands. A headache that lasted for more than a full calendar day, by the way. And a headache that Sony's competitors picked up on to use in messaging to the public on social media.

Data Storage

Nvidia Wants To Speed Up Data Transfer By Connecting Data Center GPUs To SSDs (arstechnica.com) 15

Microsoft brought DirectStorage to Windows PCs this week. The API promises faster load times and more detailed graphics by letting game developers make apps that load graphical data from the SSD directly to the GPU. Now, Nvidia and IBM have created a similar SSD/GPU technology, but they are aiming it at the massive data sets in data centers. From a report: Instead of targeting console or PC gaming like DirectStorage, Big accelerator Memory (BaM) is meant to provide data centers quick access to vast amounts of data in GPU-intensive applications, like machine-learning training, analytics, and high-performance computing, according to a research paper spotted by The Register this week. Entitled "BaM: A Case for Enabling Fine-grain High Throughput GPU-Orchestrated Access to Storage" (PDF), the paper by researchers at Nvidia, IBM, and a few US universities proposes a more efficient way to run next-generation applications in data centers with massive computing power and memory bandwidth. BaM also differs from DirectStorage in that the creators of the system architecture plan to make it open source.
Amiga

Exclusive First 'The A500 Mini' Prototype Playtest 75

Longtime Slashdot reader Mike Bouma writes: Retro Recipes LLC has previewed prototype serial #01 of the "A500 mini" Amiga retro console on YouTube. The console comes with 25 preinstalled games including Worms: The Director's Cut, Simon the Sorcerer, The Chaos Engine, Super Cars 2 and Speedball 2.

Additional games can be played in WHDLoad (.lha archived) format through a USB stick. The device comes included with a gamepad and mouse that can also be bought separately. The A500 mini has a HDMI video output and is scheduled for release on April 8th 2022.
Windows

The Steam Deck Now Runs Windows (theverge.com) 42

Valve shipped its $400 handheld gaming console, the Steam Deck, before all its promised features were ready -- but one of the biggest is now here. From a report: You can now install Windows 10 on a Steam Deck and actually expect it to work because Valve has just released the all-important GPU, Wi-Fi and Bluetooth drivers you'll need to download and play games. Importantly, you'll need to wipe a Steam Deck to do this, there's no dual-boot yet, and Valve says you can only install Windows 10 since the Steam Deck's current BIOS apparently doesn't include firmware TPM support (which Microsoft infamously requires for Windows 11). Speakers and headphone jack don't work yet as there are no audio drivers.
PlayStation (Games)

Doctor Apologizes For Ranting About 'Console Wars' From Operating Room (vice.com) 88

An anonymous reader quotes a report from Motherboard: People are review-bombing a hospital in India with one-star reviews after a doctor tweeted a video of himself during a procedure with an unconscious patient. The anesthesiologist, who goes by Dr. Shreeveera on Twitter and his YouTube channel, filmed himself supposedly in an active operating room where he had just anesthetized a patient and was preparing for an invasive procedure to remove a gallbladder. He claimed to be defending himself against people claiming he's not a real doctor, because they disagree with his passion for the "console wars." "Console wars" is shorthand for the decades-long argument between gamers about which platform -- Xbox, Playstation, Nintendo devices, PC gaming, and so on -- is the best.

Shreeveera posted the video to Twitter, writing, "Here I am after inducing anaesthesia, intubating & putting a patient on controlled mechanical ventilation for a Laparoscopic Cholecystectomy case in OR. Slandering my identity, profession coz you Xbots can't Argue FACTS!" according to gaming news outlet Dextero. He added, "SAVING LIVES- My Job. CONSOLE WARS- My Hobby." He was allegedly trying to defend himself from accusations that he wasn't a real doctor. Dextero, which viewed the video before Shreeveera locked his Twitter account, says that he pans around an operating room holding up the phone to record himself, showing the patient on the operating table.

Shreeveera posted an unlisted apology video on YouTube on Monday, saying that he's received a lot of backlash and racist harassment because of his video. He says he regrets posting the video and acknowledges that his obsession with console wars is childish, but also tries defending himself and his hobby. "I'm a human being guys, I make mistakes, please let's move on ahead," he said. "I do not hate anyone on a personal level. If I do not like the console they're playing, I just make points regarding what that console is giving you... this is just a hobby of mine." Judging from his YouTube channel, Shreeveera is clearly a PlayStation fan and an Xbox hater.

Digital

Physical Console Games Are Quickly Becoming a Relatively Niche Market (arstechnica.com) 64

According to a new exclusive analysis of NPD Game Pulse data conducted by Ars Technica, the number of physical console game releases continues to decline even as the number of digital console games explodes. From the report: In terms of distinct game titles released in the United States, the raw number of new games available on physical media (i.e. discs or cartridges) declined from 321 in 2018 to just 226 in 2021, a nearly 30 percent decline (games released on multiple consoles are counted as a single title in this measure). The number of digital games released each year, on the other hand, remained relatively flat from 2018 through 2020. Then, in 2021, that number exploded to nearly 2,200 digital titles, a 64 percent increase from 2020. All told, the proportion of all new console games available exclusively as digital downloads increased from 75 percent in 2018 to nearly 90 percent in 2021.

These divergent trends suggest that the decline in new physical releases is not simply an artifact of consoles like the Xbox One and PS4 nearing the end of their lifecycles. Instead, as a whole, publishers seem to see a physical release as a less relevant market for an increasing proportion of titles. But the transition away from physical console games is not distributed evenly across all publishers. The largest publishers are much more likely to go through the hassle and expense of a physical release for their marquee titles. Among major publishers, a slight majority (56.4 percent) of distinct titles released in 2021 were available as physical releases. That's still a major decline from 2018, though, when nearly 80 percent of titles from those publishers merited a physical launch. When those large publishers are filtered out, though, physical game releases quickly become a very minor part of the market. Just 8.1 percent of new games from those smaller companies were available on physical media in 2021, down in terms of both proportion and raw numbers from 2018.

Security

How Roblox 'Beamers' Get Rich Stealing from Children (vice.com) 47

Underneath the gaming platform worth $68 billion and used by over half of all children in America is a ballooning and highly profitable ecosystem of hackers and traders. From a report: Motherboard spoke to 11 people connected to Roblox beaming (Roblox slang for getting hacked and your items stolen), including victims, the people who administer the marketplaces where people then sell Roblox items, and hackers themselves. There's a ballooning and highly profitable ecosystem where hackers stand to steal tens of thousands of dollars worth of items in minutes, with many victims including children. The sketchy, and sometimes illicit, economy sits in the shadow of Roblox's legitimate business, which is worth $68 billion and which half of all children in the U.S. play on in some form. One beamer called Max told Motherboard how he targets many of these victims. "I go to servers with rich idiots, then message every single one of them," he said.

Roblox isn't a single game but a free application players download onto their PC, phone, or Xbox games console. From there, they can access tens of millions of different games, or as Roblox calls them, "experiences," made by members of the wider Roblox community and player base. At the time of this writing, popular Roblox games include Murder Mystery 2, where players try to identify the killer; Pet Simulator X, for players who want to take care of and trade pets; and Hide and Seek Extreme.

Open Source

Valve Releases Steam Deck CAD Files Allowing Anyone To 3D-Print Custom Shells (engadget.com) 16

Engadget reports: With two weeks to go before its February 25th release date, Valve has published CAD files for Steam Deck's exterior shell to GitHub. Making them available under a Creative Commons license, the company noted the release is "good news" for DIY enthusiasts, modders and most notably, accessory manufacturers. All three groups can use the provided technical drawings and schematics to 3D-print custom shells for the handheld.

As Eurogamer notes, Valve's decision here is an interesting one. It suggests the company will allow case makers to freely make aftermarket shells for Steam Deck. In fact, Valve said it was "looking forward to seeing what the community creates!" Contrast that to the approach Sony has taken with the PlayStation 5. When Sony's latest console first shipped and only came in one color, an entire cottage industry of companies sprang up to produce colored plates for the PS5. However, Sony quickly moved to shut down those projects before it went on to announce a set of first-party covers for people to purchase.

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