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Comment: Still wouldn't matter...Luke 16:19 (Score 1) 1270

by tbcpp (#33945704) Attached to: Given one free trip to the past in a time machine, I would..
From the Bible itself: Luke:16:30-31 "'No, father Abraham,' he said, 'but if someone from the dead goes to them, they will repent.' He said to him, 'If they do not listen to Moses and the Prophets, they will not be convinced even if someone rises from the dead.' "
People believe what they want to believe. Just because you said you went back and saw Jesus raised or not raised from the dead...would it really convince anyone at all?

Comment: Re:Is it just me? (Score 2, Informative) 121

by tbcpp (#32926596) Attached to: OnLive CEO On Post-Launch Status, Game Licenses
Have you actually used the service? I tried it out (I'm a founding member whoop-dee-doo). And it's exactly the opposite of what you state about World-of-Goo. I found UT3 perfectly playable, with very little noticeable lag. In fact on my second Team death match, I ranked at the top of the list for kills. It's about the same sort of lag I'd expect from using the average bluetooth mouse. World of Goo (and other 2d games) on the other hand was unplayable, the mouse lags so much that it's almost unplayable. So yeah...I'd say your general statement was false. Yes, Latency is an issue, and yes, the video quality is bad. But the heavy 3d games run waaaay better than the lighter 2d games.
Television

Sidestepping A-to-D Convertors For Town Government's Cable TV? 539

Posted by timothy
from the creative-solutions dept.
jake-itguy writes "I am the IT guy for a small town municipality. Comcast called me the other day and told me I had to have a digital-to-analog converter for each TV in the municipality, as Comcast is turning off analog cable in September. I did a quick count, and we have 32 TVs across 6 buildings (22 being in the police and fire departments). Most of the TVs are hung on the walls. I told Comcast having a box for each TV was not acceptable and wanted a different solution. Comcast told me there was no other solution." Read on for more details of the situation, and to see if you can offer Jake any advice for distributing cable service within his Indiana town.
Privacy

Blizzard To Require Real First and Last Names For Official Forums 833

Posted by Soulskill
from the guess-that's-one-way-to-get-rid-of-trolls dept.
An anonymous reader writes "Recently, Blizzard Entertainment implemented a Real ID feature for some of its current games and all of its future Battle.net-based games. Today, Blizzard announced that it intends to require usage of the real names of Battle.net posters for its StarCraft II forums before release, and for its World of Warcraft forums shortly before the release of World of Warcraft: Cataclysm. From the announcement: 'The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID — that is, their real-life first and last name — with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged.'"
Graphics

+ - OpenGL 4.0 Spec Released->

Submitted by tbcpp
tbcpp (797625) writes "The Khronos Group has announced the release of the OpenGL® 4.0 specification. Among the new features: two new shader stages that enable the GPU to offload geometry tessellation from the CPU; per-sample fragment shaders and programmable fragment shader input positions; drawing of data generated by OpenGL, or external APIs such as OpenCL, without CPU intervention; shader subroutines for significantly increased programming flexibility; 64-bit double precision floating point shader operations and inputs/outputs for increased rendering accuracy and quality. Khronos has also released an OpenGL 3.3 specification, together with a set of ARB extensions, to enable as much OpenGL 4.0 functionality as possible on previous generation GPU hardware."
Link to Original Source

Comment: We need more Mesmers (Score 1) 362

by tbcpp (#30486926) Attached to: Revisiting the "Holy Trinity" of MMORPG Classes
One of my favorite classes is the Mesmer from Guild Wars... practically useless on their own, they have an awesome array of spells for invalidating the other side's strengths. For instance, their skills can cause a target to take damage whenever it attacks. They can move debuffs from friendlies and place them on enemies. And one of my favorite spells removes a hex from a target and allows you to re-cast that hex onto any other opponent. This is what we need more of in RPGs...highly specialized classes that open up new tactics in combat.

The only thing cheaper than hardware is talk.

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