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Comment: Re:One bad decision (Score 1) 352

by rendermaniac (#38278728) Attached to: The Rise and Fall of Kodak
Kodak was also fundamental in creating the world's first Digital Imaging system for movie effects, colour management. The Cineon system included film scanners and recorders, the Cineon compositing application and the Cineon file format (10 bit log). Only the file format effectively remains as Kodak abandoned Cineon in the late 90's - just when digital vfx was getting really popular.

Comment: Re:Dunno... (Score 1) 422

by rendermaniac (#38278470) Attached to: Filmmakers Reviving Sci-fi By Going Old School
Moon had some great CGI in it. The most obvious one is the digital duplication. Gerty is CGI in most shots and there was a lot of enhancement to the miniatures such as matte paintings and digital debris. Seamless CGI which enhances the story is great. When it is used as a substitute for the story is when people complain about it. Physical effects can look great when used in the correct situations, but saying you are going to make a film only using them is just a cheap gimmick to promote their movie.

The Games Programmers Play 163

Posted by Soulskill
from the nibbles-the-worm-doesn't-count dept.
An anonymous reader writes "Cort Stratton, a developer who has worked on graphics code for many first-party PS3 games, wrote an article about the kinds of games that appeal to programmers. He covers coding-friendly games of varying depth, mentioning basics like RoboRally, RoboSport and Frozen Synapse before moving on to more complex options. Quoting: 'On the surface, SpaceChem has nothing to do with programming; it's merely a futuristic puzzle game in which you build factories that convert one or more input molecules into one or more output molecules. Each factory contains a pair of independent molecule manipulators (the game calls them "waldos") which follow a fixed path through the work area. Waldos can grab, drop, and rotate molecules, make and break chemical bonds between atoms, request new input molecules and submit output molecules. ... Don't be fooled! This isn't a game about chemistry; it's actually the closest thing I've ever seen to a low-level SPU programming simulator! Each factory is an SPU running a single task. The two waldos are the SPU's dual execution pipelines. Moving and editing molecules is analogous to reading, writing and operating on data in local store.'"

Comment: Re:Yes, use experts as scrum masters (Score 1) 434

by rendermaniac (#29247347) Attached to: Highly-Paid Developers As ScrumMasters?
The film industry has an adminstrative position called Line Producer. They deal with managing team schedules, the project budget, making sure resources are available for the team, booking / chairing meetings, and dealing with paperwork, clients and upper management. This sounds like an equivalent position but without the (less professional sounding in my opinion) buzzword compliant "Scrum Master" moniker. The actual task of getting the project done falls to a Supervisor (ie a project manager) who deals with technical and creative decisions, assigning tasks to the team, and critiquing work in progress. A female Line Producer often work very well when dealing with a mainly male team. This could be to do with fewer ego clashes and women generally being more organised (again my personal opinion).

Comment: Re:I think I'm in the minority here... (Score 1) 688

by rendermaniac (#29106173) Attached to: Suitable Naming Conventions For Workstations?
You don't need to be familiar with the names - it is just an identifier. It doesn't matter if people recognise it or not - it's just easier to remember - especially if you are not sitting in front of it when someone asks what your machine is called.Namespace exhaustion just means you aren't being creative enough - just have different themes for different departments or for new batches of workstations. eg you know all the Simpsons characters are the same spec / warranty period.Or have really broad categories - eg space, or mammals, or movies. Using asset numbers only helps IT - it confuses the user.

+ - AMD's OpenCL Allows GPU Code to Run on x86 CPUs->

Submitted by eldavojohn
eldavojohn (898314) writes "Two blog posts from AMD are causing a stir in the GPU community. AMD has created and released the industry's first OpenCL which allows developers to code against AMD's graphics API (normally only used for their GPUs) and run it on any x86 CPU. Now, as a developer, you can divide the workload between the two as you see fit instead of having to commit to either GPU or CPU. Ars has more details."
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"It's when they say 2 + 2 = 5 that I begin to argue." -- Eric Pepke