The analogy expressed in the article isn't procedural versus OOP - which the author completely misses the point over. The analogy is serial versus parallel computing. In the first case each student is dealt with individually in order, in the second case the principal is a despatcher and each student is an independent process. So the analogy does hold. It has nothing to do with objects or not.
Or Blake's 7
Kodak was also fundamental in creating the world's first Digital Imaging system for movie effects, colour management. The Cineon system included film scanners and recorders, the Cineon compositing application and the Cineon file format (10 bit log). Only the file format effectively remains as Kodak abandoned Cineon in the late 90's - just when digital vfx was getting really popular.
Moon had some great CGI in it. The most obvious one is the digital duplication. Gerty is CGI in most shots and there was a lot of enhancement to the miniatures such as matte paintings and digital debris. Seamless CGI which enhances the story is great. When it is used as a substitute for the story is when people complain about it. Physical effects can look great when used in the correct situations, but saying you are going to make a film only using them is just a cheap gimmick to promote their movie.
Or Python. It also happens to be one of the most commonly used languages in vfx and games.
An anonymous reader writes "Cort Stratton, a developer who has worked on graphics code for many first-party PS3 games, wrote an article about the kinds of games that appeal to programmers. He covers coding-friendly games of varying depth, mentioning basics like RoboRally, RoboSport and Frozen Synapse before moving on to more complex options. Quoting: 'On the surface, SpaceChem has nothing to do with programming; it's merely a futuristic puzzle game in which you build factories that convert one or more input molecules into one or more output molecules. Each factory contains a pair of independent molecule manipulators (the game calls them "waldos") which follow a fixed path through the work area. Waldos can grab, drop, and rotate molecules, make and break chemical bonds between atoms, request new input molecules and submit output molecules. ... Don't be fooled! This isn't a game about chemistry; it's actually the closest thing I've ever seen to a low-level SPU programming simulator! Each factory is an SPU running a single task. The two waldos are the SPU's dual execution pipelines. Moving and editing molecules is analogous to reading, writing and operating on data in local store.'"
There is also amazing vfx in this movie. Long cuts and vfx are just tools - both are capable of being abused.
If they aren't dumb pipes does that mean the ISP's will pay Google as part of the settlement if someone successfully sues youtube? If they want to play that game it has to work both ways.
Plus who would volunteer to work with children with all the stories in the news? You'd be automatically labelled as weird.
It might be nice if, discreetly placed around locations of interest (tourist signs, shop signs), there were some of the 3d barcodes that Android phones use. This would make it much easier for the phone to locate itself, and also give you an id for database lookup.
As they get older you become the taxi driver / audience / financial backer / personal shopper for all the activities they want to do.
The film industry has an adminstrative position called Line Producer. They deal with managing team schedules, the project budget, making sure resources are available for the team, booking / chairing meetings, and dealing with paperwork, clients and upper management. This sounds like an equivalent position but without the (less professional sounding in my opinion) buzzword compliant "Scrum Master" moniker. The actual task of getting the project done falls to a Supervisor (ie a project manager) who deals with technical and creative decisions, assigning tasks to the team, and critiquing work in progress. A female Line Producer often work very well when dealing with a mainly male team. This could be to do with fewer ego clashes and women generally being more organised (again my personal opinion).
The G1 (HTC Dream) and the G2 (HTC Magic) already have very good capacitive touch screens. I think the HTC Hero does too.
You don't need to be familiar with the names - it is just an identifier. It doesn't matter if people recognise it or not - it's just easier to remember - especially if you are not sitting in front of it when someone asks what your machine is called.Namespace exhaustion just means you aren't being creative enough - just have different themes for different departments or for new batches of workstations. eg you know all the Simpsons characters are the same spec / warranty period.Or have really broad categories - eg space, or mammals, or movies. Using asset numbers only helps IT - it confuses the user.
eldavojohn writes: Two blog posts from AMD are causing a stir in the GPU community. AMD has created and released the industry's first OpenCL which allows developers to code against AMD's graphics API (normally only used for their GPUs) and run it on any x86 CPU. Now, as a developer, you can divide the workload between the two as you see fit instead of having to commit to either GPU or CPU. Ars has more details.
Link to Original Source
Link to Original Source