Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!


Forgot your password?
Last Chance - Get 15% off sitewide on Slashdot Deals with coupon code "BLACKFRIDAY" (some exclusions apply)". ×

Comment Re:simple idea (Score 1) 444

Actually --

"..the holy grail has always been a helium-filled drive. Helium offers several advantages arising from its very low density and very high thermal conductivity. It takes much less power to run the spindles; cooling of the VCM and preamp is greatly improved; and temperature differentials within the drive almost disappear. The most important gain is from the reduction of internal turblulence and buffeting of the actuator and disks."

-- from "Future hard disk drive systems," Roger Wood, Journal of Magnetism and Magnetic Materials 321 (2009) 555-561


Can Video Game Accessibility Go Too Far? 164

A piece at GameSetWatch questions whether modern game companies are taking accessibility a step too far in their rush to attract people who don't typically play video games. This worry was inspired, in part, by the news that Nintendo's New Super Mario Bros. Wii would have the capability to play itself in order to let a human player get past a tricky part. Quoting: "Bigger audiences finishing more games is certainly a worthy goal, and Nintendo has shown that accessibility is the servant of engagement. History has rarely — if ever — dared to disprove the wisdom of Miyamoto's foresight. History has also never disproven, however, the principle that any medium and any message degrades the wider an audience it must reach. Art was never served by generalization, nor language by addressing all denominators. Entertainment for the masses ultimately becomes empty. There must exist an absolute point beyond which greater accessibility means less engagement. Making a game so easy it can play itself for you at the push of a button just might be that point."

The gent who wakes up and finds himself a success hasn't been asleep.