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TheSpaceGame — Design Your Route To Jupiter 76

An anonymous reader writes "The Advanced Concepts Team of the European Space Agency is celebrating World Space Week (4-10 October 2010) with the release of 'The Space Game,' an online game for interplanetary trajectory design. The Space Game is an online crowdsourcing experiment where you are given the role of a mission designer to seek the best path to travel through space. The interactive game, coded in HTML5, challenges the players to devise fuel-efficient trajectories to various bodies of the Solar System via a user-friendly interface. The aim of the experiment is get people from all ages and backgrounds to come up with better strategies that can help improve the effectiveness of the current computer algorithms. As part of the events organized worldwide for Space Week, the first problem of the game is to reach Jupiter with the lowest amount of propellant. The best scores by 10 October will be displayed on the Advanced Concepts Team website and the three best designs will also receive some ESA prizes."

Man Uses Drake Equation To Explain Girlfriend Woes 538

artemis67 writes "A man studying in London has taken a mathematical equation that predicts the possibility of alien life in the universe to explain why he can't find a girlfriend. Peter Backus, a native of Seattle and PhD candidate and Teaching Fellow in the Department of Economics at the University of Warwick, near London, in his paper, 'Why I don't have a girlfriend: An application of the Drake Equation to love in the UK,' used math to estimate the number of potential girlfriends in the UK. In describing the paper on the university Web site he wrote 'the results are not encouraging. The probability of finding love in the UK is only about 100 times better than the probability of finding intelligent life in our galaxy.'"

An Inside Look At Warhammer Online's Server Setup 71

An article at Gamasutra provides some details on the hardware Mythic uses to power Warhammer Online, courtesy of Chief Technical Officer Matt Shaw and Online Technical Director Andrew Mann. Quoting: "At any given time, approximately 2,000 servers are in operation, supporting the gameplay in WAR. Matt Shaw commented, 'What we call a server to the user, that main server is actually a cluster of a number of machines. Our Server Farm in Virginia, for example,' Mann said, 'has about 60 Dell Blade chassis running Warhammer Online — each hosting up to 16 servers. All in all, we have about 700 servers in operation at this location.' ... 'We use blade architecture heavily for Warhammer Online,' Mann noted. 'Almost every server that we deploy is a blade system. We don't use virtualization; our software is somewhat virtualized itself. We've always had the technology to run our game world across several pieces of hardware. It's application-layer clustering at a process level. Virtualization wouldn't gain us much because we already run very close to peak CPU usage on these systems.' ... The normalized server configuration — in use across all of the Mythic-managed facilities — features dual Quad-Core Intel Xeon processors running at 3 GHz with 8 GB of RAM."

Comment Re:Dear Iranian nation (Score 1) 923

Many feel that the Soviets in launching Sputnik 1 were making a veiled threat against the US as well as parading the technological achievement of launching an artificial satellite. The R-7 booster used was designed primarily as an ICBM, not a space launcher. That "beep-beep-beep" going overhead several times a day sent a message stronger than lofting a bomb down a test range. The difference between the two is very small. You may get a large CEP if your math sucks or your booster isn't all that, but we're talking nukes here.

At the source of every error which is blamed on the computer you will find at least two human errors, including the error of blaming it on the computer.