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Did the Spamhaus DDoS Really Slow Down Global Internet Access? 70

Posted by samzenpus
from the what's-to-blame dept.
CowboyRobot writes "Despite the headlines, the big denial of service attack may not have slowed the Internet after all. The argument against the original claim include the fact that reports of Internet users seeing slowdowns came not from service providers, but the DDoS mitigation service CloudFlare, which signed up Spamhaus as a customer last week. Also, multiple service providers and Internet watchers have now publicly stated that while the DDoS attacks against Spamhaus could theoretically have led to slowdowns, they've seen no evidence that this occurred for general Internet users. And while some users may have noticed a slowdown, the undersea cable cuts discovered by Egyptian sailors had more of an impact than the DDoS."

Comment: Re:WTC Borders (Score 1) 443

by Captain Fallout (#36811748) Attached to: Borders Books, Dead At 40
That Borders was the best place to use as a meeting point for someone that came in on the PATH and wasn't familiar with the area. And like you, I purchased several different technical books there when I worked in the financial district between 98 and 2000.

The Borders inside MSG that's above Penn Station can't go away fast enough though. Horrible location, horrible selection, horrible service.

Comment: Re:OMG I hope it's as good as X-2! (Score 1) 152

by Captain Fallout (#34931950) Attached to: <em>Final Fantasy XIII-2</em> Announced
See here's the thing about X-2...It was pretty dammed good as far as gameplay and customization go. Also it had a linear path throughout the game, but you weren't forced on that path at any time. You had the option of visiting almost every one of the different areas of Spira whenever you wanted. And believe it or not, I actually liked the story going on there: A group of true believers who would not give up their fallen religion facing off against a group of younger people who wanted to enjoy technology and not be ruled by that religion. Unfortunately once you get past that, the characters and the music suck so badly that it totally brings the game's overall playability down.

X-2 had a lot of potential, but they really screwed the pooch with all of the J-Pop and making what should have been a serious game into a light-hearted, fluffy disappointment.
Games

Too Much Multiplayer In Today's Games? 362

Posted by Soulskill
from the nobody-needed-to-frag-each-other-while-stomping-koopas dept.
hornedrat writes "Gamepro discusses the idea that modern games put too much emphasis on multiplayer, and that players aren't as concerned about it as developers think. 'The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it — or even considering whether anyone will bother playing it. It’s like they're checking an invisible quota box that demands multiplayer's inclusion.' Personally I agree that too much emphasis is placed on competitive multiplayer. I play online, but only with my brother in games that allow co-operative modes, like Rainbow Six: Vegas and ARMA 2. 'My point isn't that developers shouldn't try and conquer Halo or Call of Duty. We'd never have any progress in this industry if developers didn't compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that's different.' I would be interested to know how many gamers really care about the multiplayer components of the games they buy."
First Person Shooters (Games)

Killzone 3 Announced 58

Posted by Soulskill
from the more-zones-and-more-kill dept.
Sony has officially taken the wraps off of Killzone 3, providing a ton of information about the third installment in the popular FPS franchise. The game will pick up where Killzone 2 left off, the levels will be much larger than in the past, and it will contain support for 3-D mode. Eurogamer has a detailed hands-on report about the game. Quoting: "Encounters have lost much of their predictability. More open design gives the AI more options, as well as freeing the player from the necessity of hide and peek. This means that it's now a much more viable option to get up close and personal with the Higs, unleashing the multi-stage and context-sensitive CQC kills with rifle butts and the trusty knife. ... For stage three of the hands-on we're introduced to perhaps the most exciting piece of new hardware — the jetpack. Initially only coming attached to a Helghan shock trooper, this insectoid assault platform is a four-winged, one-man affair, complete with a unlimited supply of ammunition for the attached large-calibre machine gun. Fighting them from the ground puts you in a precarious situation, putting you on the backfoot as you balance the necessity of looking upwards with the dangers of the sheer ice-cliffs around you. ... From the ground the pack will propel you upwards to around 15 feet, with the glide period afterward giving you the freedom to traverse sizable gaps. There's a booster, too — squirting you forward in short bursts if you're falling just short of an edge. Controls are light and agile, with the disconcerting verticality soon becoming second nature. "

Comment: Re:Metal Gear Solid on PSX had good voice (Score 1) 251

by Captain Fallout (#31522054) Attached to: The Problems With Video Game Voice Acting
I'm amazed at how well the MGS1 voice acting holds up. But if you're a fan and have a Gamecube or Wii, grab a copy of MGS: The Twin Snakes. Supposedly David Hayter(Solid Snake) wasn't happy with how his voice turned out in the first one, and asked if they could rerecord all of the dialogue. It turned out even better when they got rid of Hunter's fake Australian and Mei Ling's "Asian" accents.

Actually, Metal Gear probably has my favorite voice acting out of any game series. It got a little funky with MGS2, but they recovered nicely by the time MGS3 hit.
Science

Why the First Cowboy To Draw Always Gets Shot 398

Posted by timothy
from the more-guns-less-crime dept.
cremeglace writes "Have you ever noticed that the first cowboy to draw his gun in a Hollywood Western is invariably the one to get shot? Nobel-winning physicist Niels Bohr did, once arranging mock duels to test the validity of this cinematic curiosity. Researchers have now confirmed that people indeed move faster if they are reacting, rather than acting first."

Comment: Re:Different Audience (Score 5, Insightful) 629

Sure, TPM was lame when compared to the original Star Wars trilogy, but it was never meant to please the audience of the original films. Its primary target was the little kids... progeny of the original audience.

That point is addressed in one of the later clips. If this movie is made for little kids, then why make it so complicated in regards to trade disputes, political arguments in the galactic senate and the machinations of someone trying to take power.

Image

NASA Tests Flying Airbag 118

Posted by samzenpus
from the drop-the-cloud-anchor dept.
coondoggie writes "NASA is looking to reduce the deadly impact of helicopter crashes on their pilots and passengers with what the agency calls a high-tech honeycomb airbag known as a deployable energy absorber. So in order to test out its technology NASA dropped a small helicopter from a height of 35 feet to see whether its deployable energy absorber, made up of an expandable honeycomb cushion, could handle the stress. The test crash hit the ground at about 54MPH at a 33 degree angle, what NASA called a relatively severe helicopter crash."
Privacy

Mozilla Labs Wants To Monitor (Volunteers') Firefox Use 118

Posted by timothy
from the voluntary-counts-a-lot-for-me dept.
Howardd21 writes "PC World reports that Mozilla Labs wants 1% of its Firefox users to voluntarily provide information about how they use the browser, and their web browsing habits. This would be done through an add-on named "Test Pilot" that collects the information and associates it with some demographic information that the user has provided. Unlike other data collection utilities that software developers may include to provide usage information, the add-on will follow the same open source concept that Firefox adheres to, allowing the market to better understand what is being collected. Mozilla Labs stresses privacy when discussing how they will collect, store and use the data, including publishing it for other researchers to to analyze."
Privacy

Fraudsters Abusing Canada's Do-Not-Call List 229

Posted by Soulskill
from the who-thought-this-was-a-good-idea dept.
J ROC writes "Phone numbers on Canada's Do-Not-Call registry have apparently been sold to off-shore telemarketers, scam artists, and other ne'er-do-wells, according to reports in the Globe & Mail and CBC News. The CRTC, which runs the registry, sells lists of phone numbers online for a small fee; making it available to anybody who might be interested in buying it, including con artists. I guess this explains why, ever since I added my number to the registry, I've been getting phone calls from 000-000-0000 trying to interest me in some free vacation scam. Canada's Privacy Commissioner is currently investigating."

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