Comment Re:Interesting/Disappointing (Score 1) 120
Those are just engines though, you still need to either buy the content (models, textures) or have artists that can create content that doesn't suck. In the case of an indie, I think the first option is better than the second, unless you can do the art yourself.
Very true, and if you're budgeting (theoretically, at least) $120,000 in development effort for a game, you could easily afford to spend 2 or 3 grand out of pocket to buy artwork for your game. I did play some of the demo, and unless the scope of the real game is seriously huge, a couple grand could significantly improve the artwork.
Once they realized they got on Slashdot, they should have cut the price to $10 or $15, too - I imagine a lot of people might have considered picking it up at that price point (I might have out of curiosity), but I doubt if they'll get many impulse or good-will purchases at $28.