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Comment Obviously.. (Score 1) 465

You can't make most FPSs realistic for the simple reason that they are created for you to die frequently, in order to keep things "exciting". If you want to make a realistic game seem fun, don't use super soldiers as the starting point. For historical reasons, most of those games only allow shooting as the single way to interact with the environment, which is obviously not the case in real life, not even in war. Take Heavy Rain, for instance: story-driven, but player-guided; death is possible, but the game is carefully designed to keep the consequences of your actions interesting. If that's not real enough, you might have to wait awhile before some genius game designer can take a realistic story like the job of a police chief or astronaut and make it interesting. Since most of the big realist developers are stuck on the FPS formula, I'd say it's the indy scene that will have to push the envelope.

Comment Re:The Onus Should Not Be on the Nerds (Score 1) 453

I don't think, in this age of unprecedented teenage sloth, it's wise or necessary to cut down the value of sports just to raise up the value of the sciences, computer or otherwise. What we need to really address is "fat kid on a couch, playing X-Box and eating chips, for hours after school" as a standard and acceptable behavior.

Meh, I know at least one great physicist that fit the "fat boy on the couch playing Nintendo" stereotype exactly. Incidentally, he was also a great football player. Personally, I think it's a lot easier to understand the math when you spend a significant amount of time in virtual worlds, and there are a lot of studies that support the notion that kids who play games are especially good at grasping problems of perspective like the phases of the moon, etc. The truth is, videogames are much better at teaching many physical concepts than what can be taught in a traditional classroom. Kids that spend their time playing www.fold.it are going to make for much better chemists than the generations before. Kids that pour over probability maps in Halo or Team Fortress 2 are going to have a more concrete grasp of wave functions and quantum mechanics. I'd like to see the studios start tackling real-time classical E&M, so that gameplay isn't simply tied to newtonian mechanics and fluid simulations. Just as gaming is the driving force for chip manufactures, it's also pushing the limits of science education. It will be the games industry that redefines education, not teachers, not government, nor the rest of us.

Comment Re:Do you really believe rape is bad b/c of the ac (Score 1) 527

... sensations were produced in it against your will by your assailant, etc., and then trying to talk yourself into the fact that that doesn't mean that you wanted it (as you'll be told by those self-righteous conservative christians that call themselves human).

Out of left field much? WTF does this have to do with Christianity?

PC Games (Games)

Submission + - Spore Patch Nearly Lets Creatures Into Other Games (spore.com)

Dalambertian writes: The release of Patch 5 lets players export their creatures (and soon vehicles and buildings) in Collada format. This includes textures, bump mapping, and rigging for animation. Maxis developer Ocean Quigley recently posted a nice tutorial for getting said creatures into Maya, and other 3D packages are soon to follow. This could have a huge impact on the games industry, and the indy games scene in particular. Unfortunately, if the patch falls under the usual EULA, then any legitimate use of the art assets outside of the Spore community becomes impossible. EA is apparently just teasing us with its taste but don't swallow policy, and at present it's not clear whether the genius that came out of Spore's development will ever truly be accessible to the game dev community.

Comment Re:That's the Maunder Minimum (Score 1) 463

Yeah, they're working on longer records using ice cores from the north pole and very old trees. It has to do with the flux of high energy particles correlating well with sunspot number. I remember Harlan Spence at Boston University was working on that. Also, relatively speaking, we know almost everything there is to know about the sun, except for heating in the corona and the exact cause of the sunspot cycle (although they believe the latter is caused by long-term effects of differential rotation).

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