I don't think, in this age of unprecedented teenage sloth, it's wise or necessary to cut down the value of sports just to raise up the value of the sciences, computer or otherwise. What we need to really address is "fat kid on a couch, playing X-Box and eating chips, for hours after school" as a standard and acceptable behavior.
Meh, I know at least one great physicist that fit the "fat boy on the couch playing Nintendo" stereotype exactly. Incidentally, he was also a great football player. Personally, I think it's a lot easier to understand the math when you spend a significant amount of time in virtual worlds, and there are a lot of studies that support the notion that kids who play games are especially good at grasping problems of perspective like the phases of the moon, etc. The truth is, videogames are much better at teaching many physical concepts than what can be taught in a traditional classroom. Kids that spend their time playing www.fold.it are going to make for much better chemists than the generations before. Kids that pour over probability maps in Halo or Team Fortress 2 are going to have a more concrete grasp of wave functions and quantum mechanics. I'd like to see the studios start tackling real-time classical E&M, so that gameplay isn't simply tied to newtonian mechanics and fluid simulations. Just as gaming is the driving force for chip manufactures, it's also pushing the limits of science education. It will be the games industry that redefines education, not teachers, not government, nor the rest of us.
... sensations were produced in it against your will by your assailant, etc., and then trying to talk yourself into the fact that that doesn't mean that you wanted it (as you'll be told by those self-righteous conservative christians that call themselves human).
Out of left field much? WTF does this have to do with Christianity?
New York... when civilization falls apart, remember, we were way ahead of you. - David Letterman