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Censorship

Submission + - No 'violent' games in VA shooter's dorm

Jabbrwokk writes: "The FBI's search warrant shows that there was no evidence of video games in VA Tech killer Seung Hi's dorm room.
The article contains a list of what the FBI did recover, all what you'd expect to find in a college dorm room (although booze, drugs and porn don't appear on the list).
The computer taken from the dorm may be found after further investigation to contain games on the hard drive, but so far there is no evidence that Seung Hi played violent video games, nor that there is any connection between violent video games and Seung Hi's shooting spree, despite attempts by the usual suspects to blame games for the actions of seriously disturbed individuals."

Feed Scientists Shatter World Records With Length Of Latest Carbon Nanotube Arrays (sciencedaily.com)

Engineering researchers have developed a novel composite catalyst and optimal synthesis conditions for oriented growth of multiwall CNT arrays. They lead the world in synthesis of extremely long aligned carbon nanotube arrays. Carbon nanotubes are of great interest because of their outstanding mechanical, electrical and optical properties. Intense research has been undertaken to synthesize long aligned CNTs because of their potential applications in nanomedicine, aerospace, electronics and many other areas.
Games

Games Less Engrossing Than Other Media? 93

The British Board of Film Classification recently released a study describing players' reactions to videogames. The synopsis of their findings makes for fascinating reading. "Gamers are starting to play at a younger age, even as the average age of gamers is increasing. Males and females differ greatly in taste in games, how long they play, and how involved they are in the gameplay. Negative press about a game significantly increases it's sales and many young gamers choose games based on word of mouth. Games provide a sense of achievement, unlike passive mediums like television. Active participation decreases the tendency to 'forget' your experiencing a fantasy vs. non-interactive visual mediums. Gamers find violence in television and movies more upsetting than violence in games. While parents agree that games should be regulated, some still consider the whole genre as 'kid's toys', even games that may include adult content." One of the most controversial findings is the assertion that games are less engrossing than other media, with players having less of an emotional connection to in-game events than the events in a book or movie. The Wonderland blog offers up the full report as well as commentary on their findings.

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