Submission + - Wii Sports No Fitness Substitute for Real Sports
Active Seti writes: "Time spent in front of television and computer screens has been linked to physical inactivity and obesity. The new generation of wireless based computer games is meant to stimulate greater interaction and movement during play, so researchers compared the energy expenditure of adolescents when playing sedentary and new generation active computer games. Participants in the study played competitive bowling, tennis and boxing matches using Wii Sports. Energy expenditure during active gaming was much lower than authentic bowling, tennis and boxing, and was not intense enough to contribute towards the recommended amount of daily physical activity for children. When translated to a typical week of computer play for participants, active rather than passive gaming would increase total energy expenditure by less than 2%."