Comment Re:Actually it's UI is still quite quirky (Score 1) 221
I'm not trying to be an ass, but if you use the same program day in and day out, missing a transform gizmo is rarely going to be an issue. Even if you do, a quick undo brings that selection right back. Furthermore, Max has a lock selection hotkey assigned by default to the biggest key on the keyboard for dense, overlapping scenes. On top of that, you can use the + and - keys to change the size of the gizmo if you're having a hard time selecting them at your resolution.
In other words, there are plenty of features designed to address the problem you bring up, in this particular software. The amount of times you're going to be frustrated by dropping a selection doesn't merit removing a left-click based workflow.
Again, it's just silly and borderline arrogant to set up Blender the way they do. The 3d cursor tool that is assigned to left clicking by default, by far the most important button in almost all other DCC software, isn't exactly a killer feature. As far as I know, it's unique to Blender, however, and one suspects that this is the reason it's given such coveted real-estate hotkey wise. The 3d cursor has it's uses, but should be assigned to a sub-menu. I would rarely use the tool - which would mean I'd want to turn it off completely to quit mucking up the viewport, and only turn it on when I needed it. That would mean that left-clicking in the viewport would essentially do nothing useful for me most of the time, which is just an absurd waste of resources. Sure, these things can be remapped, but I'd rather not bother trying to learn the bass ackwards Blender way of doing everything, and spend that energy learning software that actually works with you through relying on well established workflows and customs and only breaks from those customs when it's actually necessary or truly innovative.
Honestly, it's like a document editor that uses right clicking to place the cursor and select text, has non-standard hotkeys for things like copying and pasting text, and assigns an occasional useful tool, like bullet pointing, to left click by default. I love to use OS software, but I wouldn't dream of using Open Office if it shippped like this...
In other words, there are plenty of features designed to address the problem you bring up, in this particular software. The amount of times you're going to be frustrated by dropping a selection doesn't merit removing a left-click based workflow.
Again, it's just silly and borderline arrogant to set up Blender the way they do. The 3d cursor tool that is assigned to left clicking by default, by far the most important button in almost all other DCC software, isn't exactly a killer feature. As far as I know, it's unique to Blender, however, and one suspects that this is the reason it's given such coveted real-estate hotkey wise. The 3d cursor has it's uses, but should be assigned to a sub-menu. I would rarely use the tool - which would mean I'd want to turn it off completely to quit mucking up the viewport, and only turn it on when I needed it. That would mean that left-clicking in the viewport would essentially do nothing useful for me most of the time, which is just an absurd waste of resources. Sure, these things can be remapped, but I'd rather not bother trying to learn the bass ackwards Blender way of doing everything, and spend that energy learning software that actually works with you through relying on well established workflows and customs and only breaks from those customs when it's actually necessary or truly innovative.
Honestly, it's like a document editor that uses right clicking to place the cursor and select text, has non-standard hotkeys for things like copying and pasting text, and assigns an occasional useful tool, like bullet pointing, to left click by default. I love to use OS software, but I wouldn't dream of using Open Office if it shippped like this...