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Games

Games Workshop Goes After Fan Site 174

mark.leaman writes "BoingBoing has a recent post regarding Games Workshop's aggressive posturing against fan sites featuring derivative work of their game products. 'Game publisher and miniature manufacturer Games Workshop just sent a cease and desist letter to boardgamegeek.com, telling them to remove all fan-made players' aids. This includes scenarios, rules summaries, inventory manifests, scans to help replace worn pieces — many of these created for long out of print, well-loved games...' As a lifelong hobby gamer of table, board, card and miniature games, I view this as pure heresy. It made me reject the idea of buying any Games Workshop (read Warhammer) products for my son this Christmas. Their fate was sealed, in terms of my wallet, after I Googled their shenanigans. In 2007 they forbid Warhammer fan films, this year they shut down Vassal Modules, and a while back they went after retailers as well. What ever happened to fair use?"

Comment Re:D&D (Score 1) 336

The EarthDawn group I play with use a combination of Skype, Palbee (webservice for video conferencing & white-boarding), and occasionally Twiddla for whiteboarding when Palbee refuses to work. Twiddla has a die-roller built into the chat client which is nice, but no video. We're a small group scattered across 3 timezones, so we're trying to get away with free services as much as possible. I'm really hoping Wave can integrate all these elements.

Comment Re:Dear Westerners, please leave Iran alone.. (Score 1) 1032

They gave the UN plenty of time to verify it last time. Hans Blix was run off his damn feet inspecting Iraq, and he kept coming back saying there wasn't anything there every damn time. The US, in spite of his non-findings, chose to invent evidence where there was none to justify an attack. It was like a news station with an on-the-spot reporter telling us that it was sunny, summer day, and the anchor man correcting him by saying 'Actually, we have some anecdotal evidence that it's actually snowing there right now, so we're going to go with that.'

Comment Re:Better than red dye, apparently (Score 1) 324

Blue No. 1 is called "brilliant blue" and, as is typical of modern dyes, was originally derived from coal tar, although most manufacturers now make it from an oil base. Blue No. 2, or "indigotine," on the other hand, is a synthetic version of the plant-based indigo that has a long history as a textile dye. Indigo, which comes from the indigo plant (Indigofera), has been used for probably at least 4,000 years. There is a written recipe for dying wool with indigo on a Babylonian cuneiform tablet dated to the seventh century B.C. There is evidence that it was used in neolithic Europe and in pharaonic Egypt. It also comes from the woad plant (Isatis tinctoria), and was used by the Celts in Scotland to dye their faces.

Comment Motor City Online (Score 1) 1120

Probably the best game EA ever made. It was really quite sad that they didn't know what to do with it once it was done. It needed better marketing, more support, and a few bug fixes, but it had a fantastic community and game-play that they haven't matched since. You could really tell that they had no clue how to support an MMO. ( and I'm not sure that's changed)

Comment Re:off the top of my head (Score 1) 506

"But how many games does the low end actually buy?" Are you counting World of Warcraft? IMO, the lower barrier of entry is at least half the reason WOW outsold and continues to outsell its competitors. Even Maple Story has millions of users, and I'm guessing that has plenty to do with the fact it can be played on essentially anything (free doesn't hurt either).

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