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Comment Re:Gamers are the Victims Here (Score 1) 1134

First Person Shooter players do not represent the entire gaming community. This stereotype is being used to label Pokemon and Super Mario players as misogynists and bigots. All gamers are being tarred with a toxic brush.

This kind of labelling is wrong and morally bankrupt. The gaming community is being forced to defend itself against these kinds of disgraceful libels, by people who are genuinely ethical bankrupts. Simply browse the #Gamergate and #NotYourShield twitter hashtags to get a sense of where these accusations are coming from, and exactly who is in denial.

Comment Because SJWs are not Feminists/Progressives (Score 4, Insightful) 1134

Question, why do you (generally speaking) feel the need to lump all the people who disagree with you together into one group, give that group a sarcastic name,

I call the people involved in this scandal "Social Justice Warriors (SJWs)" principally because I refuse to insult the feminist or progressive movements by calling these people with feminists or progressives. Genuine second-wave feminists have publicly criticised their behaviour.

If you want to understand the difference, look up the #Gamergate and #NotYourShield hashtags on twitter. The Social Justice Warriors are hateful, disingenuous, at times sociopathic bigots. They are adult, internet-empowered versions of the bullies and tormentors which many gamers remember from secondary school.

Gamers are the victims here. The modus-operandi of the SJWs is to cast themselves in the cloth of underprivileged groups -- most SJWs are in fact white, upper middle class, college aged -- then proceed to level accusations of privilege, bigotry, and misogyny against just about anyone involved in gaming for even the slightest perceived infractions. A climate of fear has developed, first in the indie and later wider gaming industry as a result of the "social justice" witchhunts which these people regularly engage in. Worse, this has resulted in SJW-aligned developers and journalists rising to positions of power and being first in line for awards and increasingly development funding, with cronyism trumping competence.

For Gaming, so often a hobby of last resort for the excluded and isolated in society, this is an awful and tragic outcome. For gamers, male, female, straight, gay or trans, it is a frightening development. Their hobby, their refuge, is being taken over by bullies.

Because their rhetoric and especially actions come across as so farcically disingenuous, I don't believe for a second that SJWs actually believe in or support the causes of homosexuals or transgender people in video games. Their support for women is also largely forced, and disturbingly biased towards the conservative view of women as a weaker sex who must be protected/defended (A view consistently challenged by the games industry over the years).

My honest opinion of SJWs is that they are privileged Neo-liberals, who adopt a forced social justice persona both to project their own (increasingly obvious) bigotry onto others, and ultimately to benefit themselves socially and financially. They are disingenuous, extremist bullies, and the gaming community is under co-ordinated PR attack, and has been almost completely censored on gaming websites.

The Social Justice Warriors are right about one thing though; this is a historical moment. Whether they win or lose, the GamerGate scandal will be seen as a watershed moment in the history of online-communities, and who controls them. Two weeks ago, I would never have believed that a clique so small could all but take-over a community so large, but it is becoming clear that this is precisely what (almost?) happened to gaming. There are lessons to be learned here, unrelated to the immediate issues, and I only hope the right people will take note and heed them.

Comment Re:I predict (Score 1) 1134

Is it possible that some of the entertaining, amiable geeks that I spar with, party with, code with and blow things up with turn feral and run in packs when I'm not around?

It is unlikely. If you read further into this scandal and its surrounding issues, you will find that it is the gaming community which has been libelled by a clique of disingenuous bullies. These people will routinely label their opponents as bigots while displaying shocking levels of bigotry and hatred themselves. You can see ample evidence of this behaviour in these very comments.

For a better understanding of where the real "Ugly incidents" in this scadal are coming from, simply look up the #GamerGate and especially #Notyourshield twitter hashtags. The vitriol, hatred, and misrepresentations in this debate are coming from Social Justice Warriors (I refuse to apply the terms feminist or progressive to these frauds.)

Comment Gamers are the Victims Here (Score 1, Insightful) 1134

This isn't about Zoe Quinn. This is about Gamers being bullied and their hobby being culturally colonised by corrupt hypocrites.

Gamers are the victims here. The people crying misogyny are the real bigots. Look up the harshtags #Gamergate and especially #notyourshield on twitter to get a real feel for what is going on here.

Comment Where Do These Stats Come From? (Score 1, Informative) 546

Nearly half of the software developers in the United States do not have a college degree. Many never even graduated from high school.

What? I pored over the article and the US BLS link in it to find the source of these statements. Aside from a pull quote that appears as an image in the article but isn't even in the article itself and is unattributed, could someone find me the source of this statistic?

Because I'm a software developer in the United States with a Masters of Science in Computer Science. All of my coworkers have at least a bachelor's degree in one field or another. And my undergrad very much so started with a sink-or-swim weed out course in Scheme and then another in Java. Yes, they were both easy if you already knew how to code but ... this article almost sounds like it's written by someone with no field experience. Granted that's a low sample set, I'd like to know where the other half of us are. Everyone keep in mind that a Computer Science degree is a relatively new thing and there very well may be elderly coders doing a great job without technically a degree in computer science.

The only way I can see the misconception spreading is that people who use Wix to drag and drop a WYSIWYG site (for you older readers that's like FrontPage meets Geocities) erroneously consider themselves "software developers".

Comment Re:Troll much? (Score 1) 613

Well it does solve some problems, just not problems many server administrators largely cared about while creating problems some systems administrators really do care about.

Well, if the project really is an NSA backed obfuscation of Linux a la SELinux, then confusing sysadmins and hampering their ability to control their own systems would be less of a bug and more of a feature.

Comment Canv.as Decommissioned (Score 3, Insightful) 220

Canvas (site, not the HTML5 element) and DrawQuest were killed earlier this year. I used it briefly in its beta form and thought it was a neat idea. Any chance you could elaborate on why it was shut down? The e-mail I got was brief and vague -- were you facing copyright issues? Monetization problems? Image space issues? Care to spill your lessons learned?

Comment Re:Apparently the trolls are out here, too (Score 1) 1262

I think the wholesale failure of web 2.0 sites to facilitate any discussion of these issues over the last few weeks proves just how shallow their promise of a brave new web is. The scope and scale of the censorship seen around this issue is to my knowledge unprecedented.

Slashdot had the right ethics and mores all along, Anonymous Cowards and all. The community can mod them down, but even they should be free to speak.

Comment Re:*Dons asbestos suit* (Score 4, Interesting) 1262

I think a poster on the escapist forums but it most succinctly: "The gaming community is being bullied for profit".

The gaming community is being singled out for being misogynist, over the film/tv industry, over the music business, over religious groups, because they are a relatively easy target who won't put up as much of a fight. While it's almost certain that Sarkeesian has received threats, let's be honest, they do not carry anywhere near the same weight as those which would come from, say, a religious group who was called out for being conservative. Gamers also lack the PR money to respond, which would be readily available to entertainment companies. Overall, it's a fairly safe group to criticize.

I'm sure that misogyny exists in video games, but no more (and I would argue to a lesser extent) than that seen in general society and other forms of entertainment. Yet Sarkeesian and her backers have launched what amounts to an internet crusade against the most counter-cultural -- and I would argue visibly progressive -- media industries.

Her videos present selectively chosen examples from several video games, purporting to show that games are actually hateful towards women. Many of us have played several of these titles, and can judge how exaggerated such claims are. Indeed, using Sarkeesian's techniques, it would be perfectly possible to go through these games and more, and selectively picks clips and examples "proving" that games and the gaming industry promote animal cruelty.

Yet no-one makes the animal cruelty argument about video games. And the reason is I think obvious -- The misogynist argument makes more money. Sarkeesian has been backed to the tune of $150,000 to makes these videos. Sites like Kotaku generate huge ad-revenue from the inevitable click-bait headlines which follow from these exaggerated claims. The more games who take the bait, who defend their hobby from these accusations, the more revenue goes to the people making and promoting them.

This does not represent a genuine feminist movement. This represents a business model. Gamers are being singled out and bullied -- over religious conservatives, over music video directors, over corporate policies towards women -- because gamers are an easier and more lucrative target. Gamers are "hate-baited" with very, very ugly accusations painting them as haters of women, so that their predictable responses can be farmed out to ad-servers and marketing firms. Bullied; for profit.

I've played video games since 1990; I do not hate women; My hobby does not hate women; The vast majority of people who play video games do not hate women. Please, Sarkeesian's of the world, turn your attentions to the people who do.

Comment Re:I wish we didn't need something like this (Score 3, Insightful) 595

No need to paint the male gender as a whole as being filled with sociopaths. It's just the law of large numbers at work. There's maybe 30 million American men in the age rage that are likely to pick up srange women; if just 1/10 % of them are sociopathic predators that's 30,000 predators; and since they *are* predators they'll be overrepresented in young women's encounters with men in pick-up scenarios. Small numbers can produce disproportionate problems. In this case it represents numbers the actions of such a small proportion of men that our ideas about how normal people act aren't a reliable guide.

Drink spiking is a very rare crime. Most studies that look for evidence of it find very little. The highest I found was a government study which found date rape drugs in 4.5% of the cases from four sexual assault clinics. Note this is 4.5% of the cases where the assault occurred, so we're not talking about 4.5% of encounters, we're talking 4.5% of rapes. 4.5% is certainly high enough to be a concern in certain situations, like residential parties at a college. In such a situation a date rape drug detector might actually have some utility, even though it addresses relatively rare actions by a tiny proportion of men.

A bigger concern than what we think of as a "date rape drug" is alcohol itself. The same study that found date rape drugs in 4.5% of sexual assault samples found alcohol in 55%. This result is consistently found across studies: alcohol is very frequently associated with sexual assault -- around half of the time. This is especially concerning because some people (men and women both) don't believe that surreptitiously incapacitating someone with alcohol in order to have sex is rape. They don't distinguish ethically between two people getting drunk and having sex and one of them slipping extra alcohol into a drink.

But the fact remains most men wouldn't do something like that. But that doesn't preclude the possibility that a woman might often encounter the few remaining men who would. A typical man has sex with a small number of women many times; a man who has sex with a large number of women only once is bound to be encountered by women disproportionately often.

Comment Re:A stupid consideration (Score 2) 511

Exactly. If you want to regard yourself as an engineer, you have to start by accepting you are working to serve the interests of the client, not your career. I've seen so many problems occur because programmers want to have a certain technology on their resume. And the sad thing is that it works to get them through the HR filter. If HR is told to look for experience with a particular technology, it doesn't seem to matter whether the candidate's experience with that technology is failure.

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