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Games

Copyright and the Games Industry 94

A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting: "... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."

Comment Failsafe against disasters (Score 1) 512

Lots of people have pointed out that this kind of power would be more expensive that just getting plain old solar from a desert somewhere, but I think an important point has been overlooked. This kind of system might still function in the face of several different kind of "extinction level events": asteroid collision, supervolcano eruption, or even a "nuclear winter"; my understanding is that this would still provide power if the atmosphere suddenly became more opaque to sunlight.

Comment Re:Have you noticed? (Score 1) 793

When I was a kid, me and my friends would work on the family farm or in a coal mine. Sometimes we fell down, sometimes we got hurt, and once in a while we even learned something.

Now get off my lawn!

You had a farm? Luxury. We were so poor we had to live in a hole in the road! And every day, we'd get up at 4:30, clean the hole, and then work at the mill for 16 hours, and when we got home out father would beat us with a rusty spade.

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