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Comment Something the raw console sales don't factor in... (Score 1) 186

is how much gameplay each system actually gets in any given home. The gaming platforms in my home include multiple PCs, a 360 and a Wii. In a typical week, the gameplay (of my wife and me) breaks down to this:

PC: 12 to 20 hours
360: 12 to 20 hours
Wii: 0 to 2 hours at most, often going up to a month between power-ups

While our home is technically counted among those with a Wii, from our avg use numbers it looks like we barely qualify being called a Wii household. I suspect there are other Wii's out there in a similar situation. If a game that we wanted did come out that is truly multi-platform (Wii, 360, pc, etc), we'd most likely get the PC or 360 version instead.

Comment Have been waiting for this (Score 2, Interesting) 169

I originally held out buying a 360 until the 65nm processor came out (Falcon version). But then due to the RROD problems, I opted to wait for the 65nm GPU as well (Jasper version). Those have been out for a while now, but it's still somewhat hit or miss as to whether the Elite version you get has a Jasper board (65nm CPU + 64nm GPU) or an older version. However, it appears now that most of the new elites and nearly all arcade versions have Jasper. My only reason for holding out longer is that I suspected a significant price drop on the elite was coming.

Now that the price is dropped, I'll finally get one. I'll just make sure to doublecheck that it's rated at 12.1 amps so I know for sure that I'm getting a Jasper.

Comment Levels are so last century (Score 1) 463

The concept of levels in RPGs primarily arose from the table-top pencil and paper versions like Dungeons and Dragons as a way to reduce book-keeping. The actual meaning of levels is rather ludicrous, but they eventually became a motivating force for players of those games as a way to measure their progress, and often to boast.

In a computer-based RPG, there is absolutely no need for this type of book-keeping convention. The computer can easily track minute details across all manner of character actions & statistics. As a result, levels could be (and IMHO should be) abolished entirely. A game using a skill-based advancement system (which tracks all these minute character details) is much more dynamic and offers a greater range of customization and choice for the player.

Unfortunately, decades of games featuring levels have in-grained player's thinking that levels are the be-all, end-all of RPGs, and it is very difficult to explain to them that levels are actually an archaic and unnecessary way to track character advancement. In addition, the term "skill-based" is often confused with playing skill, which is mostly unrelated to a skills-based advancement system in an RPG. Even the original summary seems to show this confusion.

I'd like to see more RPGs that ditch levels entirely, and switch to a skill-based advancement. It's time to move past the outdated level-up...ding!

Comment Re:9 or more...or you're history (Score 1) 252

FYI - I'm an EE working in hardware development at a tech company in the upper midwest. Our workload and schedules are insane, yet the company is in the midst of still more layoffs. My todo list continually grows. ATM, it's well over 100 non-trivial items and tasks. Each single item is roughly 4 to 40 hours of concentrated work and at least a half-dozen of them are supposedly my top priority depending on who I ask at any given time. I arrive at 7am and leave at 6pm. I take an hour lunch at most, and at best I get to spend maybe 15 minutes across the entire day checking news sites, including slashdot. I'm salaried, and thus not eligible for any OT. I know many other hw engineers in the same boat.

Unfortunately, this is a one-horse town, so I have no option to go across the street to work for a competitor. The companies in this part of the country know they have us over a barrel. They motivate by fear, and if you complain or slack off, you're axed. With the bad economy things are only getting worse.

At least I have a job, and things could be worse. The hardware developers at my previous employer are expected to work 10-12 hour days regularly, but of course, like me they are only getting paid a salary based on doing 40hr/week.

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