Comment Re:it's not dying (Score 1) 496
As for joysticks, you ever tried to play a flight sim without one (of course it was your smart ass answer, so I'll let it slide).
As for joysticks, you ever tried to play a flight sim without one (of course it was your smart ass answer, so I'll let it slide).
On your last point: Asus, Acer, and Dell are pretty smart not to try to be a major player in the game console market. The market is crowded as hell (3 huge competitors with a several-year lead in install base and minimum 8/9 year lead in mindshare for Xbox, decade and a half for PlayStation, and decades for Nintendo), their competitors have a pretty big back library, and you're talking about hardware companies that don't generally develop software (and when they do, it tends to suck). Licensing an engine isn't cheap, and building a good game around it isn't any easier: there are a bunch of UE3 licensees that put out crap games, including Too Human, Stranglehold, Area 51, etc. The best these guys could do is to pay id to have Rage on their systems day-and-date, and then pick up on the scraps of gaming on Linux (and as a Linux fan, I know how scrap the games tend to be). Remember: game consoles aren't bought based on the hardware or OS inside them, they're bought on whether or not there is a big library good games for it.
TL;DR version: crowded, competitive market won't be overtaken by the likes of Frozen Bubble and Warsow.
I completely disagree with you on your point about OnLive and Gakai being useless. For existing PC gamers, yes, they are entirely useless. But existing PC gamers aren't the target audience of those services. Instead, those services are designed for those who either (a) can't afford or (b) aren't interested in maintaining hardware.
It speaks volumes that their demos so far centered around putting their tech in cable boxes (something usually made as cheaply as possible) or as client software for thin & light laptops (I think the exact demo unit was a MacBook Air). The devices are far outside of the usual "gaming hardware" group.
Also, its not so much DRM on an item you own as a monthly service. Slashdot, in general, needs to realize when things aren't necessarily DRM. You enter into the agreement knowing that you're paying for a limited time use of their system, which they maintain, and are limited to the titles they offer. You enter the agreement knowing that you haven't bought the game and therefore aren't allowed the usual rights that come with owning a product. Such services can exist without DRM as we know it (software or hardware copy protection) because the actual software is running remotely and they serve a stream -- and if you don't pay, they just simply kill the stream. Its roughly equivalent to your local power station killing your service if you don't pay your electricity bill.
Old programmers never die, they just hit account block limit.