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Bug

Bethesda Criticized Over Buggy Releases 397

SSDNINJA writes "This editorial discusses the habit of Bethesda Softworks to release broken and buggy games with plans to just fix the problems later. Following a trend of similar issues coming up in their games, the author begs gamers to stop supporting buggy games and to spread the idea that games should be finished and quality controlled before release – not weeks after."

Comment Re:Here's a thought... (Score 1) 332

RIght -- San Jose didn't have cable modems for /years/ after they were available to the surrounding cities (this is in the heart of f--king Silicon Valley, mind you; High Tech central) because the city wanted perks and freebies from Comcast.

I suffered on dial-up, ISDN and Metricom wireless modems while my friends had megabit plus.

Comment Hell yes (Score 1) 279

A big, sarcastic "Thank you, Mr. Helms," is what I said when I walked out on the worst teacher I ever had. I ditched his useless 7th grade math class in the middle of a quiz, went to the school library and started reading about real math, at my own pace.

I know you're not out there, Mr. Helms, but thank you for being enough of a loser and a jerk and a world-class bore that I finally got fed up and started learning math on my own, without teachers to hold me back.

(That school eventually threw me out; another really good thing. Honestly, being a reject of the US "cookie cutter" school system is not necessarily bad).

Games

Can You Fight DRM With Patience? 309

As modern DRM schemes get more annoying and invasive, the common wisdom is to vote with your wallet and avoid supporting developers and publishers who include such schemes with their games. Or, if you simply must play it, wait a while until outcry and complaints have caused the DRM restrictions to be loosened. But will any of that make game creators rethink their stance? An article at CNet argues that gamers are, in general, an impatient bunch, and that trait combined with the nature of the games industry means that progress fighting DRM will be slow or nonexistent. Quoting: "Increasingly so, the joke seems to be on the customers who end up buying this software when it first comes out. A simple look back at some controversial titles has shown us that after the initial sales come, the publisher later removes the vast majority of the DRM, leaving gamers to enjoy the software with fewer restrictions. ... Still, [waiting until later to purchase the game] isn't a good long-term solution. Early sales are often one of the big quantifiers in whether a studio will start working on a sequel, and if everyone were to wait to buy games once they hit the bargain price, publishers would simply stop making PC versions. There's also no promise that the really heavy bits of DRM will be stripped out at a later date, except for the fact that most publishers are unlikely to want to maintain the cost of running the activation, and/or online verification servers for older software."
Games

Whatever Happened To Second Life? 209

Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
Games

An Inside Look At Warhammer Online's Server Setup 71

An article at Gamasutra provides some details on the hardware Mythic uses to power Warhammer Online, courtesy of Chief Technical Officer Matt Shaw and Online Technical Director Andrew Mann. Quoting: "At any given time, approximately 2,000 servers are in operation, supporting the gameplay in WAR. Matt Shaw commented, 'What we call a server to the user, that main server is actually a cluster of a number of machines. Our Server Farm in Virginia, for example,' Mann said, 'has about 60 Dell Blade chassis running Warhammer Online — each hosting up to 16 servers. All in all, we have about 700 servers in operation at this location.' ... 'We use blade architecture heavily for Warhammer Online,' Mann noted. 'Almost every server that we deploy is a blade system. We don't use virtualization; our software is somewhat virtualized itself. We've always had the technology to run our game world across several pieces of hardware. It's application-layer clustering at a process level. Virtualization wouldn't gain us much because we already run very close to peak CPU usage on these systems.' ... The normalized server configuration — in use across all of the Mythic-managed facilities — features dual Quad-Core Intel Xeon processors running at 3 GHz with 8 GB of RAM."
Mozilla

Mozilla Thunderbird 3 Released 272

supersloshy writes Today Mozilla released Thunderbird 3. Many new features are available, including Tabs and enhanced search features, a message archive for emails you don't want to delete but still want to keep, Firefox 3's improved Add-ons Manager, Personas support, and many other improvements. Download here."
Space

Herschel Spectroscopy of Future Supernova 21

davecl writes "ESA's Herschel Space Telescope has released its first spectroscopic results. These include observations of VYCMa, a star 50 times as massive as the sun and soon to become a supernova, as well as a nearby galaxy, more distant colliding starburst galaxies and a comet in our own solar system. The spectra show more lines than have ever been seen in these objects in the far-infrared and will allow astronomers to work out the detailed chemistry and physics behind star and planet formation as well as the last stages of stellar evolution before VYCMa's eventual collapse into a supernova. More coverage is available at the Herschel Mission Blog, which I run."

Comment Re:Different Audiences? (Score 1) 399

> That in itself would be the main reason I would never own a console these days.

Let's see: Locked down ecosystem = no viruses or malware to worry about, pretty effective banning system for people who do manage to hack their consoles and do Bad Stuff to other people, decent quality bar for games, hardware that I basically don't have to worry about (short of sending it back to the manufacturer if it breaks -- yeah, I had a RROD; the world didn't end, a week later I had a better console).

I'm happy to pay for that.

And hey, it's not like someone said "You can have a PC, or a console, but not both." Sheesh, get some perspective.

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