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Comment Re:I don't want to see an animated kids movie (Score 1) 321

Don't forget the five songs, sung by the characters and the tap dance numbers with the characters twirling around the light sabres and spinning around them. Of course the songs will recap the entire plot because the audience had probably missed it completely by that point.

Suddenly all those dancing Storm Trooper Kinect mini games make sense. http://www.youtube.com/watch?v=XGVvTfr0xn4

Perhaps the makers of the video game weren't so far off the mark after all.

Comment Re:Great! (Score 3, Informative) 341

There's a good link I usually pass out when people start to talk about noticing the difference between 720p and 1080p.

http://hd.engadget.com/2006/12/09/1080p-charted-viewing-distance-to-screen-size/

Now I don't know where the line for 4320p would be since the article is old, but if you look at the line for 1080p at a viewing distance of 5 feet you need a TV around 38 inches. For 1440p at the same distance you need a TV around 51 inches, a difference of 13 inches.

1080p is 2,073,600 pixels
1440p is 3,571,200 pixels
4320p is 33,177,600 pixels

1440 is 1.33... times bigger than 1080
3,571,200 is 1.72... times bigger than 2,073,600
4320 is 3 times bigger than 1440
33,177,600 is 9.29 times bigger than 3,571,200

Using simple linear approximation:
If you take just a 3 times bigger standard 1440p -> 4320p you need 29 more inches, or a TV that is 67 inches, or 3,571,200 -> 33,177,600 you need 70 more inches, or a TV that is 109 inches wide at 5 feet to get the full benefit of 4320p.

I don't know about you but sitting 5 feet away from 109 inches wouldn't work for me. 67 inches is doable, but that's still a huge TV to be only 5 feet away. I don't think you can follow all the action across the entire screen from that distance.

Comment Re:Are you serious? (Score 3, Insightful) 357

Its a different process. I also work in the gaming industry, and on consoles.

The base game is usually a 10 week lead time from 'gold' (or final) till its on the shelves. Most of that time is certification with 1st party. There's one first party that wants 12 weeks of cert time. I've also worked on a game with an accelerated release schedule. Final, cert and ship in 3-4 weeks

Patches are usually 2 weeks, though maybe 4 weeks sometimes. Though I've had patch go through in two days before, of course that was the second submission of the patch, and the change was as stupid icon change (We put it on the left, where it fit better with the art, they demanded it on the right).

If the DLC doesn't have compiled code in it, then the DLC usually breezes through, maybe taking a week, though one 1st party likes to take 6 weeks with them.

Anyone in the industry that's had to deal with certification can tell you what a pain it is. There's no consistency to the process. One game might submit following one process and a game released three weeks later might follow a different process, it all depends on how much the 1st party wants your game on their console. Or how much they want to screw around with you.

Comment Re:The enemy among us. (Score 5, Interesting) 469

10 years is probably too short, but you're right that copyright laws are broken. I do like 10 years as a good number to work from.

I think copyright should be broken into personal and corporate copyright. Personal copyright is owned by the author. Corporate by a corporation.

Personal copyright should have a maximum 10 year exclusive license limit, after ten years the license should be renegotiated, and perhaps transfered to another publisher. He time limit for personal copyright should be Death or twenty years whichever is longer.

Corporate copyright should be free for 10 years. And then renewed in each country that the corporation wants to enforce it in for $10,000 for then next 10 years, then $100,000 for ten more years and so on. So:

0-10 years free
11-20 years $10,000 per country
21-30 years $100,000 per country
31-40 years $1,000,000 per country ...

If a company wants to bankrupt itself to keep a copyright that's fine but it'll quickly become too expensive for companies not to let copyrit lapse.

Breaking digital locks should not be illegal. You blame the lock if it gts broken, safes and locks are rated by how long it takes to break into them. Also you could look at it as a National Security question, if you my cryptography illegal, only crimals will be cryptologists. And then how are you going to secure your communications? Digital locks are a good way to train the next generation of cryptologists, and keep them practiced.

Comment Re:Search warrants not needed... (Score 1) 329

Being that small won't pose a hazard. I can't find a good link to the development of anti-aircraft radar before world war II. But the development team got a message during the first field test from the field engineers: 'It tracked seagulls' or something like that, and it took them a while, trying to figure out what the field engineer meant, it being a top secret project and they thought the FE was being cryptic. No he was being completely open. The nearest link I could find to that story is: http://www.ieeeghn.org/wiki/index.php/Oral-History:Lee_Davenport

On another note, I'm not sure why the US would bother shooting a sea to air missile at the drone. Five inch flak shells are cheaper. I think that's one of the standard gun armaments the Navy carries. http://en.wikipedia.org/wiki/5%22/54_caliber_Mark_45_gun

All the Navy would have to claim is they were test firing the gun, and the drone just got in the way. Radar tracked shells are fairly accurate after the first one has been fired, and they would probably only need two of them, most likely they'd only need one. Much cheaper than expending a missile, and it would probably just hit the budget as: Ordinance expended during training. Just like a 5.56mm round fired out of a rifle.

Comment Re:RTFS (Score 1) 455

I had to reread the sentence in the summary, probably because I was just reading up on the Enterprise recently. But the first time I read the entry I thought it meant the longest of any warship, as in the length of the hull. According to wikipedia: http://en.wikipedia.org/wiki/List_of_world's_longest_ships and http://en.wikipedia.org/wiki/Supercarrier (look at the first picture's caption) the USS Enterprise is still the longest warship in US history (and anyone else's).

So who knows maybe that's what they meant by the longest of any warship after putting in the —

Comment Buy a majority share in Microsoft, if they could (Score 1) 570

If they could Apple should buy a majority share in Microsoft. Then close down the operating system division, killing support for it. Keep the good products, like Office and Visual Studio. Merge the Xbox division into the AppleTV division, and then spin off or close the rest of Microsoft.

While immediately it looks like a bad move because they're sacking the company. Killing the operating system division would leave Apple's competitors in the PC market like Dell and HP out to dry. We've seen from the past that not many people want Linux, which is a shame. And this effectively leaves OSX as the only viable OS in the market. Apple would just have to make sure they have enough parts on hand to build up their production capacity to meet the demand of the PC manufacturers that no-longer have an operating system. With Apple being the only large computer manufacturer around at this time their stock would rise again after the hit of sacking Microsoft.

This would also kill most of the beige box component manufacturing as well, since most custom PCs run windows. And those customers would have to go looking for a PC eventually and the only real game in town would be the small time manufacturers using Linux, or Apple.

If they also make Office and Visual Studio OSX only products that will start moving corporate customers to their Macs, and iPads. BSD is already a server class operating system, and OSX is pretty darn close to it so they could move back into servers at this time, hell they'll have a monopoly on PCs, and Windows Server 20XX wouldn't be on the market, and the current server products wouldn't be supported.

But this move would probably be seen as a monopolistic move and hopefully killed by the SEC. And Microsoft Market Cap is 264 billion and there's no way for Apple to get a majority share in it. But that's a move I wouldn't put past Apple. Actually I wouldn't put it past any board of directors if they could pull it off. They'd dump their Microsoft stock first of course, its only insider trading if you get caught. A few bribes... campaign contributions, will get them past the SEC.

Comment Re:Smokescreen (Score 1) 383

The price on a console game is usually set by the console manufacturers. So the launch of all games is usually the ~$60 (depending on country). As the game gets older it'll start to drop in price. Microsoft and Sony set the launch price to be the same, and they also set the licensing costs to be about the same. I don't know the normal price of licensing for the console but I think its something like $10 per disc sold, because they sell the consoles at a loss and make up their profit on this licensing. And when you use the rule of thumb that the price of a product doubles every time it changes hands then this $10 is a fair amount of the cost of a game, since it has to change hands at least once. The publishers probably sell the game to Walmart and Gamestop at $30 and they sell at $60, and with the publishers giving a third to Microsoft and Sony they aren't taking as much in as you think. The third also matches pretty closely to what Microsoft and Sony take for digital revenue on their consoles, so the $10 is probably pretty close.

Nintendo makes a profit on the hardware so their licensing isn't so extreme and the games for the Wii are usually cheaper. You'll sometimes see games for higher prices then the $60 launch price, but these are usually games with extras: special edition, controller in the box, etc.

Comment Re:Invalidate Private Keys (Score 1) 534

An easier way for Sony to do it, is that they use their patching pipeline. A PS3 patch includes a complete copy of the executables (selfs). If people play the old games (unpatched) then they can't play online. If they want to play online then they have to use the new keys. If the PS3 firmware sees that the old key is being used it doesn't allow people to play online or acquire trophies.

This way people can play the old games (unpatched), the online community is 'safe' (for an unspecified value of safe) from cheaters. Sony has already had to sign the selfs from the publishes. They should be able to just resign them and issue a new patch.

Cellphones

John Carmack Not Enthused About Android Marketplace 163

An anonymous reader writes "During an in-depth and informative interview, Doom creator and id Software co-founder John Carmack opines on iOS game development, the economics of mobile development vs. console development, why mobile games lend themselves to more risk-taking and greater creativity, and finally, why he's not too keen on the Android Marketplace as a money-making machine. '...I'm honestly still a little scared of the support burden and the effort that it's going to take for our products, which are very graphics-intensive.'"
Idle

Study Finds Most Would Become Supervillians If Given Powers 419

It probably comes as no surprise, but researchers have found that most of us would gladly put on a mask and fight do-gooders if given super powers. From the article: "But power also acts like strong cologne that affects both the wearer and those within smelling distance, Galinsky noted. The person gains an enhanced sense of their importance, and other people may regard them with greater respect as well as extend leniency toward their actions. That combination makes for an easy slide into corruption."

Comment Re:Right (Score 3, Insightful) 376

I've had the same problem with ADSL in Vancouver. My ISP is Teksavvy (Who're Great) but they resell Telus (Who suck). For three years now I've been unhappy with my 3/1 line. It started out I was able to get 2.5 / 384. But the SN ratio sucked. I complained, Telus tweeked the profile. I kept having my ADSL drop, I complained, Telus blamed my modem. I got a new modem. I kept getting dropped, I complained, Telus blamed that my wiring was wrong. I replaced the wiring from the demark, replaced it with Cat-4 cable, put the filter right at the DMark, filtered the entire house, no improvement. I complained Telus said their was DC on my line. I switched modems back to the original, no improvement. I got myself a new outdoor filter, no improvement. I complained, they said it'd cost $200 an hour for them to send a tech to look at it. My ADSL got worse, went down to 1.5/256 (Which was not good true, all the speed tests I could find were saying 900 down and maybe 105 up). Started the process of switching to Cable, got that in and started to switch my services across, (But it has no static IP address, want it for at least DNS). ADSL completely died, I complained, Telus said their was no problem on their end, must be my end, closed the ticket. Called back on a Monday, hit the roof, told Teksavvy to yell at Telus, they did. Found that the connection on the outside of the remote box was corroded, and fell apart and was in several pieces on the ground. ADSL is now at 3/1, very good SN. But it took three years of Telus saying everything was good on their end, it must be my end, and for the ADSL to completely fail before they would even look at their end and fix the problem. I'm keeping both cable and adsl active, since occasionally one or the other will go down (At least once a week right now, mostly is the cable, but its 5x faster then the ADSL)

With my experience with Canada ADSL I'll have to say if this study is correct then the rest of the world must be terrible, no better then a 300 baud modem to AOL. But I just don't see the complaints coming out of Europe and Asia. Also I use to work for a telecom that produced IPDSLAMS (Not where I worked but another division) and they were telling everyone how they were happy to be rolling out 58 mbps ADSL to Japan, that was 6-7 years ago. I have 3 mbps ADSL now and 15 mbps cable (When everyone is asleep and hopefully my house is the only place with power). There's no way that North America is better then the rest of the world.

Image

California Legislature Declares "Cuss-Free" Week 262

shewfig writes "The California legislature, which previously tried to ban incandescent light bulbs, just added to the list of banned things ... swear words! Fortunately, the measure only applies for the first week of March, and compliance is voluntary — although, apparently, there will be a 'swear jar' in the Assembly and the Governor's mansion. No word yet on whether the Governator intends to comply."
Games

Square Enix Facing Class Action Suit Over FFXI "Hidden Fees" 76

A class action lawsuit has been initiated against Square Enix over the fees they charge for subscription-based MMO Final Fantasy XI. The court filing alleges "deceptive advertising, unfair practices, and fraudulent concealment" of information about the game's pricing model, essentially saying Square Enix doesn't clearly advertise that there is a monthly fee, and that failure to pay can result in late fees and account termination. The plaintiff is seeking a settlement in excess of $5,000,000 and including "all persons who purchased or played the online games four years prior to the filing of this lawsuit."

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