No, to you they were just pointless frustration. For some it was a great challenge that, if the game was solid, made you want to play longer, get better and beat the game. Something that because of the difficulty was actually an accomplishment that was "cool" to use lingo from back in the day. It was actually something that a small percentage of those who owned the game had been able to do. Unlike today where if someone says, hey I beat blahblah, 90% or more of those who played or owned the game say yeah, me too. I completely agree that there are many things we have gotten away from in games because they are outdated, etc. However I completely disagree that is the case with difficulty, especially in certain genres of games.