Comment Re:Can't imagine many will see the point (Score 1) 253
If you've played WoW for any time, you'll know that the game only really "begins" once you hit the level cap.
The most interesting aspect of MMORPG gaming is interacting with other players and attempting to influence the direction of the game by conversing with the game designers. That can occur at any level.
Genuine pay-to-win would be the sale of any kind of advantage, be it gear, increased access to instances (such as a waiver on weekly lock-outs) or any kind of character power-boost or income-boost once at the level cap.
In WoW, the power of a character increases with the time spent playing the game. The power comes primarily through leveling to the cap and once at the cap it's from getting better gear. If you're able to start at the cap, then all the time that would have been spent leveling can be spent getting better gear, for a net increase in character power given the same time investment as a character that starts at level 1. However, for a serious raider, the time spent leveling to the cap is miniscule compared to the time spent playing at the cap, so the level skip does not make a difference in the long run, so I'm in agreement that there isn't a substantial pay-to-win aspect to this.