Now, if games start having their primary content locked unless you pay for additional DLCs, sure, there's a huge problem. But these other problems? Stop whining. Games are a product with really, really big teams that work long hours to get a game in your hands. Game devs want nothing more than to deliver bigger, better games to you, and DLCs allow them to jumpstart additional content easily, and to respond to market demand efficiently. In addition, game devs can deliver content that was not entirely ready at ship, which would otherwise be cut. Everybody wins with DLCs...unless you demand all that work for free or want less game content overall. You're getting more options in choosing how much you pay for your game content...In any other industry but gaming, consumers would be rejoicing. (And no, it's not some scheme to milk out more money than in the past...There is just literally more work going into making modern games than there was even just a couple years ago, and the trend keeps going up. DLC allows some of the breadth of that content--like, say, additional, optional maps--to be in the game without breaking the bank, period.)
It's a naive, domestic operating system without any breeding, but I think you'll be amused by its presumption.