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Programming

Ted Dziuba Says, "I Don't Code In My Free Time" 619

theodp writes "When he gets some free time away from his gigs at startup Milo and The Register, you won't catch Ted Dziuba doing any recreational programming. And he wouldn't want to work for a company that doesn't hire those who don't code in their spare time. 'You know what's more awesome than spending my Saturday afternoon learning Haskell by hacking away at a few Project Euler problems?' asks Dziuba. 'F***, ANYTHING.'"

Comment Re:Begging the question. (Score 1) 461

Ummmm...they say that they have been waiting for Live Migration....I would say that prior to this feature being released it is safe to say that Hyper-V was not meeting their needs. I believe the author's point was that it appeared that Nissan upper management may have rammed Hyper-v through because they got a 'sweet deal' from MS, rather than buying a more expensive product that had the features they originally wanted.

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Wired Writer Disappears, Find Him and Make $5k 135

carp3_noct3m writes "A freelance Wired magazine journalist has decided to see what it is like to disappear from normal life, all while staying on the grid. The catch, is that he is challenging anyone and everyone to find him, take a picture, and speak a special codeword to him. If you can do that, you can make 5000 dollars, which happens to come out of his paycheck for the article he'll be writing. Oh, and to top it all off, whoever finds him gets pictures and interviews in Wired. He has been posting to his Twitter, using TOR for internet, and the Wired website will be posting his credit card transactions."
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10 Worst Evolutionary Designs 232

JamJam writes "Besides my beer gut, which I'm sure has some purpose, Wired is running a story on the 10 Worst Evolutionary Designs. Ranging from baby giraffes being dropped 5-foot during birth to Goliath bird-eating spiders that practically explode when they fall from trees."
Graphics

What's the Importance of Graphics In Video Games? 506

An anonymous reader writes "I develop games as a hobby. I've experimented with games on almost every platform available. For me, the gameplay is the most influential factor of a game, with history and graphics dividing second place. But, for some reason, it's not the technical beauty of the graphics that appeal to me. I have played Crysis, and I've played Pokémon games. The graphics of the Pokémon games entertain me as much as the graphics of Crysis. I think both are beautiful. So, why is the current generation of games giving so much importance to the realism in graphic games? I think it is sufficient for a game to have objects that are recognizable. For example, while the water in some games may not look as good as in Crysis, I can still tell it's water. What are your opinions on the current direction of game graphics? Do you prefer easy-to-render 3D scenes that leave space for beautiful effects, like with Radiosity, or more complex 3D scenes that try to be realistic?"

Comment I think the URE is being misinterpreted.... (Score 1) 803

In the post the writer states that SATA drives
have a URE rate of approx. 12 Terabytes. I would think that the URE rate applies to a single drive. Meaning that on any given drive you can expect for every 12 TB you will get an error. The key here is *for any given drive*. Therefore isn't it erroneous to apply that error rate across multiple drives? Every drive resets the chances back to 12 TB limit. Since drives are still limited to about 1-2 TB in size I would think this issue is years off. When drives are 12 TB then there will be issues.

Can someone tell me if I am wrong?

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