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Comment it's the angle of the eyeballs (Score 1) 281

For movies, the angle of the cameras is fixed on a certain point in the scene so if you only ever look at the point the cameras were focussed on then it will seem more real.

If you look around the scene, the effect is not real and there will be subtle differences which explains the nausea for a lot of people.

I've seen 3d movies since the mod 90's and played 3d games since the geforce 256. For games, I've noticed that it's only good for racing games where the eyeball angle is fixed mostly at a very far point down the road. With shooters, I look around the scene too much and feel that things aren't right, it seems to add latency to my reactions. After about a month of Quake 2 and a few others I had stopped.

What we really need for games is cameras in the glasses that look at where our eyes are looking and adjust the view angles accordingly. For movies, nothing is to be done because not everyone is looking at the same thing.

Advice for people with sensitive reactions to subtle changes in the world that is presented towards them, when watching a 3d movie, try not moving your head and always look where the scene is focussed on. You may be able to watch a little longer.

Cheers

Comment Re:No money (Score 1) 190

I'm still a huge UT2004 player but did give UT3 a couple of months when it came out and again this summer. I could probably narrow it down to a few reasons why a lot of people didn't enjoy ut3.

It's mostly dark pastel colours and looks more like a movie (which is what you don't want when you interact with an environment, but is what you want when being told a story... I don't need blur in a game, when I turn quickly, my eyes already blur natually because things are moving quickly [who even thought of putting blur in an fps... duh!]).

With all this blur and dark shading of every colour, you don't get a larger view in your environment and feel a little more alone even when on a team... or standing right next to someone.

When you're in a vehicle the camera view is too close to the vehicle. What the hell!

And my biggest peeve is that the game just feels slower. No double jumping.

Anyways, I'm one of those who has given pretty much every fps that's come out in the last 3 years a real try (at least 20-30 hours) and have not found one that's got something to entice me, in fact they're all going in the wrong direction... slow and blind.

I'm still open to try new ones anytime they come out and always keep my hopes up. But UT3 was the last time that I buy a game before I try it.

Comment Re:I went one further (Score 1) 1260

I know a lot of people answered about the sqrt, but I'm still trying to understand why it's ok to start with this:

i^2 = -1 (definition of i)

if you want to let everyone know the definition of i then shouldn't it be alone on one side? It looks like you have not defined i to begin with.

Comment the third core is separate (Score 1) 117

If I was a phone designer, reading this I would assume that I can install a realtime OS on the third core to perform phone and system management related functions, and use the other 2 cores for the user OS to run the UI and all the apps. With a well developed system, these are the features this chip could allow: - the user OS could reboot/freeze/crash and you can still make calls or stay on the line with the current call. - you could be down to the last couple of minutes of battery life, and decide to shut off the user OS and only leave phone functionality on which would stretch that last 3 minutes into another hour (or more, or less). - an app that takes all resources, would not affect phone functionality. - there could be a real separation of data paths between the 2 operating systems (the user OS and the realtime OS) which could protect the realtime OS from viruses (although the separation could prevent certain features. This one could incite interesting discussion). I think this is great product, we are sure to see more development in the industry along these lines.

Comment Re:encryption, not trust (Score 1) 269

well I can answer how big the middle is... how big is this internet called the Internet that I have between me and my site? And if you know that then you could probably tell me just about how protected it is too... here's a link that may help find some preliminary info:

http://tech.slashdot.org/story/10/06/28/2340237/22-Million-SSL-Certificates-In-Use-Are-Invalid?art_pos=1

Cheers

Image

Doctors Seeing a Rise In "Google-itis" 368

It's one of the fastest-growing health issues that doctors now face: "Google-itis." Everyone from concerned mothers to businessmen on their lunch break are typing in symptoms and coming up with rare diseases or just plain wrong information. Many doctors are bringing computers into examination rooms now so they can search along with patients to alleviate their fears. "I'm not looking for a relationship where the patient accepts my word as the gospel truth," says Dr. James Valek. "I just feel the Internet brings so much misinformation to the (exam) room that we have to fight through all that before we can get to the problem at hand."
Biotech

Crowdsourcing HIV Research 52

biolgeek writes "In recent years, HIV has been managed with a collection of therapies. However, the virus will likely evolve around these drugs, making it crucially important to get a better understanding of the virus itself. An important step in understanding the virus is to get a handle on its genetic blueprint. William Dampier of Drexler University is taking a novel approach to this research by crowdsourcing his problem. He is hosting a bioinformatics competition, which requires contestants to find markers in the HIV sequence that predict a change in the severity of the infection (as measured by viral load). So far the best entry comes from Fontanelles, an HIV research group, which has been able to predict a change in viral load with 66% accuracy."
Graphics

The Nuts and Bolts of PlayStation 3D 154

The Digital Foundry blog took an in-depth look at how Sony is introducing 3D technology to PlayStation 3 games. They give a step-by-step description of how the system generates a 3D frame (or rather, a pair of frames), and the graphical hurdles that need be to overcome to ensure the games look good. The article also discusses some of the subtle effects 3D technology can have on gameplay: "'One interesting thing came through in the immersion aspect was that in the first-person camera view, it felt so much more like being there. Typically when most people play MotorStorm, something like 90 per cent play in the third-person view,' Benson explains. 'As soon as we put the 3D settings in place, the first-person view became a lot more popular, a lot more people were using that view. This could indicate that 3D could perhaps change the standards, if you like.' ... 'We found that in the first-person view the game is giving you all the sorts of cues that you're used to in normal driving: speed perception, the ability to judge distances, things like that. It's far easier to avoid track objects.' The insertion of true stereoscopic 3D into MotorStorm also brings about a new sense of appreciation of the scale and size of the game world and the objects within it."

Comment Re:Work at home... (Score 1) 676

depends... need a few more details to know for sure.

how long are you going to be keeping it warm while you're gone for? Or, how much energy is spent keeping it warm while you're gone?

How much energy does it take to get it from cold to warm?

What is the "cold" or outside temperature for these values?

I imagine it's different for every home, and it depends on the temperature outside. Without these values I don't think any yes or no answer should enlighten you.

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