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First Person Shooters (Games)

Unreal Tournament 3 For Linux Is Officially Dead 190

ndogg writes "There is no longer any uncertainty surrounding the release of Unreal Tournament 3 for Linux. It's official: the port is now dead. No reasons were given, but no one should be waiting for it anymore, if anyone still was."

Comment Re:XBMC on Ubuntu (Score 1) 304

XBMC is a great app, although the reason why you're finding it runs fine with your video card is that XBMC does not use any hardware acceleration. So you could have the best card in the world, and it wouldn't help performane.

That's not true. XBMC on linux supports hardware video decode via VDPAU ( http://en.wikipedia.org/wiki/VDPAU ). nVidia Geforce 8xxx and later chips are supported, as are a couple of S3 Chrome chips. Depending on the age of the chip not all video codecs are accelerated, but all the supported chips include at least some support for H.264 and VC-1. Geforce 210 and later even accelerate XviD and DivX. Currently neither ATI nor Intel include support for VDPAU in their linux drivers.

XBMC has also recently added hardware decode support to their Windows build. It uses DXVA2 on Vista and Windows 7, and there is experimental support on XP using DXVA.

Comment Re:Alphine Stereo for sale (Score 1) 257

haha, I had a roommate in the 80's that once bought an "Alphine" car stereo. He went to some traveling electronics market and came home all excited with his purchase. "Alphine" was the first thing I noticed when I saw the box, and I think that put a slight damper on his day.

I also have a brother that bought a digital camera from some guy at an Arby's. It's the only digital camera I've seen that takes 35mm film!

First Person Shooters (Games)

Quake 3 For Android 137

An anonymous reader writes "Over the last two months I ported Quake 3 to Android as a hobby project. It only took a few days to get the game working. More time was spent on tweaking the game experience. Right now the game runs at 25fps on a Motorola Milestone/Droid. 'Normally when you compile C/C++ code using the Android NDK, the compiler targets a generic ARMv5 CPU which uses software floating-point. Without any optimizations and audio Quake 3 runs at 22fps. Since Quake 3 uses a lot of floating-point calculations, I tried a better C-compiler (GCC 4.4.0 from Android GIT) which supports modern CPUs and Neon SIMD instructions. Quake 3 optimized for Cortex-A8 with Neon is about 15% faster without audio and 35% with audio compared to the generic ARMv5 build. Most likely the performance improvement compared to the ARMv5 build is not that big because the system libraries of the Milestone have been compiled with FPU support, so sin/cos/log/.. take advantage of the FPU.''

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