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Comment Re:a lead? (Score 1) 138

What's your point? Blizzard's a large-ish company, with their own corporate structure. Just because your company does something a particular way doesn't mean Blizzard does.

Also, the header for the story says "Alan Dabiri, Lead Software Engineer for StarCraft 2". In the sentence you quote, the author of the story (you'd have to ask to be sure) may have meant "a Lead Software Engineer for Blizzard Entertainment, who worked on Wings of Liberty..". Or perhaps the "a" is an error.

Comment Re:Blizzard's Attitude (Score 1) 138

The biggest and best arguments for LAN is lower latency, less risk of random disconnection and not having to deal with internet jerks.

Frankly, once you know that a company bans entire accounts for cheating, you should maybe consider not cheating, even if the only person you bother is yourself. And Blizzard is well known for wide, sweeping bans. And since all their games are tied to one account, well...

Comment Re:Blizzard's Attitude (Score 4, Informative) 138

The guy admitted that he had the trainer program running while he was playing online with friends. Can't really tell the difference between someone cheating and someone goofing around with friends when it's just automated software. And at any one time there are tens of thousands of games going on at the same time, so it's a bit hard to check out possible cheaters on a case by base basis.

Comment Re:2 spaces is easier to read. (Score 1) 814

I think it is objectiveness. It is easier to read, if not "more correct". The more computer power the advertisers and magazine editors have, the more they can "do" with their adverts and articles. But just because they can do more, doesn't mean it is better.
Another example is roleplaying books. White Wolf has some fantastic (and not so fantastic) artwork in their books, but sometimes their layout burns the eyes with harsh contrast between images and text, or not enough contrast so that it all seems to blend together.
PC Games (Games)

'Weekly Episodes' Coming To Star Trek Online 62

As Star Trek Online ramps up for its Season 2 patch, the game's executive producer, Daniel Stahl, spoke in an interview about an interesting new feature: weekly episodes. Quoting: "The team has wanted to capture the spirit of the TV shows by having something new to look forward to each week. We all remember when the various series were in full swing and there was the anticipation of tuning in every week to see what happened next. It wasn't always a continuing story, but it was always Star Trek in some way or another, and over time you became familiar with the characters and plots that developed. We are curious to see if this can be replicated through the game. Every week we plan to have something new for players to do. Sometimes it could be getting an assignment to resolve a trade dispute between two races. Other weeks it could be making First Contact with a new alien race. Other weeks you might find yourself deep in trouble and have to find a solution to your predicament."

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