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Supercomputing

A Skeptical Reaction To IBM's Cat Brain Simulation Claims 198

kreyszig writes "The recent story of a cat brain simulation from IBM had me wondering if this was really possible as described. Now a senior researcher in the same field has publicly denounced IBM's claims." More optimisticaly, dontmakemethink points out an "astounding article about new 'Neurogrid' computer chips which offer brain-like computing with extremely low power consumption. In a simulation of 55 million neurons on a traditional supercomputer, 320,000 watts of power was required, while a 1-million neuron Neurogrid chip array is expected to consume less than one watt."
Earth

Chinese To Supply 600 MW Wind Farm In Texas 453

Hugh Pickens sends in a Wall Street Journal report that Chinese banks will provide $1.5B to a consortium of Chinese and American companies to build a 600-megawatt wind farm in West Texas, using turbines made in China. The wind farm will be built on 36,000 acres, and will use 240 2.5-megawatt turbines, providing enough power to meet the electrical needs of around 150,000 American homes. The project will be the first instance of a Chinese manufacturer exporting wind turbines to the United States. China aims to be the front-runner in wind- and solar-power generation "The Obama administration is hoping a shift to renewable energy will inject new life into the US manufacturing base and provide high-paying jobs, making up for losses in other sectors. But while the US has poured money into renewable energy through tax credits and other subsidies, China has positioned itself to reap many of the benefits by ramping up its export machine."
Security

Metasploit Project Sold To Rapid7 70

ancientribe writes "The wildly popular, open-source Metasploit penetration testing tool project has been sold to Rapid7, a vulnerability management vendor, paving the way for a commercial version of Metasploit to eventually hit the market. HD Moore, creator of Metasploit, was hired by Rapid7 and will continue heading up the project. This is big news for the indie Metasploit Project, which now gets full-time resources. Moore says this will translate into faster turnaround for new features. Just what a commercial Metasploit product will look like is still in the works, but Rapid7 expects to keep the Metasploit penetration testing tool as a separate product with 'high integration' into Rapid7's vulnerability management products."
Games

Indie Game Dev On the Positive Side To DRM 440

spidweb writes "The online backlash against DRM has gotten a bit excessive, especially since the purpose of DRM is entirely admirable: to stop thieves and free riders and to help creators actually get paid for their work. This blog entry calls attention to XBox Live, a place where strong DRM is helping to encourage quality games at low prices which make money for their developers. Quoting: 'If I could snap my fingers and give myself the same absolute control over the games I make that XBox Live has over theirs (in return for lower prices), I would. The freedom of the current system is nice, but it comes at too high a cost. Honest people need to pay extra to subsidize thieves. The unfairness is just this side of intolerable, and it's only getting worse. DRM is fair if, for what the corporations take, we get something in return.'"
Medicine

Is "Good Enough" the Future of Technology? 350

himitsu writes "In an article titled 'The Good Enough Revolution: When Cheap and Simple Is Just Fine,' Wired claims that the future of technology, warfare and medicine will be filled with 'good enough' solutions; situations where feature-rich and expensive products are replaced with bare-bones infrastructures and solutions. 'We now favor flexibility over high fidelity, convenience over features, quick and dirty over slow and polished. Having it here and now is more important than having it perfect. These changes run so deep and wide, they're actually altering what we mean when we describe a product as "high-quality."'"
Games

Designer Fights For Second Life Rights 64

An anonymous reader writes "A London-based industrial designer has had his work ripped off in Second Life and is now looking to file a DMCA grievance against his client. Commissioned to recreate the French Quarter in New Orleans, the designer, Gospel Voom, spent six months on the project, only to sign on to Second Life after its completion to find it was deleted by the client. She claimed it was taken down because it wasn't making money. However, despite having signed a contract that let Voom retain creative rights over his work, he later found out it was sold to another community, OpenLife, without his knowledge or permission."
Privacy

Sensor To Monitor TV Watchers Demoed At Cable Labs 302

An anonymous reader writes "Cable operators at the semi-annual CableLab's Innovation Showcase have informally voted as best new product a gizmo that can determine how many people are watching a TV. Developed by Israeli company PrimeSense, the product lets digital devices see a 3-D view of the world (the images look like something from thermal imaging). In other words, that cable set-top box will know whether three people are sitting on the sofa watching TV and how many are adults vs. children. Do we really need cable and/or video service operators knowing this? It all happens via a chip that resides in a camera that plugs into the set-top box."
Classic Games (Games)

The Ethics of Selling GPLed Software For the iPhone 782

SeanCier writes "We're a small (two-person) iPhone app developer whose first game has recently been released in the App store. In the process, we've inadvertently stepped in it, bringing up a question of the GPL and free software ethics that I'm hoping the Slashdot community can help us clear up, one way or the other. XPilot, a unique and groundbreaking UNIX-based game from the early/mid nineties, was a classic in its day, but was forgotten and has been dead for years, both in terms of use and development. My college roommate and I were addicted to it at the time, even running game servers and publishing custom maps. As it's fully open source (GPLv2), and the iPhone has well over twice the graphics power of the SGI workstations we'd used in college, we decided it was a moral imperative to port it to our cellphones. In the process, we hoped, we could breathe life back into this forgotten classic (not to mention turning a years-old joke into reality). We did so, and the result was more playable than we'd hoped, despite the physical limitations of the phone. We priced it at $2.99 on the App store (we don't expect it to become the Next Big Thing, but hoped to recoup our costs — such as server charges and Apple's annual $99 developer fee), released the source on our web page, then enthusiastically tracked down every member of the original community we could find to let them know of the hoped-for renaissance. Which is where things got muddy. After it hit the App store, one of the original developers of XPilot told us he feels adamantly that we're betraying the spirit of the GPL by charging for it." Read on for the rest of Sean's question.
Medicine

Cure For Radiation Sickness Found? 385

Summit writes "A scientist has claimed to have discovered a radioprotectant that all but eliminates acute radiation sickness even in cases of lethal doses of radiation in tests on rats and monkeys, when injected up to 72 hours after exposure. They also claim the drug, a protein, has no observed negative effects in humans. They have not irradiated any people just yet, but if this turns out to be true, it could mean everything from curing cancer to making manned interplanetary space expeditions feasible... not to mention treatment for radiation exposures in nuclear/radiological accidents/attacks. If this drug works, it would mean a true breakthrough as past experiments with radioprotectants were not particularly promising in any respect." The only source for the story at this time is an exclusive in YNet News, a site with the subtitle "Israel At Your Fingertips." Such a radioprotectant would be huge news for Israel. Make of it what you will.
Oracle

Oracle Kills Virtual Iron 189

rhathar writes in with news that Oracle is killing off the products of Virtual Iron, a month after purchasing the company. Reports say that all but 10 to 15 staff were let go. The Reg article speculates that Oracle bought VI for its technology and considers its customers and partners expendable. When the Sun purchase finalizes, Oracle will be in possession of three separate virtualization technologies all based on Xen. "In a letter to Virtual Iron's sales partners, Oracle says it 'will suspend development of existing Virtual Iron products and will suspend delivery of orders to new customers.' One partner said, 'So basically, anyone that built their hosting infrastructure on VI... is now totally in the s–.'"

Comment Re:creationism/evolution (Score 1) 391

As there is only one truth, there can be only one meaning.

Bzzzt! You fail Lit 101. More so, since there are whole chunks of the Bible that are basically poetry and / or parables, which are forms that are practically designed to have multiple layers of meaning.

I agree with a lot of what you say, though. GP is making the silly leap from "With no study of culture, context or historical understandings, I can't think of any interpretation of this 5000-year-old near-eastern manuscript except a claim about the scientific origins of homo sapiens" to "therefore, other interpretations either don't exist / are illegitimate / cannot be discussed rationally based on historical data."

I completely understand why people get impatient / belligerent about young-earth creationists. Or religious people in general when their religion leads them to ignore or deny actual real-world data. But when a religious person is behaving sanely and making the excellent decision to view their chosen holy texts as being about life's purpose rather than a scientific textbook... I don't understand why some people then get belligerent and try to force the issue with "No! Clearly you don't understand your own holy texts, because they are a science textbook! And a very bad one, at that!"...

Comment Re:WOW certainly isn't just casual game play (Score 1) 438

Eh... not really. It's only fairly recently that you could reliably walk into a store or surf to amazon and just buy one. And that's only possible because of the biggest console production runs in history. On average, the Wii is selling slightly less than the 360 and PS3 combined, though that varies from week to week with the game release schedule. That's a weird way to put it, though, "stores have more than they can sell," when all you mean is "stores are able to keep it in stock"...

(source for stats)

Comment Re:How is this news? (Score 1) 169

Is it a surprise to any one that the manufacturing costs are not as much as retail?

Actually it's even worse than you're saying -- the analysis isn't about "manufacturing costs", it's about component costs (which is correctly described in the headline, and then incorrectly described immediately after in the summary). So, if you buy all the components, you've already spent half the cost before you start assembling them, testing them, shipping them, setting them up, packaging them, and shipping them again.

The confusion is somewhat understandable since even the article itself says different things in different places. But reporters love to take the otherwise interesting reports from iSuppli and sensationalize them by implying that popular electronics devices are 50% profit or more (they've done the same thing for iPods and such)... but ultimately it's just lazy reporting.

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