Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×

Comment Re:This strikes me as misleading (Score 1) 185

There's nothing wrong about "embrace & extend". It's the "extinguish" part, when it happens, that is undesirable.

Actually, there is. What "embrace & extend" generally refers to is (usually Microsoft) pretending to follow a standard, but extending it in order to create incompatibilities with software made to work with the standard (e.g. Frontpage made web pages that only worked properly in IE).

In this case, though, I don't see how it applies.

Neither do I.

Comment Re:This frustrates me to no end (Score 1) 185

Very insightful and well articulated.

But why are you posting this as an AC in the comments to some other article? If you were to clean this rant up a bit and write it up a bit more thoroughly, you could submit it to any of a dozen techie and/or FOSS oriented websites/blogs and probably get it published. You might even get paid for it, but that's beside the point. Even if you didn't find a blog willing to print your article, you could put it on your own site. Next, submit a link to it as a story here on Slashdot, which would get your ideas a lot more attention than your AC comment is likely to (I just checked and the poll you linked is still at 15 votes). It is entirely possible to get Slashdotters to make a difference, but it takes a bit more work than just ranting in the comments of random articles.

Don't just complain about lack of mobilization, make it happen!

Comment Re:Eve a very deep game. (Score 1) 270

You've never been a role player, have you? I don't play Eve (never tried it), but taking on a different character is a major factor in any real role playing game. And not always some idealized "better person that I wish I could be", though that is occasionally an option that some may choose to play.

Much of the fun in these games comes from exploring the way this character that isn't you would behave in a given situation. It does not reflect upon the character of the player if the player is actually a roleplayer. Once, when playing GURPS many years ago I was stabbed in the back by a character that was played by someone whom I would entrust my life to. Betrayed and killed. It royally pissed me off, but didn't change the fact that the player was and is an extremely honorable person. It just happens that he's also imaginative enough to play a very tricky bastard in a game setting.

Comment Re:He's not lying (Score 1) 120

Hi, I've worked in two restaurants that have been extorted by yelp salespeople. Also, I'm friends with managers of other restaurants and bars that have had similar experience. Your salespeople consistently claim to be able to get rid of unwanted reviews. They tend to call with a pitch that starts with something like "So I see you got a 2 star review on your page, wouldn't you rather that wasn't the first thing your potential customers saw when they research your business?"

Games

In-Game Advertising Makes Games Better? 352

Pretty much every time we hear about a game launching in-game advertising it sounds like a horrible idea that will only serve to detract from the experience. However JJ Richards of Massive wants you to give it a chance, claiming that if done correctly it can not only work, but actually enhance the overall experience. "In fact, according to Massive's research, gamers like ads. Here's the caveat: they have to add to the gaming experience. He describes a game that takes place in Times Square. With no ads, it's not real at all. With generic ads, it's a little better. 'Now imagine Times Square with ads you just saw on television or read in a newspaper—the latest movie release or television show or a new car model,' he said. 'Imagine further that it is up-to-the-minute, whether you played your game today or six months from now. That is much more realistic.' His argument is that gamers consume the experience of ads, not just the ads themselves. 'The ads add to and enhance that experience, and our research shows that it is highly effective for both game play as well as advertisers.'"
Software

Microsoft Readies Ad-Supported Office Starter 2010 235

Martin writes with this excerpt from Ars Technica: "Microsoft Office Starter 2010 will be not available for purchase; it will only come pre-loaded on new PCs. It includes basic functionality so users can view, edit, and create documents via Office Word Starter 2010 and Office Excel Starter 2010. Not only are these programs ad-supported, but Microsoft claims they are 'designed for casual Office users,' who apparently will be perfectly fine with reduced-functionality and ad-supported software."
Privacy

Personalized In-Game Advertising In Upcoming Titles 244

Scythal writes "In-game advertising provider Massive Inc., acquired by Microsoft in 2006, has signed up or renewed contracts with several publishers, notably EA, Blizzard Entertainment, THQ, and Activision. Eagerly anticipated games like Need for Speed: Shift will feature the technology that continuously collects 'anonymous' information about users, sends them to the Massive database for analysis, and downloads advertisements to be shown in the game. All that happens insidiously, without the users' explicit consent and out of their control, which raises further concerns about privacy, security and quite frankly, customer abuse. Would you feel concerned about software that collects personal information and sends it so that you get more personalized ads in a game you paid for?" (More, below.)

Comment Re:HA! (Score 1) 468

Doctorow's argument can be easily countered by pointing out the fact that he sells an order of magnitude less books than LeGuin.

Do you his argument that his problem is obscurity rather than piracy? How exactly do his smaller sales figures counter that?

Slashdot Top Deals

Nothing is finished until the paperwork is done.

Working...