Comment Re:Stop "Hollywooding" the gaming industry (Score 3, Insightful) 337
A game that costs $100,000 to make, but sells at $2/game has to sell over 50,000 copies to make a profit. A game that costs $2,500,000 but sells at $50 has to sell the same. Your first point is only valid if you're willing to pay a higher percentage of the cost.
Dear Indie Game Devs:
- Your game isn't intrinsically better than others because it looks like a SNES game.
- Stop making games that think that difficulty for difficulty sake is the best mechanic a game can have.
- Stop making clones of games from the early 1990s.
- Stop refusing to sell your game on marketplaces like Steam, Origin, and the Windows Store. You are not hurting "the Man"; you are hurting gamers and yourself.
PC Gamers:
- Buy games that you like.
- If a game is worth playing, it's worth paying for. No excuses.
- The *only* point made when you pirate a game is that the PC has a pirating problem. You are not hurting "the Man"; you are hurting gamers and yourself.