Comment Re:Reality is not funny. (Score 3, Interesting) 465
This reminds me of the old discussions about realism in pen&paper RPGs.
It can work as a system incorporated into RPGs. There is a James Bond RPG that uses a damage system with about five stages to it, from uninjured, through moderate wounds, to outright killed. Depending on the weapon used, you may take one additional level of damage (say, by being hit with a rock), to five (rocket to the head). Your general effectivenes drops as your damage accrues, and the likelihood of scarring increases, making you a less effective spy in later missions.
Of course, there are advantages to paper-based gaming; the GM may alter the game accordingly to help players saddled with too many problems to be effective. If a computer game could effectively substitute for a human GM, then I might be more easily persuaded to try a game with such a realistic damage system.