I usually work for large companies with QA/Staging processes. When someone suggest I poke the production servers, I REFUSE to even be given any password related to those. The argument being, we have 3 steps before an application goes live, if there is an issue, it's either a bug that hasn't been caught early enough or there's a support group who has the authorization to help in investigating.
If a developer must access production servers, something in the bug detection process failed and it's way too dangerous to have anyone probe them. Also, in many organisations, the data is sensitive enough to not have the common human being even have a glance at it.
Its not meant for the WoW players.
Ok, this time I'm gonna bite. Why would a "WoW" player not be able to play Eve? Do you really think Eve players are some sort of elite gamers and WoW players just dumb people? To me the actual difference is between wanting to spend time annoying people and get bored trying to do so vs enjoying a game for what it is: a game. If you'd really be an Eve player and honest, you'd probably consider the huge amount of your real-life time trying to gank/flipcan/camp people for a result usually less than spectacular.
its meant for people who want to play hardcore
Again, a false statement. It is well recognized among the Eve community that you can approach Eve in so many different ways that it's too long to list here. Including casual playing. And if you think a little deeper, they are not what CCP is "catering" for. The PLEX system is obviously a good way for CCP to make money with casual players who would have quit the game because of the involvement it takes to start earning enough ISK to have fun flying around and enjoy the many options of Eve. It's actually MEANT toward the non-hardcore.
They stand to make even less money if they try to be another WoW.
CCP doesn't have the capacity to support 11 million players. it also doesn't have the required quality to even envision such huge numbers. They already seem to be in a permanent state of emergency trying to support a world that can handle 45K players only. Just look at the first version of Eve Gate: a 3 pages web site that was filled with the most obvious bugs. A team of kids wouldn't have done worse and many players who are developers would probably have done WAY better. Add to this their total incapacity to rethink their UI without breaking everything, it's a testimony to the development agony that is CCP.
CCP is surviving on its niche, is all. They can't even ambition better. But this is all speculation and let's see how DUST stands if/when it'll get out to dismiss my point. I anticipate failure.
He could have contracted the item to be couriered and put a collateral of isk that was worth more than what the item was worth. If the courier loses it he loses nothing.
Maybe he was the courier?
2. He couriered something while he was at war with another corporation.
That's the real one that this guy did wrong.
3. He did not set up an instant warp bookmark for exiting the station.
Makes no difference, time to align and you're already gone, even with such an agile ship as a Kestrel
4. He did not put a cloak on this ship.
You know as well as anyone who played Eve enough to have a cloak that you cannot cloak right out of station because of the 2Km limit. By then, you're dead 10 times.
5. He was in Jita. The biggest trade hub in the game. He did not have to pick up plex there.
'The biggest trade hub'....well...yeah...so he was trading...and that's also where the PLEX are the cheapest in the whole Eve.
Add that the real reason the PLEX system exists is probably to get more players to play Eve as earning enough ISK to start having real fun in Eve takes months. It's way more convenient for a new player to start with 100M ISK to waste at will...and the chinese farmers don't get that money.
Looks very shady to me
What is the value of corporate officers acting honestly no matter what?
When do corporations and their "officers" act honestly, when it's a case of no matter what? Any example, I can't find one...
In all honesty, the way Android reports what an application uses is way too weak and not granular enough. Basically, you require access to 1 URL, your application needs "Full Internet Access". Want to access the GPS data? Your application needs "Location access", "Services that may cost money", etc.
The way an application declares its "needs" is through an element in the Android Manifest file. However, the choices are really limited to the existing Android services, and most of them have a 1 to 1 relation with the services they relate to, and nothing more granular such as "Requires GPS access using only satellites (costs nothing)", "Requires GPS access using cell towers", "Requires GPS access through paying services".
In the end, the user downloading an app sees warning that are mostly meaningless, and which appear in many other applications. It's close to impossible to spot a possibly-offensive application such as this Trojan.
"And how, exactly, does failing to sell a significant number of phones drive ANYTHING forward?"
Because the goal is to demonstrate and not sell? As the OP suggests, making money on one phone probably wasn't Google's main driver. They make enough money to just throw bones such as the N1 at people for them to chew on. The publicity for Android however worked perfectly...
The system was down for backups from 5am to 10am last Saturday.