Comment Re:Pro-tip: Shoot them dead. (Score 1) 770
Our chief weapon is surprise... surprise and fear.
And ruthless efficiency.
Our chief weapon is surprise... surprise and fear.
And ruthless efficiency.
No.
There's no trick to it.
If you're approaching a large commercial ship of any kind, plying its trade in the waters off the coast of East Africa, and you continue to ignore the many and varied warnings to do otherwise, you deserve to get shot. The innocent people you're concocting out of thin air for the sake of juvenile, devil's advocate, argumentation... is breathtakingly naive.
I have a feeling you're a part of the Confetti Generation.
Are we really that politically correct now that even killing a pirate is wrong?
Pirates. Not a down-trodden minority.
Kill them. All of them.
It's the right thing to do.
...processing power will be purchased in units of physical volume.
These units will be named something clever. They will come in different flavors.
They will be designed as components; primarily used to comprise a greater whole.
...explains Kryptonian physiology.
Dear Blizzard,
You have the chance to do some really extraordinary things with Diablo 3. Hiring Leonard Boyarsky as lead world designer, seemed to this long-time crpg fan a potential masterstroke. Although neither Diablo games have ever been fully accepted as "true" crpgs by many, they are undeniably fun games in their own right. Many of us still play them both on occasion.
The one thing I, and I would think many other long-time fans of Diablo would like to see... I would like to still be discovering new secrets and mysteries the game holds for years after release.
WoW is many hundreds of times larger geographically than Diablo 2; it's much easier to build very large worlds in 3D. What are your plans/ideas for taking Diablo 3 to the next level in this regard?
You can play older crpgs many times without even seeing the entire game world. Mr. Boyarsky has already helped design such deeply realized games before. (Fallout(s). Arcanum. Etc.)
You have the chance with D3 to put a lot more "rpg" into the Diablo franchise... any plans on doing so?
I would love to be discovering new areas, new quests, and new adventures, 5 years after D3 is released.
Is this the direction you are planning to go?
... will allow Goatse to spread even further...
"Mods just left it because it was true but didn't want to see me get flamed into oblivion by WoW fanboys like yourself that can't take any kind of criticism of your beloved game."
I, for one, would have modded you down.
Hard to pull off... too much back and forth with the plot.
Well said.
While I applaud the ingenuity of all involved, I must say I've seen more clever and useful ideas at the occasional high-school science fair.
1. The chemical composition of lunar surface material has been known for quite some time.
2. It would literally be child's play to produce a workable cement or concrete mixture from the regolith. Absolutely high-school chemistry.
3. Thermal curing is self-evident.
4. (Kudos, I suppose, for using a wire down the middle of a brick to compensate for the lack of a thermally conductive medium, like an atmosphere.)
5. Why would one ever consider using bricks on the moon? I can't think of a less-logical building material for the lunar environment. The less seams in your construct, the better.
I understand that the curing method could easily be applied to larger modules, if not whole structures at once. You could 'cure' an entire building at once, for example, if you designed it the right way.
But the article seems to be going out of it's way to focus on the manufacture of 'bricks'; which to me means 'mortar', which to me means 'seams', and that rhymes with 'means', there will be trouble in Lunar City.
Fairly surprised that walking was omitted... that's some threshold.
The one day you'd sell your soul for something, souls are a glut.