Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×

Comment Re:Pro-tip: Shoot them dead. (Score 5, Insightful) 770

No.

There's no trick to it.

If you're approaching a large commercial ship of any kind, plying its trade in the waters off the coast of East Africa, and you continue to ignore the many and varied warnings to do otherwise, you deserve to get shot. The innocent people you're concocting out of thin air for the sake of juvenile, devil's advocate, argumentation... is breathtakingly naive.

I have a feeling you're a part of the Confetti Generation.

Comment Secrets and Mysteries in Diablo 3... (Score 2, Interesting) 520

Dear Blizzard,

You have the chance to do some really extraordinary things with Diablo 3. Hiring Leonard Boyarsky as lead world designer, seemed to this long-time crpg fan a potential masterstroke. Although neither Diablo games have ever been fully accepted as "true" crpgs by many, they are undeniably fun games in their own right. Many of us still play them both on occasion.

The one thing I, and I would think many other long-time fans of Diablo would like to see... I would like to still be discovering new secrets and mysteries the game holds for years after release.

WoW is many hundreds of times larger geographically than Diablo 2; it's much easier to build very large worlds in 3D. What are your plans/ideas for taking Diablo 3 to the next level in this regard?

You can play older crpgs many times without even seeing the entire game world. Mr. Boyarsky has already helped design such deeply realized games before. (Fallout(s). Arcanum. Etc.)

You have the chance with D3 to put a lot more "rpg" into the Diablo franchise... any plans on doing so?

I would love to be discovering new areas, new quests, and new adventures, 5 years after D3 is released.

Is this the direction you are planning to go?

Comment Strikes me as an odd choice... (Score 1) 137

While I applaud the ingenuity of all involved, I must say I've seen more clever and useful ideas at the occasional high-school science fair.

1. The chemical composition of lunar surface material has been known for quite some time.

2. It would literally be child's play to produce a workable cement or concrete mixture from the regolith. Absolutely high-school chemistry.

3. Thermal curing is self-evident.

4. (Kudos, I suppose, for using a wire down the middle of a brick to compensate for the lack of a thermally conductive medium, like an atmosphere.)

5. Why would one ever consider using bricks on the moon? I can't think of a less-logical building material for the lunar environment. The less seams in your construct, the better.

I understand that the curing method could easily be applied to larger modules, if not whole structures at once. You could 'cure' an entire building at once, for example, if you designed it the right way.

But the article seems to be going out of it's way to focus on the manufacture of 'bricks'; which to me means 'mortar', which to me means 'seams', and that rhymes with 'means', there will be trouble in Lunar City.

Slashdot Top Deals

The one day you'd sell your soul for something, souls are a glut.

Working...