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NASA

NASA Revamps Historic 4-Million-kg Mars Antenna 66

coondoggie writes NASA is working on some difficult renovations to reinvigorate its 70-meter-wide 'Mars antenna.' The antenna, a key cog in NASA's Deep Space Network, needs about $1.25M worth of what NASA calls major, delicate surgery. The revamp calls for lifting the antenna — about 4 million kilograms of finely tuned scientific instruments — to a height of about 5 millimeters so workers can replace the steel runner, walls and supporting grout."
PC Games (Games)

OnLive CEO On Post-Launch Status, Game Licenses 121

CNET has a lengthy interview with OnLive CEO Steve Perlman about how the service is shaping up almost a month after launch. Demand seems to have outstripped their expectations, and it required some quick server expansion to compensate. He also addresses a common concern among gamers — that the licenses for games could expire in three years. Perlman says, "It's less of an issue about the licenses evaporating, and more of an issue of whether or not we continue to maintain the operating systems and the graphics cards to run those games. If a game is tied to a particular Nvidia or ATI card, or if it's relying on a particular version of Windows with different drivers, we can't be sure that those will continue to be available as our servers age and need to be replaced. If it's a popular game that can't run on old hardware anymore, the publishers can do an upgrade for the game. Also, servers usually do last longer than three years, so chances are we'll keep running them. But we have a legal obligation to disclose what might happen. I think the probability of us pulling a game in three years is on the order of 0.1 percent. It's also highly unlikely that a game server will evaporate after three years, but we have to allow for that possibility." He also goes into future plans for expanding OnLive, both in terms of the content they offer and the devices they may support. The Digital Foundry blog followed up the latency tests we discussed with a full review, if you'd like an unbiased opinion of the service.

Comment Re:Buying ARM for a leg? (Score 5, Informative) 695

Its a quite accurate statement to say Apple is a founder. ARM originally stood for "Acorn RISC machine" and was developed internally at Acorn. When ARM was incorporated as an independent entity it was done so with Acorn and Apple as 40% owners and VLSI technology (at that time the sole manufacturer) as a 20% owner. At that time the name was changes to "Advanced RISC Machines". Apple had more than Newton in the big picture at that time including laser printers. The ARM610 was indeed developed specifically for the Newton, with a special MMU by ARM as one of its earliest projects. ARM cpu's (in many case multiple ones) are in every cellular handset I'm aware of in the last decade not just smartphones. ARM cpu's are being used by most of the next wave of startup companies in low power server design..look at Smoothstone for an example. And of course they are making serious inroads in Netbook design, both NVIDIA's Tegra and Qualcomm's Snapdragon are giving Intel plenty sleepless nights right now. The last ARM design I did put an ARM7n in every electricity meter...in other words our entire tech world is already built around this architecture.

The royalties on the older designs are tiny and not going to be affected by an acquisition, don't expect any significant cost changes to be noticeable at retail even if it were possible to renegotiate the royalty schedules. After some stagnation in the last decade where ARM struggled to break out of the the low cost embedded space the company is suddenly looking strong again and it could be quite possible that Apple wants to go this way as an insurance policy, because they fear other big stalkers might acquire a company they are increasingly strategically reliant on.

Games

The Grown-Up Video Game 152

Phaethon360 writes "Now, more than ever, we're seeing many Mature ratings (M+, 17+, 18) being distributed by various national media regulators. But that isn't the only indicator for a game's intended audience. It doesn't take a thousand swear words, scantily clad women or gratuitous violence to differentiate a ten-year-old's game from a twenty-year-old's. The spectrum of human emotions encompasses a wider palette than just revenge, fear, and loss, but the games that shy away from these are frequently mistaken as being for a younger audience. From the article: 'The human experience is one that is made up of great hardship, pain, loss, death, and a multitude of experiences seemingly designed to destroy a person. However, that same experience is also filled with joy, love, laughter, family and friends. ... These so-called “grown-up” games need not be relegated to the category of niche gaming. In fact, at times we find that these video games are capable of reaching mass popularity among the gaming community. It is here that we find one of our generation’s outlets for the expression of conflict.'"
NASA

Dying Man Shares Unseen Challenger Video 266

longacre writes "An amateur video of the 1986 Space Shuttle Challenger explosion has been made public for the first time. The Florida man who filmed it from his front yard on his new Betamax camcorder turned the tape over to an educational organization a week before he died this past December. The Space Exploration Archive has since published the video into the public domain in time for the 24th anniversary of the catastrophe. Despite being shot from about 70 miles from Cape Canaveral, the shuttle and the explosion can be seen quite clearly. It is unclear why he never shared the footage with NASA or the media. NASA officials say they were not aware of the video, but are interested in examining it now that it has been made available."
Apple

Has Apple Created the Perfect Board Game Platform? 531

andylim writes "recombu.com is running an interesting piece about how Apple has created a 'Jumanji (board game) platform.' The 9.7-inch multi-touch screen is perfect for playing board games at home, and you could use Wi-Fi or 3G to play against other people when you're on your own. What would be really interesting is if you could pair the iPad with iPhones, 'Imagine a Scrabble iPad game that used iPhones as letter holders. You could hold up your iPhone so that no one else could see your letters and when you were ready to make a word on the Scrabble iPad board, you could slide them on to the board by flicking the word tiles off your iPhone.' Now that would be cool."

Apple Orders 10 Million Tablets? 221

Arvisp writes "According to a blog post by former Google China president Kai-Fu Lee, Apple plans to produce nearly 10 million tablets in the still-unannounced product's first year. If Lee's blog post is to be believed, Apple plans to sell nearly twice as many tablets as it did iPhones in the product's first year."

Comment Re:Unanswered Questions (Score 1) 59

Why is this even on Slashdot? Its so un-news worthy, as pointed out by the previous commenter, this is the rule, not the exception these days. I had a paper at HotChips 10 years ago that presented an onchip crypto accelerator when it was actually a fresh idea. A more interesting discussion is perhaps whether payload encryption for applications such as VoIP belongs as an instruction set enhancement or as a stand alone co-proc. Many current chips that implement crypto co-proc's fail to utilize the true potential of the H/W offload due to setup cost and latency for such small packets. Another potential solution is to move it close to the network interface the same way that checksum offload has migrated with 1G and 10G NIC's

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