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Submission Summary: 0 pending, 24 declined, 8 accepted (32 total, 25.00% accepted)

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Submission + - Stereoscopy: What works, what doesn't (wordpress.com)

descubes writes: We have been looking for a relatively cheap way to present the output of a 3D application using stereoscopy. Our objective was to see how an OpenGL application could generate stereoscopic output using commercially-available low-cost hardware. Our expectation was that a budget 3D laptop and a budget 3D projector would make for a budget 3D presentation solution. We tried machines with ATI and Nvidia chipsets, internal and external displays, Windows, Linux and MacOSX. The solution that ended up working the best was a total surprise...
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Submission + - The early days of 3D games (blogspot.com)

Christophe de Dinechin writes: "What was Infogrames like when they occupied a single floor of a single building? Was Frederick Raynal already such a bright guy long before becoming insanely famous for "Alone in the Dark" (answer: yes)? How do you draw 3D using mostly additions? As the author of one of the earliest 3D videogames, I wrote a personal account of these crazy days, back when real men coded on real CPUs which had no clue about real numbers (aka floating point)."

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