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The Perfect Way To Slice a Pizza 282

iamapizza writes "New Scientist reports on the quest of two math boffins for the perfect way to slice a pizza. It's an interesting and in-depth article; 'The problem that bothered them was this. Suppose the harried waiter cuts the pizza off-center, but with all the edge-to-edge cuts crossing at a single point, and with the same angle between adjacent cuts. The off-center cuts mean the slices will not all be the same size, so if two people take turns to take neighboring slices, will they get equal shares by the time they have gone right round the pizza — and if not, who will get more?' This is useful, of course, if you're familiar with the concept of 'sharing' a pizza."
The Courts

Submission + - SPAM: Search Warrant

attorneyand writes: "The judge won't issue the warrant unless she has been convinced that there is probable cause for the search — that reliable evidence shows that it's more likely than not that a crime has occurred and that the items sought by the police are"
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Security

Malware Threat To GNOME and KDE 348

commandlinegamer writes "foobar posted on his blog recently about 'How to write a Linux virus in 5 easy steps,' detailing potential malware infection risks in the .desktop file format used by GNOME and KDE. This is not a new threat, and it appears to still be a risk, as discussions in 2006 did not seem to come to any firm conclusion on how to deal with the problem." There's a followup on LWN.
Games

Dead Space Highlights Disparity Between Plot and Gameplay 87

Gamasutra is running an opinion piece praising recent horror-action game Dead Space for its pacing and gameplay while simultaneously criticizing the plot and the attempts to scare the player. Quoting: "What Dead Space is, is carefully and stylishly unoriginal. You'll love playing it, but when you aren't playing it, it's hard to say what's so great about it. It has some really great set pieces, some sweet effects, solid gameplay, an amazing interface and that's all. Anything and everything having to do with dialogue and story comes off as rote. ... You get the feeling the developer are trying very hard, though. When I see a dark shape in the distance, which turns and disappears, I don't get scared. I know he'll pop out of a vent later! Likewise, when I find a scientist who promptly slits her throat because of the horror, I just check for an item drop. None of the survivors ever surprise you and go hostile (which I think would have been a brilliant scare), so you never have to worry."

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