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Submission + - Church of Scientology Convicted of Fraud (timesonline.co.uk) 1

IceDiver writes: As most Slashdotters know, the Church of Scientology's practices are widely scorned and even mocked. Now, however, the so-called Church has been convicted in France of fraud and one of its leaders given a 2 year sentence. Yes, the sentence is only a suspended one, and the effect this will have on the worldwide church is still to be determined, but we can hope. Is this the beginning of the end for L.Ron Hubbard's five-decade-old scam?

Comment Re:How times change (Score 1) 368

Bnetd was created to bypass Blizzard's cd key check so people could play pirated versions of Starcraft online.

No. That was just ONE of the things bnetd did. And the reason it bypassed cd-checks was because (as I read some years ago) Blizzard refused to provide the info that would have allowed the programmers to check cd-keys. The PURPOSE of bnetd was to create an open server product that would address many of the shortcomings of Battle.Net

Now, I have some sympathy for BLIZZARD not wanting info about their cd-key algorithm to become public, but the bnetd developers DID try to cooperate with BLIZZARD on that issue.

Comment Re:How times change (Score 1) 368

Pirating was the main reason for bnetd. Period. If you can't come to terms with this, then you aren't living in reality.

And back in the day the movie and TV companies claimed that the main reason for VCRs was the pirating of broadcast content. Didn't make it true.

What I REALLY want to know is: Who is responsible for the taking away of the fair use rights we used to have as a result of SONY vs BETAMAX? The law used to state that even if the primary use might be piracy, it was still legal provided there were significant non-infringing uses! BLIZZARD vs bnetd seems to have changed that.

Comment Re:Missing Option: None of the above. (Score 5, Informative) 452

Blizzard's license says 'thou shalt not reverse engineer our services'

bnetd devs never agreed to any Blizzard EULA, and besides, bnetd worked through reverse engineering network protocols, not Blizzard code.

Blizzard made several unsubstantiated accusations during the case (I would like to see how Battle.net code was stolen without access to the Battle.net servers - and no evidence was shown to back up this accusation). Basically, bnetd was shut down because Blizzard lied in court and got away with it.

Comment Slackware 1997 (Score 1) 739

I used it to set up a demand dialler and firewall on my old 486.

It was interesting because there was an error in the diald package. The distro included a newer version that used different file locations, but the install script still used the old file locations. I learned a lot figuring that one out!

Comment Re:Some Examples (Score 1) 260

Wing Commander 2, now, that was hard to beat.

I found WC2 had only 1 mission that was near impossible. WC3 had several, as did WC4.

In the case of Thief 3 . . . Quite a lot of the people who played it first like it.

Actually, I know this to be true. However, several of those people that I know revised their opinion of Thief 3 after going back and playing Thief 1 and 2.

Comment Re:Some Examples (Score 1) 260

every Civ game has at least a couple low difficulties that should be trivial for anyone who enjoys that sort of game.

I found Civ3 and 4 had no difficulty levels that were easy, let alone trivial. As I said, "Even at the easiest difficulty settings these games are very hard to beat."

Comment Some Examples (Score 1) 260

Might and Magic IX - Went for eye candy over game play.

The third Krondor game - More eye candy, virtually no game play.

Thief 3 - "Consolized" the game. Missions were composed of several small linked play areas instead of large rambling areas to explore. This was done to adapt the game to console hardware limitations.

MOO3 - An example of change for its own sake. Did anyone actually like this game?

Wing Commander III and IV - Examples of challenge disorder. There were too many missions in these games that were virtually impossible to beat, and the dynamic difficulty setting system made it impossible to adjust the games to your personal skill level.

SimCity 2 and later - Added too much complexity, ruining the game experience. Remember: KISS!

Civ3 and 4 - More challenge disorder. Even at the easiest difficulty settings these games are very hard to beat.

There are more, I am sure, but I'll let other Slashdotters come up with them. And yes, I am aware that many people enjoyed many of these games but, speaking from my own knowledge (from conversations with other gamers), each of the games I have listed lost a large part of their audience, with only the hard core fans of the franchise claiming to like them.

Comment Re:This seems abrupt (Score 4, Informative) 856

In my opinion they are right.

The problem with Vista -now- really is primarily PR.

The launch kinks have mostly been worked out.

I've heard that one before.

The driver situation has significantly improved.

Which is why, last time I did a Vista install, both the printer and network drivers mysteriously disappeared a week later, only to mysteriously reappear the next day. New equipment, with Vista certified drivers, btw.

And the price of 'suitable hardware' has continued its downward trend.

Okay, I'll give you that one.

The only major obstacle in the face of Microsoft really is public perception that "Vista sucks"

and this perception exists, perhaps, because Vista really DOES suck?

I keep hearing that the problems with Vista have been solved, but every time (yes, EVERY time) I have tried Vista, or set it up for someone, I have had problems. I simply no longer believe any claims that Vista has been fixed.

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