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Comment How so? (Score 1) 66

The limitation of the consumer nVidia cards is double precision floating point. He may not need that. There are plenty of problems that need only single precision math, the extra precision is wasted. In that case, you don't see much benefit going to the pro cards, certainly not enough to justify the price.

Comment That's precisely the problem (Score 4, Informative) 474

They created new rules very recently about reddit being a "safe space". This is something that is, of course, extremely vague. What the hell is a "safe space"?

So suddenly some long time subreddits are getting banned for violating that. They are all shitty splaces, but then other shitty places seem to get left alone. As such people are rightly saying "What the fuck?"

Basically the rule is an arbitrary one. They are saying "We can ban you if you say things we don't like." Now its their site, they can do that if they wish, of course, but that is why users are reacting so negatively. It isn't a clear rule that is being consistently applied, rather it is deliberately vague and being targeted in a scattershot fashion.

Comment I think it's more of a toughguy/humblebrag thing (Score 1) 558

"Oh look at me, I'm so awesome, I don't need that high end technology! I'm just so great and productive that this old stuff is excellent!"

The reason I say that is because I've always seen it on Slashdot. Many people here seem to take pride in using old systems. Even back in the P2 days when a brand new system was still "slow" for a lot of things you'd have people humblebraging on how they were using a 486 and it was fine.

While I'll certainly agree that machines have WAY more life these days (a 5 year old machine is perfectly serviceable at work for most things) it has always been something I've observed on Slashdot. Rather than a bunch of people bragging on the high end hardware they have, as you tend to see on gaming forums, you have a bunch of people bragging on the low end hardware they have.

Comment I dunno (Score 1) 204

I've not tried GTA 5 yet but the GTA world is generally very limited to do what it does. A great example would be GTA 3 and Vice City. Open world games that ran on PS2 hardware. Amazing... However they did it by tracking very little. Only things in your FOV and relevant to what was happening (quest NPCs, police chasing you) were handled. Everything else was not there. Turn around and then around again, and traffic would be totally different because it was not tracked off screen. Drops/pickups disappear when you go slightly out of range. Most objects couldn't be interacted with past them being damaged, which would fix offscreen.. Stuff like that.

Fallout/Skyrim track quite a bit, some of it in a very permanent fashion. Granted not all of it is in memory or simulated at one time (there are a certain number of grids simulated at once) but it is still pretty complex. You can go in to an area, interact with things, pick them up drop them off move them around, travel far away, come back and they'll be in the same state you left them.

Not saying clever optimization can't fix some thing, but there's limits. Also there are limits to how much time it is worth spending. Say you can engineer a clever system that uses all kinds of hacks and tricks to reduce what is tracked and how it is tracked, and then you optimize the shit out of it to reduce the space it takes... great but how many man-hours did that take? Is it worth it? Time is money in games, and you don't want to spend it on things unless it is needed.

So if projected sales from the older consoles aren't enough to justify the development costs and/or offset the cuts that have to be made, you don't do it.

Comment That aside, Bethesda needed it (Score 1) 204

They were having real, real problems getting the kind of game they wanted in to the very limited memory of the last gen consoles. Cutting down graphics only goes so far, there are just limits to how large a world you can easily have, and how many things you can keep track of at once. They did a lot of creative things to manage that, but it was causing issues and they were reaching their limit.

Some games scale more easily but the big open world types that Bethesda likes do not do as well. Hence it makes sense to target only the current gen stuff.

Comment Pretty much (Score 1) 1032

If you want to university back in the 80s and you STILL haven't repaid your loans, well you are the one who is failing. Not only was university cheaper, and loan terms better, then but you've had like THREE DECADES to pay it back. Student loans are a bitch, and take a long time to pay back for sure. However unless you really fucked up, you can manage it in 30 years.

Comment Most work fine though (Score 1) 172

A good way to tell is with nickle metal hydride rechargables. They have a 1.2v cell voltage. So does a device work with them? Then it'll work on less than 1.3v. Of the things in my house that take batteries, all but one have worked with them. That device, a swifer wetjet, specifically says no rechargables so I haven't tried.

NiMH batters work well in devices including, but not limited to, remotes, wireless microphones, EOTech sights, laser pointers, cordless phones, headphone amplifiers, and wireless mice.

Comment Oh get off it (Score 1) 229

They are different for sure, but that doesn't make them bad. I enjoyed Fallout 3 and I loved New Vegas. Are they the same kind of game as 1 and 2? No, not at all, but they are enjoyable all the same. Not everything needs to be the same all the time, you can have different things in the same universe and it can be fun.

By the same "things can never change" logic, Fallout 1 and 2 were no good because they were different from Wasteland, which was their predecessor (the universe was made because Interplay couldn't get the rights to Wasteland from EA).

Evaluate a game on its own merits. Don't demand that it be just like its predecessors.

Comment Those don't bother me, if done well (Score 1) 318

I mean you need things like computers, cellphones, beverages, etc in a show. I'm not bothered if those have logos, or if they don't. In fact, it can look more natural and realistic if they do. A Good example is Dell in V for Vendetta. Nothing in your face, the logos on the cop's monitors just aren't covered up. They are just part of the set. When it is done like that, I'm quite happy.

An example of it being done poorly that bothered me was in I Robot, when Will Smith puts on some brand new Converse shoes released in sync with the movie and talks about them. It was very clearly something shoehorned in there, not a fluid part of the script.

Comment There are reasons for 12-TET (Score 1) 106

It is a good balance between getting a good 3rd, 4th and 5th and not getting too complex. You have to go to 29-TET before you get a better perfect 5th and 41-TET to get a better major 3rd. Gets a little complex musically to represent and deal with all that, not to mention design instruments that can play it back.

So remember that ultimately music is all math, and as such some things do end up being "better" than others musically. I'm not saying we shouldn't have the capabilities to use other scales, I mean computers are more or less unbounded in their capabilities and samplers can microtune to any required setup, but 12-TET has a reason for its prevalence.

Comment It is also still what computer music uses (Score 1) 106

If you compose music on a computer, you almost certainly still do it with MIDI. All the new highly advanced synths and samplers still use MIDI as their input for data. Everything from big dollar stuff like Native Instruments Komplete down to freeware. MIDI goes in, sound comes out.

In some ways it surprises me since you'd think they would get around to improving it (there are some things MIDI leaves to be desired) but on the other hand it does work well for nearly everything and there's something to be said about keeping things standard. You can literally take one of those old General MIDI songs and feed the data in to a modern sampler. I do just that all the time to remake old game soundtracks because I enjoy it.

Comment All the time (Score 3, Insightful) 743

The US always pays its debts when they are due. I think perhaps the problem is you don't understand how US debt works, and why it is a bit special:

So the most important thing to understand is the US doesn't go and beg people to give it money, rather it auctions debt. People come and purchase the debt. You can do it yourself on their Treasury Direct site. The US sells debt instruments to interested buyers. They are bid on, and whoever bids the lowest interest rate wins. The upshot is the US sets the terms of the debt instruments sold. They have a variety, some are as short as 4 weeks, some as long as 30 years. When you buy something, the terms of repayment are stated up front: What it'll pay, and when. There is no provision to cash out early, and you don't get to dictate any terms, you just choose what note you want to buy (if they are available).

This is how public debt works in a lot of countries, but it isn't how things go when you are getting loans from the IMF.

The other important thing is that all US debt is denominated in US dollars. A US debt instrument specifies how many dollars it'll pay out and that number is NOT inflation adjusted, except in a few very special cases. Well the US government also controls the US mint, which makes US dollars. So the US government can literally print money, and inflate its way in to payments. There are negatives to that, of course, but it is perfectly doable. The US controls its fiscal and monetary policy regarding its debt. Since all its debts are in US dollars, and since US dollars are the world's reserve currency, the US cannot face a crisis where it can't pay, unless such a crisis is internally generated (via the debt limit).

Not the case with Greek debt, it is in Euros and Greece doesn't control the Euro.

Finally, there's the fact that the US has great credit. Doesn't matter if you disagree that it should, fact is it does. Investors are willing to loan the US money for extremely low interest rates because they see it as a very safe investment. 4 week T-Bills have been going for between 0%-0.015%. 30-year bonds have been going for 2.5%-3.75%. Investors bid the interest rates very low because they desire it as a safe investment.

Comment Incorrect (Score 5, Interesting) 175

It is easier with something simpler, not something smaller. When you start doing extreme optimization for size, as in this case, you are going to do it at the expense of many things, checks being one of them. If you want to have good security, particularly for something that can be hit with completely arbitrary and hostile input like something on the network, you want to do good data checking and sanitization. Well guess what? That takes code, takes memory, takes cycles. You start stripping everything down to basics, stuff like that may go away.

What's more, with really tiny code sizes, particularly for complex items like an OS, what you are often doing is using assembly, or at best C, which means that you'd better be really careful, but there is a lot of room to fuck up. You mess up one pointer and you can have a major vulnerability. Now you go and use a managed language or the like and the size goes up drastically... but of course that management framework can deal with a lot of issues.

Comment Well, perhaps you should look at features (Score 1) 175

And also other tradeoffs. It is fashionable for some geeks to cry about the amount of disk space that stuff takes, but it always seems devoid of context and consideration, as though you could have the exact same performance/setup in a tiny amount of space if only programmers "tried harder" or something. However you do some research, and it turns out to all be tradeoffs, and often times the tradeoff to use more system resources is a good one. Never mind just capabilities/features, but there can be reasons to have abstractions, managed environments, and so on.

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