Comment Re:I always thought Auction house is what make Dia (Score 5, Informative) 219
After playing for 500+ hours, I think the AH did the opposite. The game was grindy because grinding was the only way to develop a bankroll large enough in order to interact with the economy, which was centralized essentially only at the AH (assuming you don't put actual money into your bankroll).
But since the itemization and character design in D3 was so poor that in order to reach end game -- each item type only had one set of ideal attributes to make it valuable, the prices on the AH were absurdly inflated. It made it worse that each class really only had one or two viable builds -- so even having small variations in ideal item attributes was rare, and getting good rolls on those build-specific attributes made items even more expensive than "standard" end-game items.
So it was a vicious circle of grinding -- you had to grind to get good items that were worth selling by default in order to participate in the AH, but since the attribute requirements for sellable items was such a short list you have to grind more and more to find drops that actually meet the requirements to actually get it to sell. I'd say I would sell maybe less than 10% of all uniques dropped, and the majority of that 10% I would sell for maybe 1-2% of the cost of the end game gear that I actually had, so it takes FOREVER to recoup costs unless you're lucky.
Even worse, in order to get good drops consistently you needed to grind at the highest monster power levels, and in order to do that you need end game gear! So vanilla D3 with the auction house was an eternal worthless grind unless you decided to put 20 bucks into your character to make him decent.
Now, hopefully with better itemization and better loot tables it will become less grindy to participate in the economy. Without the AH, trading will hopefully be more like D2 where the currency (SoJs back in the day, and later end-game runes) was much more stable than "gold".
But since the itemization and character design in D3 was so poor that in order to reach end game -- each item type only had one set of ideal attributes to make it valuable, the prices on the AH were absurdly inflated. It made it worse that each class really only had one or two viable builds -- so even having small variations in ideal item attributes was rare, and getting good rolls on those build-specific attributes made items even more expensive than "standard" end-game items.
So it was a vicious circle of grinding -- you had to grind to get good items that were worth selling by default in order to participate in the AH, but since the attribute requirements for sellable items was such a short list you have to grind more and more to find drops that actually meet the requirements to actually get it to sell. I'd say I would sell maybe less than 10% of all uniques dropped, and the majority of that 10% I would sell for maybe 1-2% of the cost of the end game gear that I actually had, so it takes FOREVER to recoup costs unless you're lucky.
Even worse, in order to get good drops consistently you needed to grind at the highest monster power levels, and in order to do that you need end game gear! So vanilla D3 with the auction house was an eternal worthless grind unless you decided to put 20 bucks into your character to make him decent.
Now, hopefully with better itemization and better loot tables it will become less grindy to participate in the economy. Without the AH, trading will hopefully be more like D2 where the currency (SoJs back in the day, and later end-game runes) was much more stable than "gold".