The PS4 wasn't even developed in Japan or by a Japanese, hell it will even be released earlier in the US and Europe.
While I agree with most of what you said I'm pretty sure this is false, at least for most part. During E3 they introduced the Japanese guy who designed the PS4 case. Also there is an interview with a Gearbox programmer(forgot his name) he says that they needed 8GB(instead of 4GB) or the PS4 would be dead. So they sent a guy to Japan headquarters in order to get a new devkit. Finally, the new controller was also designed by a Japanese team (there is an Engadget article about it with some AR demos). I don't think the PS4 was entirelly developed in Japan, but most of it's main features came from there. I have no idea about the exact date the PS4 will be released, but it makes sense releasing it first in the West because the holiday season. The Japanese release will follow in a few weeks max(as it's still supposed to come this year) so this fact is not really relevant.
Thanks bro, but I think you should also educated yourself about something called CONTEXT. I know very well that tapes are pretty good media for long term storage and back up for today demands. But compared to a optical disk capable of 1PB storage, they'll lose in pretty much all aspects.
Nice job isolating a single sentence out of my entire post just bring up completely offtopic information just to make a fool of yourself. Congratulations.
I tried Sony's headset last year and almost forked over $800 for it. Same resolution as the current OR headsets.
Not same. The HMZ has two 720p displays. The current OR DK has one divided in half. Even their newest 1080p prototype, which is a 1080p display divided in half, has a smaller resolution than the HMZ if you count out the unused border pixels. Saying that the new OR is a Full HD device is like saying the 3DS resolution is 240x800.
Anyway the HMZ and OR are two very different products. They both fall under the head mount display category, but the OR is optimized for VR while the HMZ is optimized for movies/TV and "standard" non-immersive gaming.
. But what do we have on the consumer market that can drive 4k displays? Nothin'.
Eyeinfinity capable cards have been able to drive resolutions way beyond 4k using multiple monitors during real time gaming. VR headsets are very niche. People that buy these toys have a beast of a PC already. 4k is nothing. What we need are the actual displays. As for the Mac Pro part of your comment, the Mac Pro is advertising better/faster 4k video and image editing. 4k video output has been available for ages. On top of that the new Mac Pro is still a horrible gaming machine, as it uses workstation/server class components.
-While OR seems to be popular in the internet gaming microcosm, how is the average gamer is going to react to it? Is VR the next "motion controller"? Genuinely useful and interesting, sometimes over-hyped by the media but in the eventually becoming "boring" due to bad/repetitive execution or lack of innovative content?
-Is the business model sustainable? $300(or less) for a very niche device in a company that seems to be under a bubble effect doesn't look very good in the long term. The OR is too expensive for the average Joe but to cheap to print money on the niche market.
-OculusVR has no IP at all(other than a proprietary API and the brand). I could create a competing product prototype today using just scraps. If I can, sony/nintendo/etc can easily do and for much cheaper so there is no reason to pay millions for something you could build it yourself for a few hundred thousands. And if they do, OculusVR is dead as a company. Personally I actually want a competitor to appear soon(I support them but I'm not by any means a fan), I just hope is not an electronics Juggernaut that will destroy the "indie" competition.(although after this E3, I bet my ass sony will be showing off a VR solution(not the HMZ personal display) for the PS4 and maybe even Vita by the next E3.)
-It's a gaming device. An accessory. The gaming industry is worth tens of billions, but almost all this money is on the software side of the industry. Because I see those major consoles sometimes struggling to break even, I think it's safe to say that the OR challenge has just begun and they might actually have some really dark times in the future.
-Is immersion really the holy grail of gaming? Most of the best selling games are not even first person games. Not sure if I should have made a bullet point about it, but it reinforces the idea of niche content.
I applaud the initiative (I even bought a dev kit that hasn't arrived yet) but it's a high risk low return business.
This pisses me off, as a former Sony victim I want that company to die horribly. Come on, Sony, follow Microsoft's lead and let Nintendo have the game business!
This is nothing but a display of ignorance. Sony did lot's of bad things in the past indeed, but they're are under the new leadership(Kaz Hirai) since Q1 last year and since them they've been doing quite a lot great things. Open source android projects, semi-open game platforms, restructure of the company and product lines and removal of incompetent staff just to name a few. To demonize the whole company because the poor choices of a few is just not fair.
By the way, your beloved Nintendo has a fair share of black history as well. This whole closed console DRM plagued business is their ****ing invention, let alone their love for proprietary formats.
1) I don't see man complaining about the Gears of Wars like gorillas or the Final Fantasy like bishounen, both of which can be considered sexist as any female counter part.
2) Classic art is filled with sexism and now is praised by the whole globe and worth millions. Give it time and the original copies of the official artwork of Ivy or Mai will be worth more than most of us will in our entire lifetime.
3) sex > violence
If I have seen farther than others, it is because I was standing on the shoulders of giants. -- Isaac Newton